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                        TTTTTTTTTT  TT TTT TT TT TT T   T
                      TTTTTTTTTTTTT T T  T  T    T T   T TT
                SSS      TTT   |  T  T T T  TT TT  TTT T   T  T
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             SS       TTT  | | | | T   T      T         TT   T    T
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                SS    | | |             T       T       T         T
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  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
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         NN NN   NN        | |   MM     MMM
        NN   NN  NN   AAAA      MM MMMMMM MM
        NN    NNNN   AA  AA    MM   MMMM   M     IIII
       NN      NN   AAAA  AA   M           MM     II
                   AA  AAAAA  MM            M    II
                  AA      AA                 M   II
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                                                IIII

Want to make sure you never miss a war again? Follow @tsunami_wars on twitter today!

Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

The world of Tsunami is vast, consisting of over 15,000 rooms and a massive selection of areas to explore. Many fun adventures await including intricate quests, PvP Warfare, a collectible card game, and many more metagames.

Tsunami is ENTIRELY free (donations welcome via Patreon but not required) and all coders work here for the love of the game. Many have been doing it for over a decade and we are always looking for more new talented designers. Follow the links on the left to create an account, learn to play, and connect to this great MUD.

We'd like to take the time to thank those great patrons of ours including: Streak, Pythia, Russeldog, Morgul, Darkpoole, Lif, Trix, Brock, Orsk, Marisil, Sid, Xcheefoo, Morganti - It's thanks to you that Tsunami is still running.


Recent Changes

Balrog - Darkpoole Wed, 15 May 2019 05:59:02 PST
Meant to post this the other day but i forgot.


They now have a +60 to fire and +20 to Unholy to go with their -60 to cold
and -20 to holy
Drow love! - Chaitan Fri, 10 May 2019 07:44:00 PST
Found an old suggestion that pointed out that the -20 blunt for Drow was
a bit weird. I completely agree and made a whole set of changes.

My idea was to give them a bit more resiliancy vs spells, more focus
on darkness and compensate a bit for all the negative values.

They have now gained....

* A modest bonus to dagger.
* A modest bonus to stealth.
* A nice bonus to resistance.
* Crushing isn't as crushing as before.
* They can see deeper into darkness.
* They can CONJURE darkness as a racial ability.
* A modest bonus to cold, magic, warp, chaos.
* Changed the terrain bonuses somewhat, but still generally if
a drow is 1) outside 2) under the sun 3) walk around in unfamiliar
terrain they still have negative adjustments.

/Chaitan
Re: Ninja - Darkpoole Thu, 02 May 2019 02:24:29 PST
On Thu May 02 02:22:21 2019, Darkpoole wrote:
> On Sun Apr 28 02:57:33 2019, Darkpoole wrote:
> > Ninja shurikens now show up on your HP bar, they're on by default but
> you
> > can turn it off by setenv hide_projectile_count (trix pending)
> >
> >
> > ~DP
> >
> Same thing w/ Hunters now.
>
Also Medusa Now
Re: Ninja - Darkpoole Thu, 02 May 2019 02:22:21 PST
On Sun Apr 28 02:57:33 2019, Darkpoole wrote:
> Ninja shurikens now show up on your HP bar, they're on by default but
you
> can turn it off by setenv hide_projectile_count (trix pending)
>
>
> ~DP
>
Same thing w/ Hunters now.
Colours - Darkpoole Mon, 29 Apr 2019 04:30:09 PST
I've set up a new colour prompt in the defaults handler
When selecting colours you'll be prompted on which set you want.

There currently is Random, Defaults, or Darkpoole (the best)


You can bypass the defaults by using the commands:

colour defaults
colour set darkpoole
colour set random


If something isn't right, please message me.


Helpfiles should have been updated
Re: Ninja - Trix Sun, 28 Apr 2019 13:48:19 PST
On Sun Apr 28 02:57:33 2019, Darkpoole wrote:
> Ninja shurikens now show up on your HP bar, they're on by default but
you
> can turn it off by setenv hide_projectile_count (trix pending)
>
>
> ~DP
>
Setenv is now active, 'setenv hide_projectile_count 1' to hide the count
from your hp line.
Ninja - Darkpoole Sun, 28 Apr 2019 02:57:33 PST
Ninja shurikens now show up on your HP bar, they're on by default but you
can turn it off by setenv hide_projectile_count (trix pending)


~DP
Changeling - Darkpoole Fri, 26 Apr 2019 09:20:49 PST
Couple of things:

I've tried to go back through every form and rebalance them based on their

order of potency (fox to custom)

Each form should now get slightly better than the previous form, with a
massive nerf to wyvern and hopefully a huge increase to phoenix.


Boar - Boar Tusks potency halved.
Tiger - Rake should be much better
Bear - Swapped rage for berserk
Wyvern - should be significantly weaker compared to earlier
Phoenix - added toughness + an increase to firestorm
Balrog - You now have to actively use immolate instead of a one time cast
Custom - Should be the strongest form now (potetionally)



More to come!
Part2:

Phoenix Firestorm/Burn(half quint)/Fireshield now based on quintessence

All hero forms have their drain timer reinstated, so be careful!
Piety timer increased from whatever it was to whatever it was + current piety
Twar Adjustments - Darkpoole Fri, 19 Apr 2019 03:18:56 PST
I've changed the modifiers for Twars and they now work as the following:

You get a 20% modifier for every player that joins the war, so 2 people is
40% 4 is 80% etc.

While searching the code I actually found something neat, if more than 4
people join a twar the whole mud gets special buff, so think about that
for awhile.


DP.
Re: Faeriedragon part 1.1 - Darkpoole Mon, 15 Apr 2019 03:53:34 PST
On Sun Apr 14 01:41:35 2019, Darkpoole wrote:
> Over the millenia, Faerie Dragons have had to change their ways
> and become more aggressive or they'll be wiped out. They've
> manipulated faerie breathe into a devastating main attack
> that causes mayhem to anyone who breathes it in.
>
> ie: Faerie Breathe isn't trash anymore and will do damage instead of the

> weird thing it did before
>
Faerie Breathe Anger now does Fire Damage along with keeping them in
combat


Both Fumble and Faerie Breathe are more effective if used inside a faerie
misted room.
Faeriedragon part 1.1 - Darkpoole Sun, 14 Apr 2019 01:41:35 PST
Over the millenia, Faerie Dragons have had to change their ways
and become more aggressive or they'll be wiped out. They've
manipulated faerie breathe into a devastating main attack
that causes mayhem to anyone who breathes it in.

ie: Faerie Breathe isn't trash anymore and will do damage instead of the
weird thing it did before

Page last updated on September 26 2018 08:20:04