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help > class > deathknight
DEATHKNIGHT (undead subclass)
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The tale of the Deathknight is that of tragic loss; the descent
from the heights of purity, and holiness, to the depths of damnation.
The Deathknight is a fallen Paladin, and only those honorable warriors,
may fall so far.

The Deathknight has the ability to phase in and out from the realm
of Death - this will affect his performance in different situations
drastically.  See: help skills incorporeality

Note: Deathknights may never wimpy.  In addition, all other nonhumanoid
penalties apply.

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Deathknights have the following skills:

attacking               awareness           resistance         combat
deathblade              magic               intimidate         ride
incorporeality          deathmail           regenerate         toughness
quickheal               soulrip             *deathshield

*Requires seeking out Soth in Barovia at 19+1.
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Deathknights have the following spells:

nightmare               powerword           dread              desecrate
dark                    darkfire            lifeleech          gravewalk
deathcoil
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Deathknights have the following resistance adjustments:

Cold, Drain, Poison                  : +25
Fire, Holy, Light                    : -20
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Deathknight stats:

Strength                        : 150
Dexterity                       : 110
Intelligence                    : 70
Constitution                    : 70
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Deathknights have the following sight restrictions:

Max Sight: Base Race - 2
Min Sight: Base Race - 6
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Deathknight Terrain Bonus:

Road                            : +5
Plains                          : +5
Hills                           : +5
Cemetery                        : +5
Underground                     : +5
Swamp                           : -5
Water                           : -5
Ship                            : -5
Underwater                      : -10
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