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  • ...s a rather expensive piece of equipment to maintain. Additionally, severe damage can result in the destruction of pieces of the Juggernaught hardware that m *[[Devastate]] - Deals major damage to a single target. Requires Devastators 1 upgrade .
    11 KB (1,361 words) - 07:28, 10 April 2010
  • ...t damage beyond first target increased.<br><br>Wyvern:<br>Toxin deals more damage and lasts slightly longer.<br><br>I also fixed a bug with the Crest of Shot
    2 KB (289 words) - 19:05, 23 February 2023
  • ...though its hp damage... kinda :)<br> Also, it'll show you're taking "SP" damage<br> when out of kushimitama (correctly)<br> *P.S* still working on the
    981 bytes (184 words) - 22:15, 20 January 2020
  • ...nce in skill damage utput. On <br>the flip-side this might reduce warrior damage as well!<br><br>~Orion<br> ```<br><br>[[Category:Changes_Board]]
    2 KB (283 words) - 14:02, 15 August 2022
  • ...g.<br><br>Note this affect only armor class (or defense). Toughness and<br>damage resistance is unaffected.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (217 words) - 19:11, 3 February 2020
  • ...ce: 400<br>Damage = 200 - (random 0 - 100) * (200 / (200 + Resistance))<br>Damage = 33 - 66 (not great - but at least its something)<br><br>Some skills are _
    1 KB (208 words) - 03:27, 13 May 2022
  • ...turn Rhyser into fast damage beasts<br>but ones that can't take very much damage. I'll post about<br>that once I code it up.<br><br> - Razan.<br><br><br><
    2 KB (410 words) - 22:24, 20 January 2020
  • ...toneskin got a lower amount of "counters" but each counter absorb more <br>damage.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (223 words) - 02:43, 25 January 2020
  • ...Also note that this *DOES*<br>apply to wars (well, not the heals, bu the damage filter).<br><br>Hopefully wars will be a little more strategic with this as
    2 KB (385 words) - 02:46, 25 January 2020
  • ...e messages will be of<br>a lesser variety. Rest assured, however, that the damage<br>actually being done has NOT been changed.<br><br><br><br>[[Category:Chan
    910 bytes (160 words) - 18:38, 25 January 2020
  • ...more damage + bonus equal to sphere level * 3<br>petrify ~16% more damage + bonus equal to sphere level * 3<br><br>This is just a prelude to what's i
    1 KB (220 words) - 19:05, 25 January 2020
  • ...0% of the HP damage done to SP. This will <br>_not_ be granted back to the damage dealer.<br> ```<br><br>[[Category:Changes_Board]]
    495 bytes (82 words) - 15:05, 5 July 2022
  • ...ct of turn reduced, divine wrath damage reduced<br>Wisp: minrip initial sp damage increased<br><br><br><br>[[Category:Changes_Board]]
    1 KB (157 words) - 22:18, 20 January 2020
  • ...>Please don't be quick to judge. I want Rhyser to be a powerhouse<br>fast damage machine. I want people to worry that they've been<br>in combat with you to
    4 KB (751 words) - 22:24, 20 January 2020
  • ...s<br>now do the proper damage type, so you might see an increase<br>in the damage you do! This is a relatively recent bug so<br>shouldn't effect class balanc
    1 KB (195 words) - 18:16, 25 January 2020
  • ...onally any weapon imbued<br>with blood rage now does significantly mroe<br>damage to opposed jihad afctions...SIGNIFICNTLY.<br><br>Unicorns life spell is mor
    1 KB (222 words) - 02:47, 25 January 2020
  • ...Sound, Drain and Magic do 75% damage to you.<br>Light and Shock now do 60% damage to you, all other's still do <br>50%.<br><br>Priests:<br>You must now be le
    633 bytes (112 words) - 03:47, 25 January 2020
  • ...r, but<br>rather just looking at the messages. Rest assured, the actual<br>damage done has not changed.<br><br><br><br>[[Category:Changes_Board]]
    690 bytes (126 words) - 03:51, 25 January 2020
  • ...cause your shield to take damage (not <br>all damage types).<br><br>* The damage reduction formula has changed so that your skillevel and the <br>shields ac
    642 bytes (108 words) - 03:51, 25 January 2020
  • ...had two). Thus, you will notice a few added messages in the upper<br>range damage messages for swords now.<br><br><br><br>[[Category:Changes_Board]]
    462 bytes (75 words) - 03:52, 25 January 2020
  • ...er the course of a pk fight.<br><br>The limit at lvl 19 should be near 200 damage per round and can increase <br>or decrease from there (by level).<br><br>Ch
    932 bytes (162 words) - 18:10, 25 January 2020
  • ...om. I have removed the 1/2 damage to undead, but<br>suffocte now does less damage to those targets who are not<br>directly in the room with you. You may than
    1,004 bytes (180 words) - 18:38, 25 January 2020
  • ...h your weapon. In addition, damage only occurs once per<br>round. However, damage is increased, and will bypass worn armor even <br>for non-poison attacks (s
    449 bytes (74 words) - 19:30, 25 January 2020
  • ...amage resistance to brawling.<br>added damage resistance to bite.<br>added damage resistance to claw.<br><br><br><br>[[Category:Changes_Board]]
    409 bytes (63 words) - 19:43, 25 January 2020
  • ...counter-act <br>all the belly aches.<br> <br>3. MODERATE reduction to the damage you take per-hit from swallowed foes.<br> <br> 4. SURPRISE ATTACKS when you
    3 KB (463 words) - 22:37, 20 September 2021
  • ...counter-act all the belly aches.<br> <br> <br>3. MODERATE reduction to the damage you take per-hit from swallowed foes.<br> <br> <br> 4. SURPRISE ATTACKS whe
    2 KB (432 words) - 23:21, 20 September 2021
  • ....<br>> <br>A 100% chance to block damage. It obviously didnt block 100% of damage. <br>Though sometimes it sure felt like it.<br> ```<br><br>[[Category:Chang
    951 bytes (147 words) - 23:27, 12 August 2022
  • ...mage instead <br> of waiting for a longer period of time for all the<br> damage of individual doses to run their course.<br> Each stack beyond the first i
    4 KB (624 words) - 12:29, 3 November 2023
  • ...rm is intended to be "lower damage" but makes up for it with <br>the ember damage on the next burn or strafe.<br> <br>-=Reminder of other recentchanges=-<br>
    1,019 bytes (167 words) - 00:58, 26 January 2024
