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  • ...avg armour class 95. You <br>will have a higher chance produce top quality armour <br>when you do the skill in wars or in the arena (but <br>there is still a
    775 bytes (141 words) - 03:43, 25 January 2020
  • ...g armour class 95. You <br>> will have a higher chance produce top quality armour <br>> when you do the skill in wars or in the arena (but <br>> there is sti
    984 bytes (175 words) - 03:43, 25 January 2020
  • ...time to improve the <br>armour beyond its original state. The repairing of armour may not be <br>permanent, especially if Kane ever finishes Blacksmith.<br><
    580 bytes (97 words) - 19:57, 25 January 2020
  • ...ists all armour in your inventory, as well as anything else that may have "armour" in it's short
    682 bytes (124 words) - 21:00, 9 February 2010
  • ...But me have heard that some nomad tribes are<br>skilled at fixing skinned armour.<br><br><br><br><br>[[Category:Changes_Board]]
    309 bytes (52 words) - 02:45, 25 January 2020
  • ...>Additionally, DKs can wear many types<br>of armour including armour-typed armour as long<br>as their incorp rating hasnt gone<br>to high, thus lowbie DK's w
    524 bytes (89 words) - 03:17, 25 January 2020
  • ...cheese<br><br>A native skinned armour cheese has been removed.<br>Damaged armour (from acid) was not keeping it's damaged state<br>when saved via equipment
    353 bytes (57 words) - 03:50, 25 January 2020
  • ...br><br>You can now use the syntax: 'pray holy armour all' to bless all the armour<br>you are currently wearing.<br><br><br><br><br>[[Category:Changes_Board]]
    248 bytes (43 words) - 18:19, 25 January 2020
  • ...ature of skinned armour, you can't get it<br>repaired at smiths who repair armour<br><br><br><br><br>[[Category:Changes_Board]]
    244 bytes (41 words) - 18:20, 25 January 2020
  • ...>I noticed some problems with Odin's Armour of the Gods. I believe the <br>armour didn't work as it was meant to work so I tried to fix it. The power <br>of
    401 bytes (74 words) - 19:02, 25 January 2020
  • ...ach piece is good, the<br>ability to 'form voltron' simply by unsafing the armour doesn't<br>reflect its utility. It's this, or take a very hard look at<br>
    429 bytes (74 words) - 19:30, 25 January 2020
  • ...tified an issue which had been causing the color settings for armour <br>('armour', 'worn'), weapons ('weapon', 'wielded', 'offhand') and most <br>heals, ('h
    592 bytes (94 words) - 19:52, 25 January 2020
  • metal body [[equipment|armour]]. Suits of centaur-shaped barding can be found or forged, *[[Armour]]
    2 KB (322 words) - 21:39, 8 April 2010
  • attacks. Also, flind are unable to wear [[Armour|helmets]] because of their snouts, and [[Armour|boots]] because of their paws.
    2 KB (240 words) - 07:37, 9 February 2010
  • [[Armour|armour]] to be too constricting.|
    3 KB (360 words) - 07:24, 9 February 2010
  • Because of their oddly-shaped bodies, ghants can't wear most normal armour types, including body armour, boots, gloves, helmets, or eyewear. However,
    2 KB (267 words) - 07:16, 9 February 2010
  • *[[Maul]] - Temporarily reduces and damages the target's armour. Requires Mauler 1 upgrade. '''Armor Plating''': Just what it says, defensive armour plating.
    11 KB (1,361 words) - 07:28, 10 April 2010
  • and armour after armour with a speed and efficiency I've never
    1 KB (193 words) - 15:26, 18 May 2010
  • ...Fri Jan 21 12:01:58 2005<br>Posted by : Sebastian<br>Title : Armour<br><br>Armour code has changed significantly under the hood. You will<br>probably come a
    395 bytes (69 words) - 22:15, 20 January 2020
  • ...> defense inscription. This change only affects NONenchanters. The <br>armour penalty<br> may be overcome by regular enchantments.<br><br> Ghouls<br>
    523 bytes (79 words) - 22:16, 20 January 2020
  • ...g<br>from it. A mage will probably smoke you with the -resistance<br>and -armour, probably the same for getting ganged, you'll drop<br>like a cheap hooker.
