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  • help > babau
    BABAU (monster subclass)
          (Blood Lords faction prestige subclass)
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    Babaus are great Tanar'ri that roam the layers of the Abyss collecting
    lesser and least Tanar'ri to swell the ranks of the vast armies of the
    Blood War.  These horrid creatures look much like great skeletons covered
    with dark, form-fitting leather.  They have a great horn protruding
    from the back of their skulls.  Babaus typically have long, wicked claws
    covered with dirt, blood, and decaying flesh.  Their movements are very
    quick, sharp, and mechanical; emphasizing their inhumanness as they walk
    the foul Abyss.
    
    Babaus are servants of the Blood Lords and as such are members of the 
    Blood Lords jihad faction. Only devout members who have not previously
    sought glory through other prestigious means are allowed the opportunity
    to become Babau. Babau rise to the rank of general after serving
    their gods well in life and doing their bidding throughout the planes of
    existence.  Only through a series of trials and quests can a follower
    of the Blood Lords prove his worth and give the ultimate sacrifice to become
    a Babau and serve his masters.  Furthermore, only the heroic and 
    devout are considered worthy of this transformation.  When a 
    follower makes this transformation they are started at the bottom of
    the ranks as a newly spawned Babau (level 1) and must work their way
    back into favor before they can hope to harness their powers.
    
    As a prestige faction class, Babaus are expected to be a reward for
    dedicated service and abilities.  As such they are put to the test 
    and receive a one-half experience penalty through their entire
    existence.  Additionally, Babau will find that to attain certain levels
    (and subsequent new abilities) they must quest throughout the land of
    Tsunami to prove their mastery of the land and devotion to their Blood
    Lords.
    
    Unlike most monsters and non-humanoids, Babaus do not possess the
    ability to quickheal.  Additionally, like their fellow non-humanoids 
    they cannot imbue alcohol or purchase heals from humanoid shops.  The 
    Babau's magical and religous nature coupled with its structure of
    bones and leather provides it the ability to regenerate its damaged
    body parts.  However, the Babau is known for its love for flesh and 
    eagerly gormandizes any corpse it can find, providing it a means of 
    healing.
    
    While the Blood Lords are pleased with the creature's sacrifice in
    devoting its life to their service, they do not bother to acknowledge
    the creatures ability to pray to them until he reaches level 15.
    
    Babaus capture the souls of those *PLAYERS* they kill.  To fully
    understand this, see 'help souls'.
    
    While Babaus are technically Monsters in respect to how their Class
    bodies function, they are outcast from the Guild and only find refuge in
    the Blood Lords temple.
    
    Furthermore, a Babau must always remain 'who on' as the Blood Lords 
    require their generals to never hide from confrontation and make clear
    to the land that the reckoning has come.
    
    Babaus receive slight combat benefits from fighting in darkness as well
    as a nice toughness boost.  Conversely, in light they receive penalties.
    
    IMAGE: http://www.wizards.com/dnd/images/alumni_babau_2nd.jpg
    
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    Babaus have the following basic skills:
    armour           attacking         awareness         combat
    intimidate       magic             regenerate        religion(level 15)    
    resistance       spear             toughness         weaponry
    
    Babaus have the following specialized skills:
    darkdetect       gormandize        impale            overpower
    secretion
    
    Babaus have the following specialized spells:
    bonespear        ensconce(5)       espy              soulrend
    
    Babaus have the following specialized prayers:
    reckoning(17)    soulseal(15)      unforsaken(19+1)  unleash hell(19+3)
    
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    Babaus have the following resistance adjustments:
    Fire                            : +25
    Psychic                         : +25
    Holy                            : -30
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    Babau stats:
    Strength                        : 160
    Dexterity                       : 60
    Intelligence                    : 60
    Constitution                    : 120
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    Babaus have the following skill modifications:
    spear                           : 10
    regenerate                      : 30
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    Babaus have the following sight restrictions:
    
    Max Sight: 2
    Min Sight: -infinite
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    The scholars of Heloca are rumored to have acquired a book which
    outlines the process of converting a follower of the Blood Lords into
    the great Babau.