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  • Tsunami History 
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    MUD Name: Tsunami I
    Time: 1990ish
    Administration: ??
    Other important wizards/players: ??
    History: Tsunami I founded. Predates any known
             Player or Wizard currently involved in 
             the project.
    Time: Early 1991
    History: Extensive Rewrite of Mudlib
    Administration: Atusko, Strahan, Mirabolus
    Other important wizards/players: ??
    Important Cheeses: The Original Monster Guild
    Details: A complex skills system was implemented. 
             Much of the early world written by Atsuko; 
             skill handler written primarily by Mirabolus. 
             spring 1991. Original monster guild (of 
             which no code remains, though some names and 
             concepts do) written by Basher.
    
    MUD Name: Tsunami II
    Time: Spring/Summer, 1991
    History: Due to a dissagreement among the wizards 
             on the MUD, Tsunami at it's original site 
             was shut down, to re-open somewhat later as 
             Valkyrie Prime, while tsunami reappeared as 
             Tsunami II
    Administration: Tsunami II: Strahan, Atsuko 
                     Valkyrie Prime: Mirabolus, Basher
    Other Important Wizards: Whiplash, Dainia, Krago, 
                     Keela, Tandem, Blackhawke 
    Feared Players: Valkyrie Prime- Moonglum, Darmo 
                    Tsunami II- Beelzebub, Skyblade, 
                     Paldin, Blackthorn, Darkhosis 
    Other People: Demian, Deth (Now Sauron), Aristotle,
                  Zenith, Corpse, Muffin, Rogath Samuel, 
                  Shadowdragon
    Important Cheeses: Valkyre Prime: Anarchists's guild 
                       (in which you could PK people while 
                       dead) 'do blast' -- allowed casting 
                       as fast as you could type the 
                       machinegun (repeats 1 command 
                       10 times) -- see 'do blast' 
                       Tsunami II: Reset scrolls (force a 
                       room to reset), The White and Black 
                       lords (see reset scrolls), 'do blast' 
                       -- see above, sword of demons, gate 
                       to filenames (gate into a wiztoy, 
                       anyone?)
    Time: December, 1991
    Details: Disagreement between Strahan and Mirabolus
             wound up with Strahan setting up some hacking 
             programs and taking over VP; complaints to 
             the university wound up with all muds being 
             banned (there were 3 or 4 at the site).
    
    MUD Name: Tsunami III
    Time: Early 1992
    History: Opened at a site where remote access was not 
             allowed.
    Administration: Aristotle, Armitage, Redsteel, Tarel
    Other Important Wizards: Wolfpack, Dealer, Marriard, 
                             Ivory, Magius, Grimsteel
    Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
    Other People: Furgh, Mordred
    Important Cheeses: Power of spells increased as the 
                       modifier decreased below the spell 
                       cost. wimpydir set to cast a spell, 
                       such as heal -15
    Details: Introduction of Monk Class, and the Mainland. 
             Wars reimplemented through a daemon that could 
             be voted upon every 4 hours instead of once a 
             week as on Tsunami II, Level determined by total 
             experience not total stats, Lockers added 
    Time: August 1992
    History: IP routing program installed on machine outside 
             of firewall results in sudden influx new players.
    Administration: Same as before plus Deth
    Other Important Wizards: Darkangel, Homey, Wildcat, 
                             Xystron
    Feared Players: Demian, Einstein, Ramirez, Boltthrower, 
                    Sepultura
    Other People: Skye, Snotvark, Miyu, Strider, Tajen, 
                  Conan (YALP!!)
    Important Cheeses: Combat boots/Blast gloves=unlimited 
                       skills anyone? Homey's Area (Free 
                       stealth boots jambiya like item 
                       etc...) debit card bug would add your 
                       bank balance to you if the transaction 
                       fails, Troll Regenerate combined with 
                       quickheal made it nearly impossible to 
                       die, Manacles (carry players around).
    Details: Monster class added, Bards coded but never 
             implemented except as a test character. Feint and 
             Forge finally distinguish Warriors from all other 
             classes. Strike added after 40 minute fight between 
             two high level monks unable to damage eachother due 
             to toughness skill, Players may own their own shops, 
             Arena coded.
    Time: October 26, 1992
    History: Administration at site learn of IP routing program and 
             turn off the MUD the same day.
    