  • to [[Damage|poison]] after researching the poisonous warpstone for so many years. For some obscure reason, Skavens tend to take more damage from fire and less
    2 KB (265 words) - 07:45, 9 February 2010
  • less damage from life-draining attacks. They are (un)naturally good with take extra damage from holy attacks, and fight poorly on holy ground. They
    3 KB (326 words) - 07:42, 9 February 2010
  • damage from fire based attacks, and a little less damage from cold based damage= {{damage|mod=
    2 KB (240 words) - 07:37, 9 February 2010
  • Ghants' minds are strange to most people, and so [[Damage|psychic]] attacks tend to do be susceptible to [[Damage|crushing]] blows. Their insectoid metabolism makes them
    2 KB (267 words) - 07:16, 9 February 2010
  • ...tion to sting is there simply because Sting did a <br>freakingly amount of damage.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (248 words) - 22:20, 20 January 2020
  • ...my's sp get, the higher the ratio <br>of hp to sp damage done. Also total damage output was reduced. Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    441 bytes (76 words) - 02:44, 25 January 2020
  • ...re carrying.<br><br>Also bear in mind that I am logging and monitoring the damage <br>done and will likely make tweaks as we go forward.<br><br>- brand<br><b
    654 bytes (123 words) - 17:44, 25 January 2020
  • ...you see anything bizarre or out<br>of the ordinary suddenly pop-up in your damage messages (typoes,<br>etc.) please let me know.<br><br><br><br>[[Category:Ch
    628 bytes (110 words) - 18:10, 25 January 2020
  • ...br> Enervation was tweaked to make it somewhat more<br> efficient, the damage absorbed and % reflected back<br> should be more viable than just repeat
    3 KB (460 words) - 18:21, 25 January 2020
  • ...terms of damage done during<br>war and reported in hp bar as well as<br>in damage reports from weapons/spells/etc.<br><br><br><br>[[Category:Changes_Board]]
    340 bytes (61 words) - 18:23, 25 January 2020
  • ...e taken by the beholder) should show up properly<br>now in the damage done/damage taken list.<br><br><br><br>[[Category:Changes_Board]]
    309 bytes (53 words) - 18:44, 25 January 2020
  • ...ms. Now<br>you can go back to aggro areas and have your followers take<br>damage for you for a round or two while you try and get explore<br>as well. <br><
    2 KB (311 words) - 18:46, 25 January 2020
  • ...ased on your<br>con + resistance skill (int + resistance skill for psychic damage).<br><br>Juggernaught prismatic extensors no longer have reduced basic weap
    459 bytes (69 words) - 19:01, 25 January 2020
  • ...it, and it does its usual tick damage. Also, I have added some <br>badass damage messages. Enjoy!<br><br>Mercury.<br><br><br><br>[[Category:Changes_Board]]
    335 bytes (55 words) - 19:36, 25 January 2020
  • ...first attack of mighty blow increased by ~5% (including <br>Kronos)<br><br>Damage from the second attack of mighty blow increased by ~5%<br><br><br><br>[[Cat
    388 bytes (65 words) - 19:41, 25 January 2020
  • ...a direct 1:1 ratio).<br><br>* Golems now heal from all sources of PETRIFY damage so beware.<br><br>* Petrify spell can now be cast on your own golem.<br><br
    1 KB (228 words) - 20:16, 3 February 2020
  • ...f's now have their own unique damage messages (seperate from SLASH / BLUNT damage messages).<br><br>If you notice anything strange please bug it.<br><br>~Ori
    486 bytes (78 words) - 15:35, 23 April 2021
  • ...ue to damage (not randomly) rather than <br>hunting you take that spike of damage over several rounds instead of all <br>at once. Giving them a tanky feel.<b
    3 KB (461 words) - 14:58, 30 September 2021
  • ...on.<br>This means there is less necessity to chase for weapons with<br>odd damage types. Time will tell if more adjustments is needed.<br><br>/Chaitan<br> ``
    626 bytes (102 words) - 10:36, 26 November 2021
  • ...before you run out of energy you won't be forced to use the rest. The <br>damage has also been reduced substantially through both a bug fix <br>(stacking bo
    2 KB (410 words) - 18:50, 11 August 2022
  • ...age it will spit you out.<br> <br>* Spitting all your foes doesnt increase damage any more or put a dot on <br>you or keep you from re-swallowing.<br> <br>*
    2 KB (329 words) - 21:58, 11 August 2022
  • ...you could attack someone <br>with combat rounds and be virtually immune to damage under about 100 <br>points per hit. Hopefully this is not the case any more
    2 KB (274 words) - 22:00, 13 March 2023
  • ...ed on which damage types are <br>most harmful to the target. That is, the damage type chosen <br>will be that to which the target is most vulnerable. If th
    681 bytes (109 words) - 14:07, 23 April 2023
  • ...ally applying the <br>reduced damage.<br> <br>It will now apply the reduce damage. Beware anyone who was waterform <br>murdering Sirenes. They can now hurt y
    534 bytes (82 words) - 00:51, 23 February 2024
  • As an aquatic race, merfolk never [[Damage|drown]]. When in the water, they move fast damage= {{damage|mod=
    2 KB (268 words) - 07:53, 9 February 2010
  • ...r>per hit than dragon stance (in theory, less in practice due to<br>random damage distribution).<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_Board]]
    454 bytes (80 words) - 22:15, 20 January 2020
  • ...ike this change. You can't actually<br>think to yourself that an extra 270 damage per round is reasonable.<br>I'm not blowing you off though. If people out t
    2 KB (377 words) - 02:45, 25 January 2020
  • ...wer decreased and submerge cost increased some<br>Spiders: Slash and Blunt damage more effective vs webs<br><br><br><br>[[Category:Changes_Board]]
    479 bytes (74 words) - 03:27, 25 January 2020
  • ...s to angelfire, you can now get info about different<br>damage types. Help damage <e.g cleave> to get info.<br><br><br><br>[[Category:Changes_Board]]
    247 bytes (41 words) - 03:54, 25 January 2020
  • ...br>should be much easier for other wizards to read and balance.<br><br>The damage is probably rather low at th moment but play <br>with the current figures a
