|
help > skills > quickheal --------------------------------------------------------------------- Skill : Quickheal Class : Fey, Horrors, Monsters, Undead, Dragons, Natives Cost : 0 Skill Type : Active and Passive Casting Time : 0 Stats Base : Mostly Constitution, some Intelligence Syntax : do quickheal stand This skill represents an incredible healing rate, and is generally found in non-humanoid beasts and uncivilized primitives. Passive use: just having the skill allows you to heal much more quickly than normal. Active use: you can actively rest your tired bones, increasing your healing rate even more. Some classes (such as shades) can't actively quickheal. The longer you wait, the faster you heal. Actively quickhealing can leave a player extremely tired and groggy. This leads to penalties to combat, awareness, and resistance even after choosing to stop the healing. These penalties decrease and disappear over time. Active quickhealing automatically stops once a player is fully recovered. In addition, one can 'stand' up to prematurely end the rest. You can type "stand" to end quickheal at any time. --------------------------------------------------------------------- |