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  • ...avg armour class 95. You <br>will have a higher chance produce top quality armour <br>when you do the skill in wars or in the arena (but <br>there is still a
    775 bytes (141 words) - 03:43, 25 January 2020
  • ...g armour class 95. You <br>> will have a higher chance produce top quality armour <br>> when you do the skill in wars or in the arena (but <br>> there is sti
    984 bytes (175 words) - 03:43, 25 January 2020
  • ...time to improve the <br>armour beyond its original state. The repairing of armour may not be <br>permanent, especially if Kane ever finishes Blacksmith.<br><
    580 bytes (97 words) - 19:57, 25 January 2020
  • ...ists all armour in your inventory, as well as anything else that may have "armour" in it's short
    682 bytes (124 words) - 21:00, 9 February 2010
  • ...But me have heard that some nomad tribes are<br>skilled at fixing skinned armour.<br><br><br><br><br>[[Category:Changes_Board]]
    309 bytes (52 words) - 02:45, 25 January 2020
  • ...>Additionally, DKs can wear many types<br>of armour including armour-typed armour as long<br>as their incorp rating hasnt gone<br>to high, thus lowbie DK's w
    524 bytes (89 words) - 03:17, 25 January 2020
  • ...cheese<br><br>A native skinned armour cheese has been removed.<br>Damaged armour (from acid) was not keeping it's damaged state<br>when saved via equipment
    353 bytes (57 words) - 03:50, 25 January 2020
  • ...br><br>You can now use the syntax: 'pray holy armour all' to bless all the armour<br>you are currently wearing.<br><br><br><br><br>[[Category:Changes_Board]]
    248 bytes (43 words) - 18:19, 25 January 2020
  • ...ature of skinned armour, you can't get it<br>repaired at smiths who repair armour<br><br><br><br><br>[[Category:Changes_Board]]
    244 bytes (41 words) - 18:20, 25 January 2020
  • ...>I noticed some problems with Odin's Armour of the Gods. I believe the <br>armour didn't work as it was meant to work so I tried to fix it. The power <br>of
    401 bytes (74 words) - 19:02, 25 January 2020
  • ...ach piece is good, the<br>ability to 'form voltron' simply by unsafing the armour doesn't<br>reflect its utility. It's this, or take a very hard look at<br>
    429 bytes (74 words) - 19:30, 25 January 2020
  • ...tified an issue which had been causing the color settings for armour <br>('armour', 'worn'), weapons ('weapon', 'wielded', 'offhand') and most <br>heals, ('h
    592 bytes (94 words) - 19:52, 25 January 2020
  • metal body [[equipment|armour]]. Suits of centaur-shaped barding can be found or forged, *[[Armour]]
    2 KB (322 words) - 21:39, 8 April 2010
  • attacks. Also, flind are unable to wear [[Armour|helmets]] because of their snouts, and [[Armour|boots]] because of their paws.
    2 KB (240 words) - 07:37, 9 February 2010
  • [[Armour|armour]] to be too constricting.|
    3 KB (360 words) - 07:24, 9 February 2010
  • Because of their oddly-shaped bodies, ghants can't wear most normal armour types, including body armour, boots, gloves, helmets, or eyewear. However,
    2 KB (267 words) - 07:16, 9 February 2010
  • *[[Maul]] - Temporarily reduces and damages the target's armour. Requires Mauler 1 upgrade. '''Armor Plating''': Just what it says, defensive armour plating.
    11 KB (1,361 words) - 07:28, 10 April 2010
  • and armour after armour with a speed and efficiency I've never
    1 KB (193 words) - 15:26, 18 May 2010
  • ...Fri Jan 21 12:01:58 2005<br>Posted by : Sebastian<br>Title : Armour<br><br>Armour code has changed significantly under the hood. You will<br>probably come a
    395 bytes (69 words) - 22:15, 20 January 2020
  • ...> defense inscription. This change only affects NONenchanters. The <br>armour penalty<br> may be overcome by regular enchantments.<br><br> Ghouls<br>
    523 bytes (79 words) - 22:16, 20 January 2020
  • ...g<br>from it. A mage will probably smoke you with the -resistance<br>and -armour, probably the same for getting ganged, you'll drop<br>like a cheap hooker.