    891 bytes (168 words) - 03:56, 25 January 2020
  • ...exp for the kill.<br>Charmer damage is piped to owner,<br>partys share the damage and credit, so there<br>should be no outstanding problems, but <br>if there
    404 bytes (74 words) - 18:22, 25 January 2020
  • ...gets their total level bonus to<br>magic/religion/singing/quintessence.<br>Damage sharing will be parsed on rank order<br>position with larger % going to 1st
    655 bytes (114 words) - 18:41, 25 January 2020
  • ...ieve has been fixed. If anyone notices anything funky<br>going on in party damage, please let me know.<br><br><br><br>[[Category:Changes_Board]]
    302 bytes (52 words) - 18:45, 25 January 2020
  • ...afe<br>has a hitback with each hit, so strafers take massive<br>amounts of damage. So please, no kneejerk reactions to<br>it without thinking it through / t
    577 bytes (103 words) - 18:45, 25 January 2020
  • ...<br>and the damage over time).<br><br>* Firepit<br>Will deal slightly more damage.<br><br>* Snare<br>Less chance that the rope is<br>automatically snapped wh
    431 bytes (73 words) - 18:55, 25 January 2020
  • ...mage has also<br>been redesigned - this will result in<br>a higher average damage.<br><br>*Bless<br>Has been boosted to be more in line<br>with other bless-i
    387 bytes (67 words) - 18:55, 25 January 2020
  • ...an before.<br>Chaosmage zap now should be... uhm, more chaotic in terms of damage.<br><br>Wolor ring and sea hag whip bonuses were increased.<br><br><br><br>
    594 bytes (101 words) - 18:58, 25 January 2020
  • ...know<br>whether my changes are in line with the intended play-style or<br>damage levels on the MUD or in wars. I am willing to tweak the numbers <br>around
    1 KB (191 words) - 19:03, 25 January 2020
  • ...>"Using extra spell points to cast the spell will greatly increase <br>the damage caused by each of the illusion's attacks, however 'the <br>candle which bur
    651 bytes (111 words) - 19:03, 25 January 2020
  • ...ft: Bat moved to Protean 1<br><br>* Beast now has slightly better weaponry damage (Actually did<br> this change unposted a week ago).<br><br>-- POTENCE --<b
    2 KB (272 words) - 19:09, 25 January 2020
  • ...ds is about the same).<br><br>Added a high cap so you won't exceed extreme damage. Not something you <br>will run into while everyday exping.<br><br><br><br>
    361 bytes (60 words) - 19:09, 25 January 2020
  • ...damage was done by a hit_player, <br>it shows you the damage type and the damage both before and after <br>defenses.<br><br><br><br>[[Category:Changes_Board
    287 bytes (49 words) - 19:19, 25 January 2020
  • ...to trigger indigestion, but it's based on total damage<br>that round, not damage in a single attack.<br><br><br><br>[[Category:Changes_Board]]
    256 bytes (42 words) - 19:21, 25 January 2020
  • ...d the good (and bad) damage<br>resistance even though you no longer absorb damage.<br><br><br><br>[[Category:Changes_Board]]
    451 bytes (79 words) - 19:26, 25 January 2020
  • ...ge types<br><br>now have damage that is normalized within skills and melee damage, rather<br>than an ego penalty.<br><br><br><br>[[Category:Changes_Board]]
    257 bytes (41 words) - 19:27, 25 January 2020
  • ...sues), please bug/mudmail to my <br> attention.<br>P.P.S. Power levels for damage/debuff/intimidate may change at <br> any time without warning. I'm not pla
    1 KB (252 words) - 19:30, 25 January 2020
  • ...sages that were being used. Should assist<br>in getting a grip on vampire damage.<br><br><br><br>[[Category:Changes_Board]]
    305 bytes (50 words) - 19:31, 25 January 2020
  • ...ierce damage rather than warp. <br>With the addition of wrack damage, warp damage was a bit much.<br><br>However, it's still nothing to be sneezed at. If ho
    541 bytes (96 words) - 19:36, 25 January 2020
  • ...hitpoints, making it less good against opponents<br> that deal with area damage and tanking for you.<r><br>With this necromancer should now be playable aga
    823 bytes (140 words) - 19:55, 25 January 2020
  • ...pplies both to good and bad terrains but you<br>will see a noticable lower damage in a bad terrain.<br><br><br><br>[[Category:Changes_Board]]
    583 bytes (95 words) - 20:17, 3 February 2020
  • ...rthermore,<br>if virulence procs when the target is close to death, the<br>damage will become vorpal.<br><br>Cheers,<br>Marisil<br><br><br><br>[[Category:Cha
    599 bytes (99 words) - 20:18, 3 February 2020
  • ...p got a modest damage boost.<br><br>Critical got sexier damage boost (+33% damage).<br><br><br><br>[[Category:Changes_Board]]
    229 bytes (35 words) - 19:11, 3 February 2020
  • ...o) let me <br>know.<br> <br> <br>Likewise I’ve tried to consolidate some damage calculations due to <br>having two versions in the same skill. So if someth
    2 KB (268 words) - 02:04, 17 September 2021
  • ...ur skill level the greater the chance you will <br>spend less sp absorbing damage.<br> <br> <br>This is not as efficent as something like regen because its i
    1 KB (185 words) - 17:46, 24 October 2021
  • ...their shadow. <br>They also got more weapon damage from kiai. More weapon damage from dragon <br>style. This contributed to them casually doing 100-200 poin
    3 KB (588 words) - 02:59, 3 November 2021
  • ...shadow. <br><br>> They also got more weapon damage from kiai. More weapon damage from <br>dragon <br>> style. This contributed to them casually doing 10-200
    4 KB (663 words) - 03:43, 3 November 2021
  • ...uses.<br> <br>This should be consistent with other weapon-oriented direct damage skills.<br> ```<br><br>[[Category:Changes_Board]]
    372 bytes (51 words) - 07:20, 28 November 2021
  • ...ombo. Knights had charge but now <br>they have thrust b/c thats their main damage skill.<br> <br> <br>If anyone identifies other classes where the bonus does
    776 bytes (128 words) - 23:53, 1 December 2021
  • ...b> <br> <br>Unicorns are meant to be long-lasting but susceptible to spike damage with <br>low (no AC). I removed the emergency "heal me" portion of life so
    1 KB (204 words) - 07:55, 19 December 2021
