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help > mods Mods (modifiers) --------------------------------------------------------------------------- The mods command will list damage resistance and terrain modifiers of your character. These modifiers are sometimes innate to your race or subclass and sometimes come from the type of armor you wear, spells, prayers, or many other means. Currently, this might look something like this: --------------------------------------------------------------------------- Damage resistance for Playername Type Def Res Type Def Res Type Def Res Type Def Res --------------------------------------------------------------------------- general 13.1 +0% slash 13.1 -15% pierce 13.1 -10% crushing 13.1 -15% unarmed 13.1 -15% missile 13.1 +20% fire 13.1 +15% shock 13.1 +15% acid 13.1 +0% cold 13.1 +10% poison 13.1 +0% vorpal 13.1 +0% claw 13.1 -10% bite 13.1 -10% psychic 13.1 +20% stinger 13.1 -10% drain 13.1 +15% holy 13.1 +0% sound 13.1 +0% light 13.1 +0% petrify 13.1 +0% brawling 13.1 -15% chaos 13.1 +20% warp 13.1 +20% cleave 13.1 +0% bow 13.1 +0% drown 13.1 +0% unholy 13.1 +0% --------------------------------------------------------------------------- Terrain resistances for Playername Type Mod Type Mod Type Mod Type Mod --------------------------------------------------------------------------- underwater +0% dimension +0% cultivated +0% glacial +0% road +0% building +0% swamp +5% town -5% mountains -5% cemetery +0% underground +5% tundra -5% dock +0% shore +0% arctic +0% forest +10% bridge +0% hills -5% ship +0% farm +0% air +0% garden +0% desert -5% field +0% water +0% jungle +5% plains +5% --------------------------------------------------------------------------- To view information of a specific damage type, 'help damage <damagetype>' See also: help damage --------------------------------------------------------------------------- |
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