    4 KB (751 words) - 22:24, 20 January 2020
  • ...Posted by : Gotenks<br>Title : skinned armour<br><br>the weight of skinned armour has been dropped some.<br><br>gotenks<br><br><br><br>[[Category:Changes_Boa
    209 bytes (33 words) - 03:15, 25 January 2020
  • ...13 1999<br>Posted by : Alexi<br>Title : acid-damaged armour<br><br>damaged armour now weighs less - depending on how damaged it is.<br>'lexi<br><br><br><br>[
    219 bytes (35 words) - 03:29, 25 January 2020
  • ...lly reduced damage more than armour would<br>have for hydromancers. since armour was increased and<br>transform was not, it was left largely useless.<br>tra
    359 bytes (56 words) - 03:46, 25 January 2020
  • ...2002<br>Posted by : Kane<br>Title : Skinned Armour/Weapons<br><br>Skinned armour and weapons should no longer<br>destruct when a non-creator<br>tries to wie
    447 bytes (81 words) - 18:10, 25 January 2020
  • ...taur, you'll get centaur-barding, which has <br>the same AC as normal body armour.<br>- if you forge boots for a centaur (or minotaur), you'll get horseshoes
    611 bytes (107 words) - 18:21, 25 January 2020
  • ...r>Title : the shop<br><br>will now list items for the armour slot as 'body armour'. No mechanical<br>change, just a change in appearance.<br><br><br><br>[[Ca
    247 bytes (41 words) - 19:27, 25 January 2020
  • ...ged somewhat:<br><br>* higher level on the shield<br>* much less ac on the armour itself<br>* the shield now costs sp<br><br><br><br>[[Category:Changes_Board
    268 bytes (46 words) - 19:43, 25 January 2020
  • ...n through some bug reports that certain classes <br>have been able to wear armour they shouldn't be able to wear due to some <br>blind spots in the code. I h
    825 bytes (142 words) - 19:45, 25 January 2020
  • wearing [[Armour|boots]] of any kind.
    2 KB (268 words) - 07:53, 9 February 2010
  • [[Armour|boots]].
    2 KB (265 words) - 07:45, 9 February 2010
  • awesome weapons and magnificent armour. It is also thought that the
    2 KB (213 words) - 07:10, 9 February 2010
  • these wings precludes the use of normal body armour.
    1 KB (231 words) - 07:10, 9 February 2010
  • [[Armour|helmets]]. They are also slightly stronger, but have a slightly
    2 KB (284 words) - 07:11, 9 February 2010
  • are also intensely unwilling to place constricting [[Armour|headgear]] over their
    2 KB (222 words) - 07:11, 9 February 2010
  • as a piece of armour or similar items.}}
    178 bytes (30 words) - 21:31, 9 February 2010
  • ...n<br>Title : Dracula changes<br><br>Drac vampires now can wear ANY type of armour except eyewear.<br>All vampires can no longer wear eyewear. Hard to mezmer
    717 bytes (134 words) - 22:24, 20 January 2020
  • ...mum weapon class. Also, <br>all skinned armours now have a higher maximum armour class. Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    279 bytes (44 words) - 02:43, 25 January 2020
  • ...heir carry based on their current 'acid' level.<br><br>Engulf also damages armour more too :)<br><br><br><br><br>[[Category:Changes_Board]]
    309 bytes (52 words) - 02:46, 25 January 2020
  • ..., amulets, and cloaks). Other<br>armor, like shields, gloves, boots, body armour, etc, still reduce<br>your overall stealth.<br><br>- Marisil<br><br><br><br
    486 bytes (78 words) - 02:47, 25 January 2020
