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  • help > skills > quickheal
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    Skill        :   Quickheal
    Class        :   Fey, Horrors, Monsters, Undead, Dragons, Natives
    Cost         :   0
    Skill Type   :   Active and Passive
    Casting Time :   0
    Stats Base   :   Mostly Constitution, some Intelligence
    Syntax       :   do quickheal
                     stand
    
    This skill represents an incredible healing rate, and is generally
    found in non-humanoid beasts and uncivilized primitives.
    
    Passive use: just having the skill allows you to heal much more
    quickly than normal.
    
    Active use: you can actively rest your tired bones, increasing your
    healing rate even more. Some classes (such as shades) can't actively
    quickheal.  The longer you wait, the faster you heal.
    
    Actively quickhealing can leave a player extremely tired and
    groggy.  This leads to penalties to combat, awareness, and resistance
    even after choosing to stop the healing.  These penalties
    decrease and disappear over time.
    
    Active quickhealing automatically stops once a player is fully
    recovered.  In addition, one can 'stand' up to prematurely end 
    the rest.
    
    You can type "stand" to end quickheal at any time.
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