  • ...e is slightly different: Rifle > Pistols > Shotgun<br>Fan The Hammer damage is slightly different: Pistols > Rifle/Shotgun<br><br>Combat rounds should
    1 KB (209 words) - 03:03, 18 August 2022
  • ...ular option because the historic <br>meta for the game has been “as much damage as fast as possible” but <br>also want to see other things be valid.<br><
    1 KB (211 words) - 23:39, 8 March 2023
  • ...when preventing skills/songs/prayers/spells <br>remains the same, but the damage type for blocking songs, spells and <br>prayers has been randomized slightl
    607 bytes (94 words) - 21:34, 5 May 2023
  • ...now only does slightly less damage AOE under avenging spirit <br>since the damage has been reduced overall in this state.<br> <br>Remember that retribution d
    576 bytes (83 words) - 21:43, 5 May 2023
  • ...better than <br>the "mummy ultimates" because quicksand alone is equalish damage.<br> <br>Enjoy!<br> ```<br><br>[[Category:Changes_Board]]
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  • modifies the amount of damage they are able to inflict on each other. If your combat is lower than your opponents, you will do less damage
    671 bytes (105 words) - 05:57, 5 February 2010
  • damage= {{damage|mod=
    3 KB (360 words) - 07:24, 9 February 2010
  • damage= {{damage|mod=
    3 KB (361 words) - 07:02, 9 February 2010
  • cold, electricity and other "non physical" damage.| damage= |
    2 KB (284 words) - 07:11, 9 February 2010
  • damage statistics, which only count since you have last logged on, are shown *bio clear - clears damage done, taken, rounds, sp spent
    639 bytes (112 words) - 02:03, 19 February 2010
  • ...re than charm. First, the demon <br>takes damage when the possession takes damage. Second, the demon <br>actually uses sp when it uses a skill that the posse
    2 KB (305 words) - 22:15, 20 January 2020
  • ...ange only apply to players now. Npc's has the old<br>formula.<br><br>Also, damage cap to spellpoints and hitpoints is removed!<br>(Oh my god, a boost?!)<br><
    570 bytes (94 words) - 22:17, 20 January 2020
  • ...Party Changes<br><br>I made a small change to how party damage is shared. Damage<br>dealt by a player will no longer be shared between party <br>members. T
    419 bytes (74 words) - 22:18, 20 January 2020
  • ...oost<br> but it *DOES* work. You might want it now that your base<br> damage has decreased due to losing combat based stats.<br>3: If you didn't know be
    4 KB (648 words) - 02:44, 25 January 2020
  • ...2006<br>Posted by : Razan<br>Title : re: damage filter<br><br>it's now 30% damage redux, let's see how that goes.<br><br>All you 3 year old chicken littles (
    793 bytes (148 words) - 02:46, 25 January 2020
  • ...6<br>Posted by : Razan<br>Title : pvp damage redux<br><br>Took out the 30% damage reduction in pvp.<br>Most people seemed to be in favor of it but it caused
    379 bytes (69 words) - 02:46, 25 January 2020
  • ...<br>The branch still does the random +50 damage, and standard +20 extra<br>damage per hit. However, it doesn't do so versus players.<br><br><br><br><br>[[Cat
    324 bytes (53 words) - 02:46, 25 January 2020
  • ...ted by : Dmx<br>Title : ooze<br><br><br>Little more damage with splashback damage from acid :)<br><br>Also a bonus to their carry based on their current 'aci
    309 bytes (52 words) - 02:46, 25 January 2020
  • ...urumvorae,<br><br> Your clamp skill damage has increased (that is, the damage<br>it does when you drag the target around).<br><br>- Marisil<br><br><br><b
    284 bytes (47 words) - 02:47, 25 January 2020
  • ...e type associated with them that did <br>not match their description. The damage type this weaponry does now <br>matches what the description says it is. E
    351 bytes (54 words) - 02:47, 25 January 2020
  • ...eviously making worm's stomachs immune to some <br>damage. Note that this damage is no longer as easy to stomach.<br><br><br><br>[[Category:Changes_Board]]
    280 bytes (47 words) - 03:19, 25 January 2020
  • ...19 2001<br>Posted by : Wildcat<br>Title : drain sp damage<br><br>Amount of damage done to the targets spell points via drain has<br>been increased but not to
    255 bytes (43 words) - 03:19, 25 January 2020
  • ...>Druid Barkskin lost some ac, shillelagh damage<br>scaled back, and thorns damage reduced some.<br><br><br><br>[[Category:Changes_Board]]
    908 bytes (161 words) - 03:28, 25 January 2020
  • ...This is <br>a reduction to try to limit the max damage a (rather average damage) a <br>hunter can do a round.<br><br>Dokken<br><br><br><br>[[Category:Chang
    349 bytes (61 words) - 03:42, 25 January 2020
  • ...hp, shows total damage since logon. In your every round<br>report, shows damage since last round.<br><br>Now for those people who used a client to keep tra
    381 bytes (71 words) - 03:43, 25 January 2020
  • ...e than they should <br>have from coldfire and drain. Webs now absorb less damage from these <br>spells. This means that the spider takes more and the web t
    361 bytes (62 words) - 03:45, 25 January 2020
  • ...r>transform was not, it was left largely useless.<br>transform now reduces damage more than it used to.<br><br><br><br>[[Category:Changes_Board]]
    359 bytes (56 words) - 03:46, 25 January 2020
  • ...s is calculated,<br>which will result in Deathknights taking a little more damage in<br>combat.<br><br>This change does not repersent a major change in overa
    576 bytes (94 words) - 03:48, 25 January 2020
  • ...om 0.<br>Dracula Weapon damage reduced from *3/2 to *5/4.<br>Rhyser Weapon damage reduced to *4/5 from 5/5.<br>Wolf and Mist form can no longer drain.<br><br
    1 KB (196 words) - 03:48, 25 January 2020
  • ...o hitback from hunters'<br>arrows. The days of free damage w/o taking any damage<br>are over. I'm open to making adjustments though, since<br>this might en
    386 bytes (69 words) - 03:48, 25 January 2020
  • ...tle : Lunge<br><br>Fixed lunge so that damage done accurately reflects the damage messages.<br><br><br><br>[[Category:Changes_Board]]
    202 bytes (31 words) - 03:52, 25 January 2020
  • ..., rather than stacking; but...<br>b) they have slightly more effect on the damage you deal.<br><br>it seemed silly to me that a human would hit harder in a r
