TT TTT TTTTTT T T T TTTTTT TT
TTTTTTTTTT TT TTT TT TT TT T T
TTTTTTTTTTTTT T T T T T T T TT
SSS TTT | T T T T TT TT TTT T T T
SSSSSS TT | T T T T T T T T T T T T
SS TTT | | | | T T T TT T T
SS TTT | | | | T T T T T T T T
SSS | | | | T T T T T T T T
SS | | | T T T T
UU UU SS | | |
UU UU SS SS | | |
UU UU SSSSS | | | The 'big' Wave.
U U | | 'You STILL can't keep a good wave down!'
UU UU NN NN | | |
UUUUU NNN NN | | | | |
NN NN NN | | MM MMM
NN NN NN AAAA MM MMMMMM MM
NN NNNN AA AA MM MMMM M IIII
NN NN AAAA AA M MM II
AA AAAAA MM M II
AA AA M II
Want to make sure you never miss a war again? Follow @tsunami_wars on
Tsunami is one of the oldest original lpMUDs in existence, having
been around since at least 1990. It has a long and glorious
Tsunami features over
20 humanoid races and several nonhumanoid races
(such as Dragons,
Players can choose from over 65 elaborate, detailed
subclasses spread over 10 guilds. You can own a house or run a
The world of Tsunami is vast, consisting of over 15,000 rooms and
a massive selection of
areas to explore.
Many fun adventures await including
collectible card game, and
many more metagames.
Tsunami is ENTIRELY free (donations welcome via Patreon but not required) and all
coders work here for the love of the game. Many have been doing it
for over a decade and we are always looking for more new talented
designers. Follow the links on the left to create an account, learn
to play, and connect to this great MUD.
We'd like to take the time to thank those great patrons of ours including: Russeldog, Pythia, Streak, Marisil, Darkpoole, Brock, Lif, Xcheefoo, Orsk, Morganti, Trix, Sid -
It's thanks to you that Tsunami is still running.
|Sensei - Ghyath
||Fri, 15 Mar 2019 20:41:21 PST
After the years in darkness, Sensei learnt how to craft torches and now
stocks them for 200 coins a piece.
Hopefully this will bring some light to those who need it.
|Scroll of Greater Vitality / Aid - Darkpoole
||Wed, 13 Mar 2019 11:45:58 PST
The heal potency of the scroll / aid is still the same, I've just
randomized how much it actually heals you because it was totally
|Paladin - Darkpoole
||Fri, 08 Mar 2019 10:51:38 PST
I reduced (increased?) the Paladin base toughness from -40% to -20%.
Removed the unholy side to paladins along with the quest rewards, You will
only lose the slots if you purge your talents, so if you see me on, let me
know and I'll work something out.
|Faeriedragon pt. 1 - Trix
||Fri, 08 Mar 2019 00:18:13 PST
SP drain from flurry is now slightly more random with a bigger potential
range. However you will only be drained during combat, and for a 20 round
wind-down period after combat ends.
The attacking bonus from flurry was reduced by 50%
The cap on attacks was removed, but should remain about where it was
before via diminishing returns.
|Faeriedragons - Darkpoole
||Wed, 06 Mar 2019 13:35:36 PST
Now, if I have done this right and my god it'd be embarrassing if I screwed
Faeriedragon's flurry should be a simple on/off skill now.
I tweaked the SP drain to be a little higher and will auto shutoff when SP
is below 20.
Thanks to Morgul for the suggestion.
|Book of Worlds - Krule
||Sat, 02 Mar 2019 05:46:15 PST
books 1-4 have been rewritten to use modern coding standards, along with
some other changes. Bug me if there are any issues.
|Amulet of Grax - Krule
||Sat, 02 Mar 2019 05:45:07 PST
Amulet of Grax will now give a bonus to faeriedragons. Bug me if there are
|Re: Paladin Avenger - Darkpoole
||Wed, 20 Feb 2019 05:00:41 PST
On Wed Feb 20 03:19:22 2019, Darkpoole wrote:
> Is now a 50SP cost instead of 150.
> Pls enjoy.
And with that, I forgot to mention, you can't use them in wars/arena
|Paladin Avenger - Darkpoole
||Wed, 20 Feb 2019 03:19:22 PST
Is now a 50SP cost instead of 150.
|< no title > - Darkpoole
||Tue, 19 Feb 2019 02:54:02 PST
The new paladin rewrite has been finalized as is ready to be played. If you
notice some funky things i might have missed, please use the bug report
with bug Darkpoole:Paladin xyz
Also I got promoted.
|Object identification - Ghyath
||Mon, 18 Feb 2019 20:32:38 PST
I have changed various items and monsters all around the place in order to
have proper name visualization (typically named items and NPCs). This
shouldn't cause any problems, but if you encounter a problem with item or
NPC identification (such as you see A guard, but you can't ID it via
"guard"), bug it with attention to my name. Thanks in advance.
Page last updated on September 26 2018 08:20:04