Vote for Our Mud on TMC!

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  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
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Want to make sure you never miss a war again? Follow @tsunami_wars on twitter today!

Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

The world of Tsunami is vast, consisting of over 15,000 rooms and a massive selection of areas to explore. Many fun adventures await including intricate quests, PvP Warfare, a collectible card game, and many more metagames.

Tsunami is ENTIRELY free (donations welcome via Patreon but not required) and all coders work here for the love of the game. Many have been doing it for over a decade and we are always looking for more new talented designers. Follow the links on the left to create an account, learn to play, and connect to this great MUD.

We'd like to take the time to thank those great patrons of ours including: Marisil, Pythia, Brock, Streak, Lif, Morganti, Xcheefoo, Morgul, Sid, Orsk, Russeldog, Quagmire - It's thanks to you that Tsunami is still running.

Recent Changes

Re: Tsunami Island Heal Shop Mon, 10 May 2021 02:25:54 PST

On Sat May 08 04:24:22 2021, Darkpoole wrote:
> I lowered the prices on the PC owned heal shop on the mainland Tsunami @ 2w 3s from the Sign post.
> Enjoy
Tsunami Island healshop is disabled for the moment until bugs are ironed out.
Tsunami Island Heal Shop Sat, 08 May 2021 04:24:22 PST

I lowered the prices on the PC owned heal shop on the mainland Tsunami @ 2w 3s from the Sign post.
Orb of Infinite Spells Sat, 08 May 2021 04:20:54 PST

After some discussion with a few players I basically rolled back the orb to its original version. Max SP healing and works outside of kyldiss.
I most likely broke it so @ me if i did.
Cleric bless land Thu, 06 May 2021 03:36:54 PST

Cleric's bless land prayers (namely defile land / consecrate land / purify land / curse land and jotisai) have been updated to be slightly more convenient. These prayers no longer require a 'vial of holy water' or the equivalent to be in your inventory. However the casting time is now 2 rounds and cost has been increased from 20 to 40 (however overall cost is lower as holy water costs 50).
Help files have been updated
Native skinned eq Wed, 05 May 2021 06:50:02 PST

I increased max AC for most skinnable items up from 25 to 30 and cloak from 17 to 30 to move these in-line with most standard eq available. Body armour / shield did not change as they are already fairly OP.
Addition to score Fri, 30 Apr 2021 13:36:13 PST

You may have noticed some additional items popping up in 'score' command.
Overall Boost : 30% bonus to all skills and combat
Confused : 10% penalty to all skills and combat
This is based on a parameter query_confused() that is used frequently on boosts around the mud to give players advantage / disadvantage in a general way. In order to give more transparency to game mechanics I will be trying to allow players to see as much of these kinds of 'behind the scenes' items whever possible.
Some examples of where you might see this: Native Banding uses this / Fire Drake char / Deatknight desecrate and Native pillage use this - and a lot more.
If you are confused by why this might be showing up feel free to ask.
Zombie and Gravemeld Tue, 27 Apr 2021 06:28:23 PST

Few changes to make gravemeld more viable and thematic! Zombies can break out of gravemeld by 'do gnaw <target>' as well as 'kill <target>' (now only if there is a valid target in the room above your grave). The (Groggy) movement limit has been removed and zombies will get a 5 round boost (Brain Frenzy) when attacking from gravemeld.
Let me know if any there are any issues.
Damage messages - 1h-sword / 2h-sword and staff Fri, 23 Apr 2021 15:35:27 PST

I have made some pretty extensive changes to how damage messages are generated. The main thing that you should notice is that swords, 2h-swords and staff's now have their own unique damage messages (seperate from SLASH / BLUNT damage messages).
If you notice anything strange please bug it.
Samurai Elemental Attunement Mon, 19 Apr 2021 18:12:16 PST

This post is a followup to change 5802 ('read 5802' in the changes board room to read the post or visit
The samurai help file has been updated to point towards the samurai attunement help file which can be read at 'help samurai attunement'
This details how attunement and affinity works for samurai in great detail. Sorry about how long that took.
Herbalist craft and apply Fri, 16 Apr 2021 07:55:37 PST

I have updated Craft and Apply skills so that some slightly weird behaviour has been fixed. Along with that I have allowed apply to work on multiple bundles of unpoisioned darts in one go.
The tl;dr is that craft and apply will now stack darts using a weighted average calculation so that the level of the dart will be improved / reduced if you have a good/bad roll.
The main issue that was happening previously was that if you had an extremely powerful dart - you could give it to a level 1 and he could stack as many darts onto it as he wanted. Lets say you had a big hero roll 1 lvl 500 dart - hen he gave it to a lvl 1 and that player created 10 more darts - because the level of the dart in his inventory was greater, it would just add to the stacks of darts but they would all be lvl 1000.
To improve on this the darts (and apply for poison darts) will now calculate the total power as <num of darts> * <dart power> then add the new darts calculated as <crafted darts> * <skill power> and then divide the total number by <current stack of darts> + <number of crafted darts>.
This will mean that now a lvl 1 character crafting 10 lvl 10 darts on top of a single lvl 500 dart will take 500 * 1 + 10 * 10 = 600 / 11 darts so around 55 power each dart.
Please let me know if anything is not working with apply / craft.
Manticore Venom Tue, 06 Apr 2021 01:48:22 PST

Slightly improved the efficiency, instead of decaying to 0 in 2 rounds. It should last longer and do slightly more damage. Spike will also be able to stack venom similar to how tail does.
Don't worry Manticores are still bad.

Page last updated on September 26 2018 08:20:04