    911 bytes (166 words) - 03:54, 25 January 2020
  • ...s and Bolts:<br>Angel familiars have new damage messages. No change in the damage itself.<br><br>F<br><br><br><br>[[Category:Changes_Board]]
    523 bytes (88 words) - 03:56, 25 January 2020
  • ...age from starving yourself.<br>- if you do fasting safe, you wont take any damage.<br><br>bug any problems.<br><br>'lexi<br><br><br><br>[[Category:Changes_Bo
    439 bytes (79 words) - 03:57, 25 January 2020
  • ...activate.<br>* sammies deal less damage while unarmed<br>* crit and sweep damage formulae were modified slightly to take into <br>account weapon skill (whic
    489 bytes (82 words) - 03:57, 25 January 2020
  • ...icely<br>Demons: weaponry increased<br>Medusa: snake-spear now does better damage and is<br> no longer weight dependant but skill level<br> dependant<br>
    1 KB (257 words) - 17:44, 25 January 2020
  • ...w abuses.<br><br>Hydras in particular should be more consistent with their damage.<br><br><br><br>[[Category:Changes_Board]]
    516 bytes (90 words) - 18:08, 25 January 2020
  • ...damage message. In fact,<br>I'm pretty sure you would also end up doing no damage with<br>them. That has been fixed. Let me know if anything weird<br>pops up
    400 bytes (74 words) - 18:09, 25 January 2020
  • ...Title : devastate<br><br>The damage messages now should reflect the actual damage done<br><br><br><br>[[Category:Changes_Board]]
    195 bytes (30 words) - 18:17, 25 January 2020
  • ...br>Throwing of snake-spears now gives damage messages based on<br>how much damage the spear does. We now return you to your<br>regularly scheduled programmin
    291 bytes (46 words) - 18:19, 25 January 2020
  • ...: Beholders.<br><br>Beholders now do a bit more damage with their primary damage<br>spells. They have a little more armour. And instead of<br>being complete
    378 bytes (65 words) - 18:22, 25 January 2020
  • ...toggle whether you need to be<br>attacking or just in the room to share<br>damage. If it is on you just have to be<br>in the room.<br><br>If there are any wi
    565 bytes (106 words) - 18:25, 25 January 2020
  • ...s now have new damage messages for cryo weapons.<br>Further they get blunt damage messages when using the<br>hammer extensor.<br><br><br><br>[[Category:Chang
    279 bytes (42 words) - 18:38, 25 January 2020
  • ...after they damn Aohitogusa's opponents.<br><br>'wave haraigushi at TARGET' damage has been lowered to half what it was <br>before.<br><br>sagai was also redu
    526 bytes (89 words) - 18:39, 25 January 2020
  • ...ug 05 21:30:15 2003<br>Posted by : Sauron<br>Title : damage sharing<br><br>damage sharing in parties is disabled until someone fixes it.<br><br><br><br>[[Cat
    203 bytes (31 words) - 18:39, 25 January 2020
  • ...poison now does poison damage so that is probably a boost<br><br>Cultists:damage of word is better<br><br><br><br>[[Category:Changes_Board]]
    328 bytes (56 words) - 18:40, 25 January 2020
  • ...etty limited and if the npc "ceases its mindless<br>hostility" any further damage done (incidentally) by the npc<br>doesn't count for the vampire.<br><br><br
    464 bytes (83 words) - 18:40, 25 January 2020
  • ...: casting while taking damage<br><br>penalties now only occur if you take damage > your con in a round.<br><br><br><br>[[Category:Changes_Board]]
    221 bytes (36 words) - 18:42, 25 January 2020
  • ...p hits, you might have 10 rounds<br>of 6 hp hits. In addition, the overall damage it does has<br>been increased a little.<br><br><br><br>[[Category:Changes_B
    413 bytes (71 words) - 18:46, 25 January 2020
  • ...o a type, say 'shock', you receive<br>a *SMALL* vulnerability to the other damage types that Shinrei<br>could have resisted you from. This is ONLY to those
    983 bytes (177 words) - 18:46, 25 January 2020
  • ...age type... if that makes sense. It still <br>targets the enemies weakest damage type, only now there is no invulning. <br>I can see changes to this in the
    362 bytes (61 words) - 18:49, 25 January 2020
  • ...<br><br><br>My goal is to make them a strong damage class which base their damage<br>about 50% combat 50% dirge. By strong I mean, above average not among<b
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  • ...invocation or combat round) and per<br>'attack' (one actual strike, or one damage effect for a skill that makes <br>multiple attacks or hits multiple targets
    451 bytes (72 words) - 18:58, 25 January 2020
  • ...p attack.<br><br>Some quick info on the dot:<br>a. The dot is based on the damage done by your crack whip attack.<br>b. Dot timer gets refreshed to max on su
    604 bytes (113 words) - 18:59, 25 January 2020
  • ...t appear as if damage was always zero. This has no<br>effect on the actual damage taken; it just affects messages.<br><br><br><br>[[Category:Changes_Board]]
    274 bytes (47 words) - 19:02, 25 January 2020
  • ...<br><br>Small buff to single target damage.<br>Bigger buff to multi-target damage.<br>Added faction adjustments. (stronger vs. disliked factions, etc.)<br>Ad
    390 bytes (62 words) - 19:04, 25 January 2020
  • ...shields (necro shield, ooze<br>acid, etc) you will still be able to splash damage on someone<br>with nopk set. I think this is OK and yes, you get to do it<
    2 KB (483 words) - 19:05, 25 January 2020
  • ...<br>In short?<br><br>- Fire at will, cost 25 sp<br>- No more autofire<br>- damage improved - keep m apprised of how it affects you<br><br><br><br>[[Category:
    797 bytes (145 words) - 19:08, 25 January 2020
  • ...re charges with normal <br>weapons, but without Kurafuto made weapons, the damage will be severely <br>reduced.<br><br>Chiankyo: Now heals more hp and a lot
    947 bytes (165 words) - 19:08, 25 January 2020
  • ...one more atack (if you have attacking for it).<br>* Autoattacks deal more damage.<br><br><br><br><br>[[Category:Changes_Board]]
    839 bytes (145 words) - 19:12, 25 January 2020
  • ...ith the last change I did so I have<br>redesigned the formula yet again so damage will<br>eventually hurt the user more and more until<br>the shield is gone.
