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help > scorpion Scorpion (Horror subclass) ------------------------------------------------------------------------- Related to the Spider, the Scorpion is a dangerous animal relying on its poison to kill or incapacitate its foes. However, the scorpion has more powers available to it than only its dangerous venom. It is a fast creature that often remains hidden until the very last moment when it falls on its prey. A powerful exoskeleton protects it from most attacks while its deadly stinger looks for any opening to destroy its opponent. ------------------------------------------------------------------------- Abilities The scorpion has 10 abilities outside its regular skills that are used to empower the scorpion in various ways. These abilities can be raised as the scorpion advances in levels. The scorpion can tune itself using these abilities. However, the abilities have an upkeep cost that must be paid each round for every level in the ability. All abilities start at level one and can be raised to level six. Different abilities have different upkeep cost depending on how taxing they are to the scorpion. Raising an ability will only decrease the upkeep cost and not increase its power. Which means it is possible to use an ability at a higher level than it has been raised to, at a price. The abilities and costs are: - Power (High) - Evade (Low) - Viscerate (High) - Speed (Medium) - Exoskeleton (Medium) - Restore (Low) - Protect (Medium) - Poison (High) - Detect (Low) - Stinger (Low) - Aim (Low) Abilities are raised and adjusted by the reform skill. It is essential to learn how to use this skill to be successful with a scorpion. The abilities are paid for in upkeep with scorpion points. Scorpion points are acquired through the essence skill. The scorpion's hp bar reflects these points and abilities, looking like this: HP: 200/200 SP: 80/80 EXP: 563,182 DAM: 0 +ScP: 442/1980/38 RC:20 Mode: |Sp:2|St:2|Pw:3|Ex:2|Vi:3|+ The first three numbers are available points to use for upkeep, points used for upkeep that will eventually be recycled and available again and then points that are lost. The metabolism skill is required to restore these points. RC is short for round cost, this is the upkeep cost of all the modes together. Mode will show which of the abilities above are in use (above level 1) and which level they are at. ------------------------------------------------------------------------- Scorpions have the following skills: armour awareness catalyze combat essence intimidate metabolism pinch quicheal reform resistance stealth sting toughness weaponry ------------------------------------------------------------------------- Scorpions have the following resistance adjustments: Bow : +25 Poison : +25 Slash : +25 Unarmed : +25 Pierce : +10 Sound : -10 Blunt : -25 Cold : -25 ------------------------------------------------------------------------- Scorpion stats: Strength : 80 Dexterity : 120 Intelligence : 60 Constitution : 140 ------------------------------------------------------------------------- Scorpion have the following sight restrictions: Max Sight : 2 Min Sight : -5 ------------------------------------------------------------------------- Scorpion Terrain Bonus: Jungle, Desert, Swamp : +10 Forest, Underground : + 5 Mountains, Shore, Road, Air, Ship : - 5 Water, Underwater, Arctic : -20 ------------------------------------------------------------------------- See also: help scorpion modes, help scorpion tutorial command 'scorpion' (only usable by scorpions) |