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help > mods
Mods (modifiers)
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The mods command will list damage resistance and terrain modifiers of your
character.  These modifiers are sometimes innate to your race or subclass
and sometimes come from the type of armor you wear, spells, prayers, or
many other means.

Currently, this might look something like this:

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    Damage resistance for Playername
Type      Def  Res Type      Def  Res Type      Def  Res Type      Def  Res
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general  13.1  +0% slash    13.1 -15% pierce   13.1 -10% crushing 13.1 -15%
unarmed  13.1 -15% missile  13.1 +20% fire     13.1 +15% shock    13.1 +15%
acid     13.1  +0% cold     13.1 +10% poison   13.1  +0% vorpal   13.1  +0%
claw     13.1 -10% bite     13.1 -10% psychic  13.1 +20% stinger  13.1 -10%
drain    13.1 +15% holy     13.1  +0% sound    13.1  +0% light    13.1  +0%
petrify  13.1  +0% brawling 13.1 -15% chaos    13.1 +20% warp     13.1 +20%
cleave   13.1  +0% bow      13.1  +0% drown    13.1  +0% unholy   13.1  +0%
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    Terrain resistances for Playername
Type           Mod Type           Mod Type           Mod Type           Mod
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underwater     +0% dimension      +0% cultivated     +0% glacial        +0%
road           +0% building       +0% swamp          +5% town           -5%
mountains      -5% cemetery       +0% underground    +5% tundra         -5%
dock           +0% shore          +0% arctic         +0% forest        +10%
bridge         +0% hills          -5% ship           +0% farm           +0%
air            +0% garden         +0% desert         -5% field          +0%
water          +0% jungle         +5% plains         +5%
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To view information of a specific damage type, 'help damage <damagetype>'
See also: help damage
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