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  • help > spells > nightmare
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    Spell        : Nightmare
    Class        : Deathknight
    Cost         : (your level + 1) * 5 sp, to summon (cap of 50)
                   or 20 sp to call an existing nightmare
    Time         : 5 rounds to summon
                   or 2 rounds to call an existing nightmare
    Stats        : Magic
    Syntax       : cast nightmare
                   cast nightmare [follow | stay | dismiss]
                   give <item> to nightmare
                   get <item> from nightmare
                   put all in nightmare
                   get all from nightmare
                   sell all from nightmare
    
    You can use this spell to summon an infernal nightmare to carry you
    about in your unpleasant business. A nightmare is similar to a
    knight's steed in most respects.
    
    A centaur who casts this spell will get his nightmare in the form of
    a ghostly rider.
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