help > wu-jen
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wu-Jen -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wu-Jen are the masters of elemental magic. They are mages incarnate, learned sages of mystical pursuit, and manipulators of the very forces that bind all things. Myriad strange and potent effects are in their arsenal, and one would be wise to not take an unfamiliar Wu-Jen lightly... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Skills-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= awareness combat dagger magic resistance staff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Stats-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Str 50 Dex 120 Int 140 Con 90 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Spells-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wu-jen are blessed with variety. They may learn any of a various and daunting array of magical effects from any of their known elemental schools of magic, as well as combination effects which are learned by crossing elements. Every level a Wu-Jen advances gains him one point to invest in a sphere of study. A Wu-jen also gains a bonus point upon reaching hero. So a lvl 19+4 Wu-jen has 19+4+1 = 24 points to spend. There are five spheres available: earth, air, fire, water, and spirit. There are seven degrees of mastery of each sphere. Everytime a Wu-jen advances in a sphere he/she has a bigger repertoire of spells to choose from. The cost of increasing a sphere one rank is the same as the number you end up with. for example: sphere rank 2 will cost 2 points and the next (sphere rank 3) will cost 3 points. A Wu-jen starts out with 3 spells at their disposal. Every five levels they gain an additional spell of their choice. They can also gain bonus spells based on their total questpoints. If a Wu-jen has atleast rank 3 in two spheres they can learn paraspells. If a Wu-jen has atleast rank 3 in three spheres they can learn metaskills. A Wu-jen can only learn four metaskills. Choose wisely. A Wu-jen has three commands at their disposal to manipulate spheres/spells. wulist <- will show all available spells to buy Spells you own is showed in BOLD if your terminal support ANSI wulist all <- will show all spells and spheres both available and not wulist learned <- will only show spells and spheres already learned wulist paraspells <- will show all paraspells wulist metaskills <- will show all metaskills wulist parameta <- will show both paraspells and metaskills wulearn <ability> <- will spend one bonus spell point to buy a spell/skill wustudy <sphere> <- will increase a sphere one rank help wuspells <- help file for Wu-jen spells and skills Wu-jen buff spells are placed in two categories. SHIELD spells and PROTECTION spells. A Wu-jen can only have one of each at any given time. List of SHIELD spells: Shield, Fireshield, Windshield List of PROTECTION spells: nimbus, transform, stoneskin, levitation -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Races-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The following races have Wu-Jen modifications. Centaur : Start with 2nd degree Air Dwarf : Start with 2nd degree Earth Minotaur : Start with 2nd degree Fire Myconoid : Start with 2nd degree Earth Ogre : Start with 2nd degree Water Orc : Start with 2nd degree Spirit Halfling : Start with 1st degree Air Gnome : Start with 1st degree Earth Ghant : Start with 1st degree Fire Merfolk : Start with 1st degree Water Flind : Start with 1st degree Spirit Muul : Start with 1st degree Spirit, Fire and Air Nekojin : Start with 1st degree Spirit, Water and Earth Half-Elf : +1 bonus spell slots Human : +2 bonus spell slots -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Quests-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The following quests have Wu-Jen quest modifications. The Mystery of Talamport +1 bonus sphere points Arta 'Vypers Banishment +1 bonus sphere points Mage Tower +1 bonus sphere points In addition to the quests listed above you can also earn additional bonus spells based on your total quest points. 100 Questpoints +1 bonus spell 200 Questpoints +1 bonus spell 400 Questpoints +1 bonus spell 800 Questpoints +1 bonus spell 1600 Questpoints +1 bonus spell 3200 Questpoints +1 bonus spell 6400 Questpoints +1 bonus spell 12800 Questpoints +1 bonus spell -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Misc=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wu-jen gain a passive carry bonus of +10 per sphere rank above 3 in Earth. Many spells gain a passive bonus based on number sphere ranks in that tree.