  • ...damage scale<br>was left in place, it has been rescaled to account for the armour<br>peircing nature of psychic damage, this will result in less<br>overall d
    1 KB (222 words) - 02:47, 25 January 2020
  • ...uced<br>Phobos dread power removed<br>Kronos gets bonuses to toughness and armour<br><br><br><br>[[Category:Changes_Board]]
    242 bytes (37 words) - 03:15, 25 January 2020
  • ...2 10:15:46 2001<br>Posted by : Sauron<br>Title : unicorns<br><br>have lost armour.<br><br><br><br><br>[[Category:Changes_Board]]
    157 bytes (24 words) - 03:16, 25 January 2020
  • ...r>Posted by : Rozhkov<br>Title : Unicorn<br><br>Unicorns now seems to have armour.<br>Fear da Panzermules!<br><br><br><br>[[Category:Changes_Board]]
    194 bytes (30 words) - 03:22, 25 January 2020
  • ...ew combat equation was instituted at 16:00 machine time, the effect of <br>armour<br>is now less random and somewhat less<br>overall, this is in an effort to
    1 KB (202 words) - 03:22, 25 January 2020
  • ...r than you.<br>Death: Negative mods have been restored.<br>Dracolich: lost armour skill<br>Run: Costs 5 sps+3 per rest period <br>Holy Word: Stacks slower<br
    602 bytes (99 words) - 03:24, 25 January 2020
  • ...read this<br>and don't know what Im talking about.<br>Unicorns/Hydras lost armour skill. Yeah, Im into reducing healers<br>in case this has escaped notice, t
    908 bytes (161 words) - 03:28, 25 January 2020
  • ...3:06 2001<br>Posted by : Sauron<br>Title : hydra change<br><br>hydras have armour again, but regrow has been reduced significantly.<br><br><br><br>[[Category
    208 bytes (31 words) - 03:28, 25 January 2020
  • ...ak out,<br>be sure to 'bug' them for me.<br><br>this'll probably happen w/ armour too fairly soon.<br><br>-alexi<br><br><br><br>[[Category:Changes_Board]]
    615 bytes (113 words) - 03:33, 25 January 2020
  • ...b 10 04:28:37 2000<br>Posted by : Fingolfin<br>Title : Amazons<br><br>lost armour skill making them somewhat less<br>tough than Dragons seven levels larger.<
    224 bytes (34 words) - 03:33, 25 January 2020
  • ...board.....<br>smiths can "repair all" now, and will repair all damaged <br>armour in your inventory<br><br><br><br>[[Category:Changes_Board]]
    354 bytes (59 words) - 03:34, 25 January 2020
  • ...trict has been changed to better <br>reflect reality. Constrict will now "armour" the target, thus making them <br>harder to hit and at the same time make i
    485 bytes (85 words) - 03:39, 25 January 2020
  • ...ed to 5 rounds and different descriptions have been <br>added for reworked armour and weapons to gauge the amount <br>of bonus they have.<br><br>-Redbeard<br
    414 bytes (71 words) - 03:40, 25 January 2020
  • ...tells you an item has 39% <br>extra ac, this additional ac is added to the armour class listed in the <br>description.<br><br>Dokken<br>.,<br><br><br><br>[[C
    478 bytes (83 words) - 03:42, 25 January 2020
  • ...from start from +20.<br>Kronos Tough at +15 from start from +10.<br>Kronos Armour at +15 fromstart from +10.<br>Kronos Shapeshift at -20 from start from 0.<b
    1 KB (196 words) - 03:48, 25 January 2020
  • ...><br>Chaldon women now wield their awesome and devastating weaponry<br>and armour.<br><br><br><br>[[Category:Changes_Board]]
    214 bytes (32 words) - 03:48, 25 January 2020