    373 bytes (64 words) - 19:13, 25 January 2020
  • ...ing damage at the same time will<br>have a reduced effect (still increased damage though ofcourse).<br><br>We will monitor this new change and tweak the numb
    529 bytes (85 words) - 19:14, 25 January 2020
  • ...caused the player to bug out and lose<br>heartbeat.<br><br>Also added all damage messages.<br><br><br><br>[[Category:Changes_Board]]
    316 bytes (52 words) - 19:19, 25 January 2020
  • ...ariability of the jihad effect is magnified... Example:<br><br>Average 100 damage divine wrath -<br>Versus a room of 3 karaveth would do 125/npc, for 375 dmg
    895 bytes (158 words) - 19:24, 25 January 2020
  • ...AC is now subtracted before damage is given which is a small bonus to <br>damage.<br><br><br><br>[[Category:Changes_Board]]
    293 bytes (51 words) - 19:25, 25 January 2020
  • ...ge (so rapid coagulation is not entirely <br>meaningless). Since bleeding damage ignores normal AC, it applies<br>the target's bite defense as a skill penal
    328 bytes (51 words) - 19:28, 25 January 2020
  • ...30 13:35:01 2010<br>Posted by : Chaitan<br>Title : COLD damage<br><br>COLD damage in general has been nerfed. It was too easy for it<br>to nullify all attack
    278 bytes (48 words) - 19:29, 25 January 2020
  • ...ge type as well as skill.<br>replay now accepts 'replay done', which shows damage you've done.<br><br><br><br>[[Category:Changes_Board]]
    297 bytes (47 words) - 19:29, 25 January 2020
  • ...change to area damage scaling<br><br>Area spells now do marginally higher damage vs 2 targets, marginally lower<br>vs 3-17 targets, and higher vs larger tar
    322 bytes (52 words) - 19:29, 25 January 2020
  • ...for ghants and undead has been replaced<br>with resistance to the bleeding damage type.<br><br><br><br>[[Category:Changes_Board]]
    420 bytes (67 words) - 19:30, 25 January 2020
  • ...l no longer reduce damage to one third of your<br>observed target's normal damage.<br><br><br><br>[[Category:Changes_Board]]
    371 bytes (64 words) - 19:31, 25 January 2020
  • ...to be the case now, given that the toughness change<br>already evened the damage playing field.<br><br><br><br>[[Category:Changes_Board]]
    429 bytes (77 words) - 19:35, 25 January 2020
  • ...: juggernaught<br><br>Halved their explosion damage. They do good enough damage and<br>certainly have good enough hp nowadays that they really shouldn't<br
    304 bytes (48 words) - 19:36, 25 January 2020
  • ...d by : Morganti<br>Title : Spew damage buff<br><br><br>Spew should do more damage now while room blasting.<br>Single target remains the same.<br><br>M.<br><b
    246 bytes (41 words) - 19:39, 25 January 2020
  • ...from Darkfire reduced.<br>Darkfire now add negative resistances to certain damage types.<br>WC on deathblade upgraded some.<br><br><br><br>[[Category:Changes
    594 bytes (99 words) - 19:42, 25 January 2020
  • ...owered<br>the cost of darkfire from 20 to 15 to<br>compensate for the less damage it deals.<br><br>This is not final, I might tweak them further.<br><br><br>
    466 bytes (78 words) - 19:42, 25 January 2020
  • ...Chrono<br><br>Hand now deals drain damage.<br>Timescythe now deals psychic damage.<br><br><br><br>[[Category:Changes_Board]]
    212 bytes (33 words) - 19:42, 25 January 2020
  • ...ck will now show up in replay done<br>and damagestat under pack. Also, all damage done by them will be <br>attributed to the werewolf, meaning it will appear
    363 bytes (63 words) - 19:44, 25 January 2020
  • ...will now show up in replay done<br>> and damagestat under pack. Also, all damage done by them will be <br>> attributed to the werewolf, meaning it will appe
    453 bytes (75 words) - 19:44, 25 January 2020
  • ...resistances i.e fire rift<br>monsters are resistant to fire and take more damage from cold<br>earth - petrify/shock<br>air shock/petrify<br>water - cold/fir
    407 bytes (71 words) - 19:51, 25 January 2020
  • ...u to <br>actually se what it's doing. If it seems to be doing different<br>damage or just behaving oddly please submit a bug or send a <br>tell.<br><br>Mercu
    417 bytes (72 words) - 19:51, 25 January 2020
  • ...small damage bonus based on your weapon class<br>and it will also deal the damage type of the weapon you're <br>wielding.<br><br>Mercury.<br><br><br><br>[[Ca
    288 bytes (50 words) - 19:54, 25 January 2020
  • ...>Beholder:<br>* The impact damage of heatbeam has been increased,<br> the damage over time is still the same.<br><br><br><br>[[Category:Changes_Board]]
    607 bytes (97 words) - 19:55, 25 January 2020
  • ...deal considerably less damage <br>compared to swipe.<br>* MB now get a 33% damage bonus if target is grappled.<br><br><br><br>[[Category:Changes_Board]]
    361 bytes (60 words) - 19:55, 25 January 2020
  • ...riosity, but has had the AoE damage <br>toned down slightly. Single target damage remains the same.<br><br> <br>If anything is buggy let me know. If you were
    1 KB (192 words) - 19:56, 25 January 2020
  • ...ir performance<br>a more consistent experience, and should also bump their damage<br>output slightly.<br><br>Cheers,<br>Marisil<br><br><br><br>[[Category:Cha
    413 bytes (63 words) - 20:18, 3 February 2020
  • ...s randomness<br>from the damage calculation and have notably increased the damage<br>output as well. Hopefully you will find it more useful now.<br><br>Chee
    531 bytes (89 words) - 19:09, 3 February 2020
  • ...es not. And although you DO have to <br>have party damage toggled one, the damage will _not_ split. It wouldn't be <br>very hardcore if you were sharing a he
    604 bytes (105 words) - 20:20, 3 February 2020
  • ...nd Cocoons<br><br>Bite does slightly less damage up front, toxin does more damage in a <br>shorter period of time but lasts only a few rounds. Cocoons give l
    360 bytes (61 words) - 19:10, 3 February 2020
  • ...Sorrow<br><br>The Spear of Sorrow damage bonus now will not produce bonus damage beyond <br>the third hit in a round. This makes it less ridiculous for subs
