|Minor changes in Ariston - Wizerd
||Wed, 30 Jan 2019 16:10:59 PST
In my first act as a Wizzared, I have modified the kingdom of
Proteus and access to it. Entrance to his realm is available
from both the Ariston Pier and a pleasant sandy beach.
Additionally, you can see his reef from the shore, enticing
you to go help him with is little eel problem. Exit is now
somewhat random, and you may end up either northwest or northeast
of the reef.
Also, some giants in the rift are now actually Jotuns.
Noob wizerd out.
|Killquests - Trix
||Fri, 25 Jan 2019 17:38:00 PST
Killquests will now persist between relogs within the same boot. So if you
kill 5 fungus cows, log out, log in 5 minutes later, you will still have 5
kills counted towards the quest as long as a war reboot didn't happen in
the 5 minutes you were gone.
The "Antz" killquest has had the number of kills reduced by half.
|Hearthstones - Trix
||Sun, 13 Jan 2019 17:46:07 PST
You can now "hearth cancel" to cancel an in progress hearth. You should no
longer be able to hearth to the location you are already standing. EG
"hearth town" while standing at CoT will no longer put your hearth on
cooldown. They will also no longer dismount you if you're riding a steed.
|Re: Followers change - Chaitan
||Fri, 04 Jan 2019 12:17:18 PST
On Thu Dec 13 10:01:09 2018, Chaitan wrote:
> If the player has summoned a follower and the player has a hp on
> then the follower will now also report its hp bar at the start of
> every round.
I got several reports how spammy this was for certain classes.
This feature is only added if you: setenv follower_report 1
|Player names - Trix
||Wed, 02 Jan 2019 19:55:00 PST
A new help file has been implemented: help names
Along with this is the ability to free up names that have not been used in
a certain period of time. Each name requested will need to adhere to the
rules, and will cost 5 million gold per instance. The ability to free
names is live now with the new year.
|Secret Words - Darkpoole
||Sun, 30 Dec 2018 01:47:07 PST
You can now attempt to manipulate secret words by casting it again, but be
warned, in doing so will result in a lower effort.
|Class Mazes - Darkpoole
||Thu, 20 Dec 2018 02:06:43 PST
Class mazes have been archived (Thief, Undead, Mage, Native, Fey, Fighter,
Horror, Monster, Cleric)
The Gauntlet Maze under the gauntlet is still active, and expect some news
about that later (good news)
|Worms - Darkpoole
||Wed, 19 Dec 2018 05:20:10 PST
Swallow has been gen_skilled (nerdy talk for coded to todays standards)
With that, It's been slightly buffed again ~60% and when you spit npcs out
you'll gain a small intimidate bonus to try and mitigate some of that
damage that comes with hunting etc.
I'm testing it out now so please be advised that it may change again
|Guild buff - Trix
||Fri, 14 Dec 2018 23:18:07 PST
The cap on the guild offering buff has been lowered.
|Worm buff - Chaitan
||Fri, 14 Dec 2018 07:57:21 PST
Swallow has been slightly increased in damage.
Worms is still as buggy as ever.
|Change to how armor class is calculated. - Chaitan
||Thu, 13 Dec 2018 12:47:52 PST
I have modified the armor class formula. This change is quite
huge so I didn't do it lightly and if I see unexpected results
I might modify or even revert the formula.
Things you might notice.
* Armor class now matter more against high incoming damage.
* Armor class now matter less against low incoming damage.
The reason for this wasn't really to nerf or buff any particular
class. It was to even out weird curve of damage reduction where
AC prevented low damage so much that that it often became near
immunity and did almost nothing against high damage.
I am aware that many classes need to be adjusted because of this.
Most should behave fairly within margins but there are special
cases where they have way too much armor (because AC didn't
really matter) or classes who started out with low damage and
over the years got overbuffed because their damage was reduced
Note this affect only armor class (or defense). Toughness and
damage resistance is unaffected.