    MUD Name: Tsunami IV
    Time: December 20, 1992
    History: Site donated by Seszesk player on Tsunami III
    Administration: Wildcat, Dealer, Deth, Seszesk (Later 
                    Clarion), Kreator, Joram
    Other Important Wizards: Wolfpack, Aristotle, Loki, Spec, 
                             Deathknight, Acrist
    Feared Players: Corwyn, Hiek, Kumite, Songko, Blood, 
                    Cystic, Nocturnus, Bungle, Einstein, 
                    Anhur, Stalker
    Other Notable People: Brandon, Papasmurf, Dulcinea, Opel, 
                          Slapstick, Miraj and his 9 other 19th level 
                          chars, Charon, Hero, Daghdha
    Important Cheeses: Monks receiving full AC armour in wars, 
                       Delayed Backstab, Cystic's Client, Adventurers, 
                       Poison Skill (Only skill to this day to go against 
                       a stat and not against another skill), Unlimited 
                       bonus to spell modifiers and instant spells 
                       (Who hits cast blast +MAX first wins), give 
                       dice to player/player can't leave the room
    Details: Bards added, Weapon types introduced, Dealer expands 
             his area making it just obscenely large, Shout Censor 
             added, Casting time to spells added, limit to modifier 
             in spells (see above), Adventurers introduced as an Early 
             system of what to do once you hit level 19.
    
    MUD Name: Tsunami V
    Time: July 1993
    History: Tsunami mudlib growing bloated and stagnant, drive to 
             rewrite it in Native Mode under MudOS driver
    Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
    Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade, 
                             Tajen, Cowl
    Feared Players: Never opened for playing
    Other People: Never opened to the public
    Important Cheeses: None.
    Details: Home of the one new skill system every 3 days. Began 
             as a stock TMI mudlib, but quickly took on a Tsunami 
             shape. Domains were introduced primarlly as wizards 
             who knew eachother would work together on a set of areas. 
             Mudlib was never finished or playtested, many of it's ideas 
             eventually wound up in Tsunami
    Time: Novemember 17, 1993
    History: Pressures on Seszesk from higher ups causes Tsunami IV to 
             be shutdown. Tsunami V which is run from same site continues 
             for 2 months until it too is shutdown.
    
    MUD Name: Tsunami
    Time: July 14, 1994
    History: Wildcat now the proud owner of an Internet Serivce Provider
    Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
    Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
                             Blood, Ryverwynd, Charon
    Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce, 
                    Pelostar, Fuzzie, Cesilion, Styx, Sorrow
    Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars), 
                          Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
                          Phred
    Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring, 
                       Tarel's Wand missile ring, Ninjas with full caltrop 
                       immunity, Ninjas with escape, Inifinte use Shurikens, 
                       Anti-Player Gun, Cursed Equipment
    Details: Subclasses introduced, Hero levels (mortal levels past 19) 
             introduced, Full weaponskills introduced, guild race 
             introduced, Shout censor rewritten for context senstive shouts, 
             Barbarians Introduced, Player titles introduced, Player owned 
             shops rewritten.
    
    Time: July 14, 1995
    History: Tsunami celebrates it's first full year at a single site.
    Important Cheeses: Aeromancers levitating players out of the arena to 
                       win, tricking people into saying Hastur three times, 
                       damage taken and damage done during wars to gauge 
                       when to jump someone
    Details: Total subclasses now over 40, entire core mudlib has been 
             rewritten since the closing of Tsunami IV, project underway 
             to recode original areas, hero levels removed, Hastur the 
             unmentionable is added to the game, (Don't say his name three 
             times less...)
    
