|Login Issue - Trix
||Mon, 30 Sep 2019 15:22:06 PST
There was an issue with logging into certain rooms that didn't exist that I
fixed a week or two ago. This fix inadvertently caused new players to not
be placed into the new player area upon first login. This issue has been
resolved and I apologize for the inconvenience.
|Houses - Demolishing Rooms - Trix
||Wed, 25 Sep 2019 13:55:08 PST
After the MUD reboots, you will be able to demolish rooms in your house.
One warning, if you destroy a room that is connecting other rooms to the
house you will lose access to those attached rooms until you rebuild exits
to those rooms. For example: If you have 3 rooms, X being the entry room
of your house: X - Y - Z : And you demolish room Y, you will not be able
to access room Z until you purchase an exit from room X leading to room Z.
Further, even if you build a room where room Y used to be, you still need
to purchase a new exit to room Z because exits are handled in pairs. It's
a little complex but I'm sure you will all figure it out. If you're having
problems (or notice any bugs,) shoot me a tell and I will respond as soon
as I can.
|Houses / New Rooms - Trix
||Thu, 19 Sep 2019 14:54:15 PST
Something happened to the house handler at some point that removed the
ability to buy new rooms. This is now fixed. If you notice anymore issues
please submit a bug report and/or ping me directly.
|House Upgrades - Accountant - Trix
||Fri, 13 Sep 2019 21:18:02 PST
You can now purchase house upgrades in your house. The first one available
is an accountant. The accountant keeps track of your house balance, and
will send you an email notification if your balance falls below a
definable threshold. By default all upgrades are off and will need to be
toggled on after purchased. There's only one catch: The accountant will
only send you emails if your email is verified.
|Email Verification - Trix
||Fri, 13 Sep 2019 01:58:03 PST
You can now verify your email. Type 'verify email' to start the process.
Alternatively see 'help verify' for slightly more info. You might be
asking why you would want to do something like this, there's probably
going to be a feature that will require a verified email address. Maybe.
In the future. At some point.
|NPC skill values - Ghyath
||Fri, 06 Sep 2019 20:45:57 PST
Probably for decades there was a bug (some might call it a feature, but I
don't) with NPC skill values. The idea was to make it scale slower than
player skills do and at level 16 it was supposed to even out.
Unfortunately there was a calculation error that caused NPCs of 16 and up
having always a level lower skill values than they were supposed to have.
This has been fixed now.
Meanwhile I moved the evening point further and now NPCs even with their
proper skill values at lvl 18.
Above being said NPCs now should perform as they were supposed to.
|Veirges - Ghyath
||Fri, 06 Sep 2019 20:39:15 PST
Veirges is now lockerable.
|Wiki - Krule
||Fri, 30 Aug 2019 22:06:17 PST
The wiki is up at http://www.thebigwave.net/wiki/
The wiki command should be working. 'help wiki'
You can bug issues to me.
|Lag monster - Ghyath
||Tue, 13 Aug 2019 08:34:15 PST
Well, we all know there have been lag issues past few months and until very
recently there were only assumptions what might be causing it.
Yesterday Chaitan managed to detect the source and Misery helped us to get
rid of it, so big kudos to those two.
|Screep area - Ghyath
||Mon, 12 Aug 2019 20:42:40 PST
Nothing special, but NPCs in the Screep area actually use their skills (aka
no more 'do breathe all' for dragons) and wield their weapons (aka no more
too weak to wield) properly now.
|Wolfpack area - Ghyath
||Sat, 10 Aug 2019 23:07:43 PST
During my recent spree, I have updated part of Wolfpack area. Why only a
part? Well, I never knew it was so huge. And so outdated code-wise.
If you notice anything wrong (especially with description formatting),
please bug it to my name.
By the way, Pinkdaisy used to write a nice code. Really.