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  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
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Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

The world of Tsunami is vast, consisting of over 15,000 rooms and a massive selection of areas to explore. Many fun adventures await including intricate quests, PvP Warfare, a collectible card game, and many more metagames.

Tsunami is ENTIRELY free (donations welcome via Patreon but not required) and all coders work here for the love of the game. Many have been doing it for over a decade and we are always looking for more new talented designers. Follow the links on the left to create an account, learn to play, and connect to this great MUD.

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Recent Changes

Minor changes in Ariston - Wizerd Wed, 30 Jan 2019 16:10:59 PST
In my first act as a Wizzared, I have modified the kingdom of
Proteus and access to it. Entrance to his realm is available
from both the Ariston Pier and a pleasant sandy beach.
Additionally, you can see his reef from the shore, enticing
you to go help him with is little eel problem. Exit is now
somewhat random, and you may end up either northwest or northeast
of the reef.

Also, some giants in the rift are now actually Jotuns.

Noob wizerd out.
Killquests - Trix Fri, 25 Jan 2019 17:38:00 PST
Killquests will now persist between relogs within the same boot. So if you
kill 5 fungus cows, log out, log in 5 minutes later, you will still have 5
kills counted towards the quest as long as a war reboot didn't happen in
the 5 minutes you were gone.

The "Antz" killquest has had the number of kills reduced by half.
Hearthstones - Trix Sun, 13 Jan 2019 17:46:07 PST
You can now "hearth cancel" to cancel an in progress hearth. You should no
longer be able to hearth to the location you are already standing. EG
"hearth town" while standing at CoT will no longer put your hearth on
cooldown. They will also no longer dismount you if you're riding a steed.
Re: Followers change - Chaitan Fri, 04 Jan 2019 12:17:18 PST
On Thu Dec 13 10:01:09 2018, Chaitan wrote:
> If the player has summoned a follower and the player has a hp on
> then the follower will now also report its hp bar at the start of
> every round.
I got several reports how spammy this was for certain classes.

This feature is only added if you: setenv follower_report 1
Player names - Trix Wed, 02 Jan 2019 19:55:00 PST
A new help file has been implemented: help names

Along with this is the ability to free up names that have not been used in
a certain period of time. Each name requested will need to adhere to the
rules, and will cost 5 million gold per instance. The ability to free
names is live now with the new year.
Secret Words - Darkpoole Sun, 30 Dec 2018 01:47:07 PST
You can now attempt to manipulate secret words by casting it again, but be
warned, in doing so will result in a lower effort.
Class Mazes - Darkpoole Thu, 20 Dec 2018 02:06:43 PST
Class mazes have been archived (Thief, Undead, Mage, Native, Fey, Fighter,
Horror, Monster, Cleric)

The Gauntlet Maze under the gauntlet is still active, and expect some news
about that later (good news)
Worms - Darkpoole Wed, 19 Dec 2018 05:20:10 PST
Swallow has been gen_skilled (nerdy talk for coded to todays standards)

With that, It's been slightly buffed again ~60% and when you spit npcs out
you'll gain a small intimidate bonus to try and mitigate some of that
damage that comes with hunting etc.

I'm testing it out now so please be advised that it may change again
without notice
Guild buff - Trix Fri, 14 Dec 2018 23:18:07 PST
The cap on the guild offering buff has been lowered.
Worm buff - Chaitan Fri, 14 Dec 2018 07:57:21 PST
Swallow has been slightly increased in damage.

Worms is still as buggy as ever.
Change to how armor class is calculated. - Chaitan Thu, 13 Dec 2018 12:47:52 PST
I have modified the armor class formula. This change is quite
huge so I didn't do it lightly and if I see unexpected results
I might modify or even revert the formula.

Things you might notice.

* Armor class now matter more against high incoming damage.
* Armor class now matter less against low incoming damage.

The reason for this wasn't really to nerf or buff any particular
class. It was to even out weird curve of damage reduction where
AC prevented low damage so much that that it often became near
immunity and did almost nothing against high damage.

I am aware that many classes need to be adjusted because of this.
Most should behave fairly within margins but there are special
cases where they have way too much armor (because AC didn't
really matter) or classes who started out with low damage and
over the years got overbuffed because their damage was reduced
to nothing.

Note this affect only armor class (or defense). Toughness and
damage resistance is unaffected.

Page last updated on September 26 2018 08:20:04