    391 bytes (71 words) - 19:11, 3 February 2020
  • ...ments will find that the <br>elements embolden their critical strikes with damage types with which they <br>are associated.<br><br><br><br>[[Category:Changes
    455 bytes (72 words) - 19:11, 3 February 2020
  • ...w caps based on skill level instead of a fixed number.<br>* Deals way more damage per acid point.<br>* Can be modded.<br>* Acid builds up x8 than before.<br>
    444 bytes (80 words) - 19:15, 3 February 2020
  • ...age's version of selfsustain that many oher classes got).<br>* Zap may now damage yourself if you are unlucky.<br><br><br><br>[[Category:Changes_Board]]
    390 bytes (63 words) - 20:14, 4 February 2020
  • ...damage (was actually stealthbuffed to way<br>above that so enjoy the extra damage while it lasted).<br><br><br><br>[[Category:Changes_Board]]
    265 bytes (43 words) - 21:00, 10 February 2020
  • ...hitsu-do, you will have limited combat hits and will not receive the bonus damage that round though.<br><br><br><br>[[Category:Changes_Board]]
    712 bytes (123 words) - 19:49, 13 February 2020
  • ...es and NPC warriors<br><br>Banshees: they should deal more damage and tank damage more effectively<br>NPC warriors: I optimized NPC warriors' AI and they no
    309 bytes (49 words) - 21:37, 25 November 2020
  • ...mach takes (not the worm) was <br>also INCREASED (it’s not close to full damage). This is a net reduction <br>because wandering through equal-level zones s
    1 KB (188 words) - 02:04, 22 September 2021
  • ...stomach takes (not the worm) was <br>also INCREASED (its not close to full damage). This isa net reduction <br>because wandering through equal-level zones sw
    1 KB (216 words) - 02:05, 22 September 2021
  • ...ted the <br>greater the chance you’ll break free and on-average the less damage <br>you’ll do due to your foe’s resistance.<br> <br> <br>4. While const
    2 KB (305 words) - 19:55, 26 September 2021
  • ...r>skill has blocked and the total amount of sp its taken to block that <br>damage since you last toggled it on.<br> ```<br><br>[[Category:Changes_Board]]
    374 bytes (60 words) - 06:47, 9 January 2022
  • ...br>stomach for what feels like an eternity.<br> <br>4) None of their skill-damage-calculations were changed.<br><br> <br>That should have been 5. :)<br> <br>
    1 KB (249 words) - 18:39, 12 February 2022
  • ...eviously it wa less effective against <br>targets that lacked any existing damage weaknesses.<br><br>Cheers,<br>Marisil<br> ```<br><br>[[Category:Changes_Boa
    870 bytes (134 words) - 11:19, 11 May 2022
  • ...he brain waves (will still bypass the AC bonus). <br>Currently there is no damage type that bypasses this passive block. This <br>may be tweaked.<br> ```<br>
    2 KB (264 words) - 22:58, 10 August 2022
  • ...from 22 to 10.<br><br>Toughness:<br>- Moderate toughness boost to flatten damage spikes.<br><br>Talents:<br>- True Grit now also provides a toughness bonus
    2 KB (420 words) - 16:26, 26 October 2022
  • ...r> <br>The FIREPIT and PUNGI traps were very slightly increased to do more damage <br>based upon skill. Previously there amount was static no matter what you
    2 KB (341 words) - 20:36, 1 January 2023
  • ...ge the damage type of the Avenger.<br> ** Avenger will now do some bonus damage based upon player level to <br>make it a more competitive choice with other
    1 KB (189 words) - 23:17, 9 January 2023
  • ...will now provide a little bit of additional <br>holy power.<br>The PSYCHIC DAMAGE of DARK STRIKE was slightly reduced.<br>Dark Echo is somewhat worse at echo
    666 bytes (103 words) - 15:42, 13 January 2023
  • ...--------------------------------------<br>Hello.<br> <br>I have added more damage messages for: Divine Smite, Dark Strike, Fell <br>Cleave, Plunge, and Shiel
    575 bytes (95 words) - 17:57, 4 February 2023
  • ...ikely been that way for over a <br>decade or more. That has been fixed, so damage output across the board is <br>likely up by 10-20% in the appropriate terra
    541 bytes (87 words) - 13:55, 16 March 2023
  • ...greater return for stacking.<br><br>Manticore venom is similar, except the damage was already fairly low so it <br>was buffed slightly rather than dropped on
    539 bytes (81 words) - 21:39, 23 March 2023
  • ...ng spirit.<br> <br>* When used as a room attack RETRIBUTION does much less damage (but still <br>debuffs just as hard and in an area).<br> <br>* DARK KNIGHT
    1 KB (179 words) - 22:39, 20 April 2023
  • .../skills/combat <br>damage/regen increases but not increaes to blocking, or damage aura, and <br>other odds and ends.<br> <br> <br>* The cooldown on avenging
    647 bytes (99 words) - 22:49, 21 April 2023
  • ...adjustments.<br> <br>So now rather than it vanishing completely after the damage resistance <br>goes it will act like a normal shield spell without the extr
    888 bytes (147 words) - 22:24, 10 May 2023
  • ...oes to each <br>creature.<br>* Strafe will now char the land based upn the damage it does to each <br>creature.<br> <br>* The char skill represents the Fire
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  • ...mbat hit (and that mount, if the effect <br>triggers, will be based on the damage done).<br><br>Cheers,<br>Marisil<br> ```<br><br>[[Category:Changes_Board]]
    860 bytes (148 words) - 21:17, 15 November 2023
  • ...cking and <br>Chronomancers.<br> <br>* A mage weapon will do somewhat more damage.<br> <br>Given most mage weapn users have 1 attack it is likely still a wea
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  • ...ge. The fury skill will <br>still outmatch pounce/grate skill in terms of damage-per-round,<br>but hopefully the latter will find grater utility in certain<
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  • ...scored in the war. Points are gained as you kill other players, had done damage
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  • an item of magical power so great it makes one immune to any damage!