    Time: January, 1996
    Details: Tsunami goes online with Intermud 3 and Socket support, most 
             major daemons are rewritten to support one of the two.  New 
             class added: Undead with several monster species moving to it, 
             and addition of new subclasses for itTime: January, 1996
    Details: Tsunami goes online with Intermud 3 and Socket support, most 
             major daemons are rewritten to support one of the two.  New 
             class added: Undead with several monster species moving to it, 
             and addition of new subclasses for it.
    
    Time: Feb 1996-2001
       Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
       Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
                                Alexi.
       Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
                      Xbering, Gatecrash, Zartan, Xenon, Georgios,
                      Caelum, Pelostar, Sader, Kitiara, Neragus, 
                      Shockwave, Dupre, Sidi, Vance, Badangel, 
                      Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
                      Valarauko.
       Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
                     The family, the corleones, Cosa Nostra, FB, Team KK, 
                     WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde, 
                     UW-Madison, ATLANTA
    
    Changes with the subclasses:
       -Vamp2s and vampire families later
       -New Deathknights
       -Ninjas actually becoming ninjas, rather than better backstabbers
       -Barbarian recode
       -Diabolists, first class with the ability to summon mulitple followers
       -Hydromancers becoming water based rather than ice mages
       -Swashbucklers, dual wield
       -Figsubs, customization to a degree that shouldn't be
       -Clerics recoded
       -Samurais given stances based upon elemental attunement
       -Fetches... gone
    
    Changes to areas:
       -Middle Earth, Gotenks completely recoded by aug of '98
       -Blah, Qued recoded in feb of '99
       -Tarel's Area, removed and a shop placed in its location
       -Doom, removed in '98
    
    Misc. changes:
       -Backstab reduced to about 1/3 effeciency
       -Summon Spell/Scrolls, several changes
       -Followers, limiting numbers of and the ability to 'tank'
       -Spell/Skill Modifiers, no longer are the days of +100 blasts
       -Fey Guild, lots of thematic classes that are quite powerful
       -Player Meetings, players gathering to suggest ideas en masse
       -PK system, Countless changes over the last five years
       -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
       -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
       -Player Housing, fairly safe rooms that players can purchase with mud money
       -Portable Holes, unusable during combat, cannot carry zombies inside...
       -Healing Helmets, made metal so mages could not use, life bracelets made same year
       -DOQ command, removed due to various abuses
    
    Bugs and/or cheeses:
       -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
       -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
       -Doom Chainsaws, backstabbing for ungodly amounts of damage
       -Shadowdragons, never made it out of playtesting, had a room drain
       -Shadowmancers, short time mage class, lots of instant attacks
       -Enchanters, 20sp to fill an orb
       -Annihilate, added to blasters, instant damage that ignored intimidate
       -Depositing negative cash in a bank to get same amount in hand
       -Locket and spellbook made npcs come back at 0hp
       -Send maxint through western union to get 2000M coins
       -Inn in middle earth healed full hp/sp for 3k instant
       -Kydliss +loads cold resistance potions stacking
       -Kydliss +loads magic potions stacking
       -Infite skills from buggy safe code in houses
       -Zatan's reset room scroll
       -Remorhaz in kyldiss without any resistance
       -Kyldiss mages not casting any spells
       -Zatan's cocodiles not having any attacks due to non standard hunting code
       -Shadeweaver's pit's npcs not having any attacks
       -Being able to gate to ANY room if mage was meditating
       -Cloud dragons being able to do any amount of instant breathes the same hb
       -Buyable regen rings and shield scrolls
       -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
       -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
       -History erase button in motas area to dest your character to clone cash and items
       -Quit while stalked to dest yourself to clone cash and items
       -Inferno scrolls to pk with non mages
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    Last modified on November 27th, 2001.