|Native Bonfire - Darkpoole
||Wed, 19 Sep 2018 05:30:42 PST
Herbalists also get a +bonus to craft along with apply.
|Death and Experience - Trix
||Sat, 15 Sep 2018 17:59:43 PST
Exp loss from death has been changed in a few ways:
Instead of starting to lose exp after level 6 it is now tied to your
protection level. This makes it easier on newer players, and slightly more
taxing for older ones.
Experience loss from death in the case of resurrections (not
temple/praying) is no longer modified by your standing. At most you can
retain 50% by getting a high level resurrection, meaning at high levels
with the best res possible you will lose ~500k exp. This makes
resurrections worthwhile, but also makes death slightly more impactful
(exponentially so, due to the exp filter) for higher level heros.
|Experience - Trix
||Sat, 15 Sep 2018 00:05:55 PST
You now have the ability to: raise all to max
This will raise all of your abilities to their current maximum level. It
does not do so in any discerning order, and if you do it at level one or
any time you do not have enough experience the skills raised will be (most
likely) alphabetical starting with skills->spells->songs etc. This
function is mostly intended for level 15+, but is available to everyone.
Might be an interesting challenge to use only that from level 1. Another
note, this does _not_ raise your stats, only
|Jihad Temples - Darkpoole
||Thu, 13 Sep 2018 10:37:56 PST
The gods have decided that they've had enough fun of watching people get
lost and have opened swirling vortex in each temple that will take you
straight back to cot. Aren't they so nice!
|Ignore - Trix
||Sun, 09 Sep 2018 17:28:39 PST
Account-wide ignores are now available for everyone. ignore -a <player
character name> will ignore their entire account. noignore etc etc to
|Faeriedragons (also the Blur buff) - Trix
||Sat, 08 Sep 2018 19:37:28 PST
Attacks are now normalized outside of flurry. Their weapondamage base was
lowered slightly, however fumble fades slightly slower and has a slightly
higher effect. The dodge bonus from blur has been lowered quite a bit
(this changes blur for everyone.) Hallucination should now be more useful,
the damage is a bit less random than it was before but should equal out to
about the same. I'm also willing to listen to reasonable ideas for
changing faerie breath and cute curse. Overall they should deal about the
same amount if not slightly more. The numbers will be adjusted down if
they are changed to accommodate for faerie breath if that is changed to be
a more active damage skill.
|Witch - Simulacrum and Banshee - Crescendo - Trix
||Sat, 08 Sep 2018 15:32:36 PST
Simulacrum is now instant against NPCs, same cast time for players.
Crescendo now works on all undead players as long as the banshee is not in
combat. If the banshee is in combat, the song will only buff players that
are considered allies.
|Animality - Darkpoole
||Sat, 08 Sep 2018 08:12:25 PST
Has had a nice increase, I'll keep an eye on it for numbers but it should
add some playability to the class.
|DreamWeapons - Darkpoole
||Fri, 07 Sep 2018 01:32:52 PST
God Protected players can no longer hold DreamWeapons in their inventory
per order of Amythin and her Wererats.
Starfall has had its proc timer increased, but also its damaged reduced.
Earthshaker has been increased 200%
Nightbringer has been increased by 50%
Soulsbane has been increased slightly.
Spear of Sorrow is still the same.
|Re: Cultist - Darkpoole
||Wed, 05 Sep 2018 13:39:28 PST
On Wed Sep 05 13:14:06 2018, Darkpoole wrote:
> I added a slighty quality of life change to Secrets.
> It now shows you which stat is increased.
> Holla if it breaks or its too long.
On top of that, If you secret words your enemies, it'll show up now
|Cultist - Darkpoole
||Wed, 05 Sep 2018 13:14:06 PST
I added a slighty quality of life change to Secrets.
It now shows you which stat is increased.
Holla if it breaks or its too long.