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  • ...acrum<br><br>Although poking a simulacrum itself is a piercing action, the damage<br>taken by the recipient is a psychic piercing not a literal one.<br><br>:
    280 bytes (46 words) - 22:15, 20 January 2020
  • ...out-of-room long duration caltrop in combination with out-of-room high <br>damage spell prove to be a too nasty combo.<br><br><br><br>[[Category:Changes_Boar
    303 bytes (49 words) - 22:16, 20 January 2020
  • ...osted by : Razan<br>Title : needle<br><br>simulcrum needle now does PIERCE damage again isntead of<br>PSYCHIC. When someone stabs a voodoo doll the target f
    357 bytes (64 words) - 22:16, 20 January 2020
  • ...ode that will result in the following:<br><br>Skeletons will do a bit more damage (especially vs higher armored <br>opponents).<br>Gravebind is more effectiv
    561 bytes (92 words) - 22:17, 20 January 2020
  • ...first.<br><br>- Mindrip spellpoint drain decreased.<br>- Mindrip hitpoint damage increased.<br><br>/Chaitan<br><br><br><br>[[Category:Changes_Board]]
    320 bytes (52 words) - 22:17, 20 January 2020
  • ...5<br>Posted by : Dmx<br>Title : Wisps<br><br>With the increase on hitpoint damage, an increase on the artificial<br>limit mindrip does on hp has accordingly
    294 bytes (48 words) - 22:17, 20 January 2020
  • ...4, Chaitan wrote:<br>> Using a needle on a simulacrum will now deal PIERCE damage instead of <br>> PSYCHIC.<br>> <br><br>This change has been rescinded due t
    344 bytes (55 words) - 22:17, 20 January 2020
  • ...Chaitan wrote:<br>> > Using a needle on a simulacrum will now deal PIERCE damage instead of <br>> > PSYCHIC.<br>> > <br>> <br>> This change has been rescind
    555 bytes (90 words) - 22:17, 20 January 2020
  • ...an<br>Title : Area spells<br><br>Area spells has recieved a major boost to damage against few numbers of <br>targets. Against many targets it's the same as b
    279 bytes (46 words) - 22:18, 20 January 2020
  • ...of hardcore players not being hardcore by cheesing parties,<br>formations, damage sharing, etc. Y'all apparently aren't going<br>to play hard-core in the sp
    659 bytes (115 words) - 22:18, 20 January 2020
  • ...ion. I mean, they use spellshields to protect themselves <br>from physical damage... That doesn't seem like alot of constitution to me! <br>So... max con is
    1 KB (208 words) - 22:19, 20 January 2020
  • ...7:03:05 2005<br>Posted by : Demonic<br>Title : Wisps<br><br>Reduced the hp damage done by mindrip on npcs.<br><br>-Demonic<br><br><br><br>[[Category:Changes_
    196 bytes (32 words) - 22:19, 20 January 2020
  • ...r>Posted by : Chaitan<br>Title : Gremlins<br><br>* Increased overall melee damage slightly.<br>* Cut blink curse duration by half.<br><br>A small attempt to
    268 bytes (40 words) - 22:20, 20 January 2020
  • ...it<br>shouldn't be able to.<br><br>Practically it means it will deal less damage now.<br><br><br><br>[[Category:Changes_Board]]
    333 bytes (57 words) - 22:20, 20 January 2020
  • ...he target.<br><br>Practically it means, spam it and you deal less and less damage.<br><br><br><br>[[Category:Changes_Board]]
    287 bytes (49 words) - 22:20, 20 January 2020
  • ...onic, who made the change. Somehow shred had managed <br>to be full blast damage for a while. Demonic reduced it to a more <br>reasonable level. Enjoy.<br
    308 bytes (51 words) - 22:24, 20 January 2020
  • ...It still <br>gives an awareness penalty and should make bludgeons do extra damage. <br>Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    447 bytes (76 words) - 22:27, 20 January 2020
  • ...Update<br><br>Testers,<br><br> Beastmasters will now do slightly more damage to observed<br>targets when using animality and finish. Adieu.<br><br>- Ma
    294 bytes (45 words) - 02:43, 25 January 2020
  • ...<br><br>* Added super-short movement prevention<br>* Added tiny itty bitty damage<br>* Lowered awareness and toughness reduction<br>* Made it less stackable<
    323 bytes (50 words) - 02:43, 25 January 2020
  • ...is present.<br><br>Additionally I rebalanced some spells.<br><br>* Nimbus damage reduction slightly reduced.<br>* Levitation tughness bonus increased.<br>*
    1 KB (219 words) - 02:43, 25 January 2020
  • ...e the<br>change. Now it's back to where i intended it - a straight<br>50% damage redux.<br><br> - Razan.<br><br><br><br>[[Category:Changes_Board]]
    432 bytes (76 words) - 02:46, 25 January 2020
  • ...ce is that it should affect some<br>abilities it did not affect before.<br>Damage has been reduced slightly.<br><br><br><br>[[Category:Changes_Board]]
    280 bytes (44 words) - 03:14, 25 January 2020
  • ...ame Strike aps have been removed. Both prayers were made <br>unmoddable. Damage for both was reduced slightly, and the effects of <br>being indoors will be
    473 bytes (78 words) - 03:15, 25 January 2020
  • ...Posted : Wed Dec 27 23:45:21 2000<br>Posted by : Flaggor<br>Title : Spider Damage messages<br><br>Were kind of hosed and missing several levels of<br>message
    278 bytes (44 words) - 03:15, 25 January 2020
  • ...amage isnt as reduced as it used to be,<br>your shockwhip will actually do damage while you levitate).<br><br>Combat resisted skills and melee combat will pr
    644 bytes (110 words) - 03:15, 25 January 2020
  • ...did not fail, or work poorly, levitation will now<br>help a mage take less damage.<br><br>Since that's what it's intended for, that's now what it<br>does. O
    466 bytes (84 words) - 03:15, 25 January 2020
  • ...f bashing someone<br> prevents you from moving right away.<br><br>3) The damage bonus is now based upon the weight of the<br> shield. So heavier shields
    592 bytes (101 words) - 03:15, 25 January 2020
  • ...Angel<br><br><br>Clerics angel was reduced and will do significantly less damage.<br><br>Resurrect will now be slightly more difficult for lower level cleri
    421 bytes (65 words) - 03:16, 25 January 2020
  • ...2001<br>Posted by : Dokken<br>Title : flame strike<br><br><br>flame strike damage has been reduced slightly.<br>Dokken<br><br><br><br>[[Category:Changes_Boar
    200 bytes (31 words) - 03:17, 25 January 2020
  • ...rrifying <br>state.<br><br>In addition, Amazon weaponry does slightly more damage.<br><br>Charon<br><br><br><br>[[Category:Changes_Board]]
    451 bytes (76 words) - 03:18, 25 January 2020

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