    4 KB (751 words) - 22:24, 20 January 2020
  • ...Posted by : Gotenks<br>Title : skinned armour<br><br>the weight of skinned armour has been dropped some.<br><br>gotenks<br><br><br><br>[[Category:Changes_Boa
    209 bytes (33 words) - 03:15, 25 January 2020
  • ...13 1999<br>Posted by : Alexi<br>Title : acid-damaged armour<br><br>damaged armour now weighs less - depending on how damaged it is.<br>'lexi<br><br><br><br>[
    219 bytes (35 words) - 03:29, 25 January 2020
  • ...lly reduced damage more than armour would<br>have for hydromancers. since armour was increased and<br>transform was not, it was left largely useless.<br>tra
    359 bytes (56 words) - 03:46, 25 January 2020
  • ...2002<br>Posted by : Kane<br>Title : Skinned Armour/Weapons<br><br>Skinned armour and weapons should no longer<br>destruct when a non-creator<br>tries to wie
    447 bytes (81 words) - 18:10, 25 January 2020
  • ...taur, you'll get centaur-barding, which has <br>the same AC as normal body armour.<br>- if you forge boots for a centaur (or minotaur), you'll get horseshoes
    611 bytes (107 words) - 18:21, 25 January 2020
  • ...r>Title : the shop<br><br>will now list items for the armour slot as 'body armour'. No mechanical<br>change, just a change in appearance.<br><br><br><br>[[Ca
    247 bytes (41 words) - 19:27, 25 January 2020
  • ...ged somewhat:<br><br>* higher level on the shield<br>* much less ac on the armour itself<br>* the shield now costs sp<br><br><br><br>[[Category:Changes_Board
    268 bytes (46 words) - 19:43, 25 January 2020
  • ...n through some bug reports that certain classes <br>have been able to wear armour they shouldn't be able to wear due to some <br>blind spots in the code. I h
    825 bytes (142 words) - 19:45, 25 January 2020
  • wearing [[Armour|boots]] of any kind.
    2 KB (268 words) - 07:53, 9 February 2010
  • [[Armour|boots]].
    2 KB (265 words) - 07:45, 9 February 2010
  • awesome weapons and magnificent armour. It is also thought that the
    2 KB (213 words) - 07:10, 9 February 2010
  • these wings precludes the use of normal body armour.
    1 KB (231 words) - 07:10, 9 February 2010
  • [[Armour|helmets]]. They are also slightly stronger, but have a slightly
    2 KB (284 words) - 07:11, 9 February 2010
  • are also intensely unwilling to place constricting [[Armour|headgear]] over their
    2 KB (222 words) - 07:11, 9 February 2010
  • as a piece of armour or similar items.}}
    178 bytes (30 words) - 21:31, 9 February 2010
  • ...n<br>Title : Dracula changes<br><br>Drac vampires now can wear ANY type of armour except eyewear.<br>All vampires can no longer wear eyewear. Hard to mezmer
    717 bytes (134 words) - 22:24, 20 January 2020
  • ...mum weapon class. Also, <br>all skinned armours now have a higher maximum armour class. Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    279 bytes (44 words) - 02:43, 25 January 2020
  • ...heir carry based on their current 'acid' level.<br><br>Engulf also damages armour more too :)<br><br><br><br><br>[[Category:Changes_Board]]
    309 bytes (52 words) - 02:46, 25 January 2020
  • ..., amulets, and cloaks). Other<br>armor, like shields, gloves, boots, body armour, etc, still reduce<br>your overall stealth.<br><br>- Marisil<br><br><br><br
    486 bytes (78 words) - 02:47, 25 January 2020
  • ...damage scale<br>was left in place, it has been rescaled to account for the armour<br>peircing nature of psychic damage, this will result in less<br>overall d
    1 KB (222 words) - 02:47, 25 January 2020
  • ...uced<br>Phobos dread power removed<br>Kronos gets bonuses to toughness and armour<br><br><br><br>[[Category:Changes_Board]]
    242 bytes (37 words) - 03:15, 25 January 2020
  • ...2 10:15:46 2001<br>Posted by : Sauron<br>Title : unicorns<br><br>have lost armour.<br><br><br><br><br>[[Category:Changes_Board]]
    157 bytes (24 words) - 03:16, 25 January 2020
  • ...r>Posted by : Rozhkov<br>Title : Unicorn<br><br>Unicorns now seems to have armour.<br>Fear da Panzermules!<br><br><br><br>[[Category:Changes_Board]]
    194 bytes (30 words) - 03:22, 25 January 2020
  • ...ew combat equation was instituted at 16:00 machine time, the effect of <br>armour<br>is now less random and somewhat less<br>overall, this is in an effort to
    1 KB (202 words) - 03:22, 25 January 2020
  • ...r than you.<br>Death: Negative mods have been restored.<br>Dracolich: lost armour skill<br>Run: Costs 5 sps+3 per rest period <br>Holy Word: Stacks slower<br
    602 bytes (99 words) - 03:24, 25 January 2020
  • ...read this<br>and don't know what Im talking about.<br>Unicorns/Hydras lost armour skill. Yeah, Im into reducing healers<br>in case this has escaped notice, t
    908 bytes (161 words) - 03:28, 25 January 2020
  • ...3:06 2001<br>Posted by : Sauron<br>Title : hydra change<br><br>hydras have armour again, but regrow has been reduced significantly.<br><br><br><br>[[Category
    208 bytes (31 words) - 03:28, 25 January 2020
  • ...ak out,<br>be sure to 'bug' them for me.<br><br>this'll probably happen w/ armour too fairly soon.<br><br>-alexi<br><br><br><br>[[Category:Changes_Board]]
    615 bytes (113 words) - 03:33, 25 January 2020
  • ...b 10 04:28:37 2000<br>Posted by : Fingolfin<br>Title : Amazons<br><br>lost armour skill making them somewhat less<br>tough than Dragons seven levels larger.<
    224 bytes (34 words) - 03:33, 25 January 2020

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