  • ...Title : Troll<br><br>A serious bug was fixed in regarding Trollz and their armour<br>Trolls will now have much better AC, not that they needed it<br><br><br>
    258 bytes (44 words) - 03:52, 25 January 2020
  • ...ill no longer spam you with <br>'Doh's!!' as the continuously fail forging armour. Additionaly<br>they are all now standard warriors<br><br><br><br>[[Catego
    1 KB (254 words) - 03:53, 25 January 2020
  • ...r>Posted by : Brand<br>Title : Mummies<br><br>Mummies:<br><br>The wearable armour that you get with the equipment skill should<br>now correctly match with wh
    281 bytes (48 words) - 03:58, 25 January 2020
  • ...itle : enchanters some more<br><br>Enchant:<br> Chance of exploding weapon/armour reduced by half.<br>Permanence:<br> Chance to perm inscribe increased, howe
    880 bytes (147 words) - 17:45, 25 January 2020
  • ...should now be fixed, but please let me know if this<br>or any other forged armour/weapon bug<br>arises<br><br>Thanks<br>Kane<br><br><br><br>[[Category:Change
    416 bytes (76 words) - 18:09, 25 January 2020
  • ...by : Kane<br>Title : Skinned Equipment<br><br>Natives: Skinned weapons and armour no longer have<br>0 ego. They should match a little better now with<br>forg
    345 bytes (58 words) - 18:09, 25 January 2020
  • ...itle : Juggernaughts<br><br>Maul was increased to work better on foes with armour.<br>Also, with high enough level in 'Cargo Loaders', when you process<br>it
    301 bytes (51 words) - 18:18, 25 January 2020
  • ...t more damage with their primary damage<br>spells. They have a little more armour. And instead of<br>being completely unable to cast spells while blind, they
    378 bytes (65 words) - 18:22, 25 January 2020
  • ...y : Sauron<br>Title : to quote fingolfin<br><br>Oh, and faeriedragons lost armour skill.<br><br><br><br>[[Category:Changes_Board]]
    186 bytes (28 words) - 18:24, 25 January 2020
  • ...by : Blahbleh<br>Title : cantlin<br><br>Paladins in the graveyard now have armour, check it out.<br><br>The first room of the area is now gateable so you don
    312 bytes (56 words) - 18:46, 25 January 2020
  • ...red twinking.<br>So, last night I added code to support minimum weapon and armour<br>levels, that relate exactly what level you must be to use an item.<br>Tr
    3 KB (506 words) - 18:48, 25 January 2020
  • ...Thu Sep 06 12:38:34 2007<br>Posted by : Orion<br>Title : Min level<br><br>Armour/Weapons that have minimum level now show up in Lore/Identify. I <br>tried
    459 bytes (88 words) - 18:50, 25 January 2020
  • ...Jun 03 17:43:00 2008<br>Posted by : Ghyath<br>Title : Odin's plate<br><br>Armour of the Gods is now magical.<br><br><br><br>[[Category:Changes_Board]]
    174 bytes (28 words) - 18:54, 25 January 2020
  • ...ield, Super Chip, Ovir Crown, Fetish necklace, Antrims <br>dagger, Sarwyns armour, Bloodstone, Ring of Life, Eye of Amun, Leng dragon <br>amulets, Gold etche
    760 bytes (128 words) - 18:54, 25 January 2020
  • ...ld, Super Chip, Ovir Crown, Fetish necklace, Antrims <br>> dagger, Sarwyns armour, Bloodstone, Ring of Life, Eye of Amun, Leng <br>dragon <br>> amulets, Gold
    1,018 bytes (168 words) - 18:54, 25 January 2020
  • ...us<br>Title : More item changes<br><br>The stat bonus from Shadowy Leather Armour<br>where cut down to be in line with<br>Ghyath's theme.<br><br><br><br>[[Ca
    243 bytes (41 words) - 18:55, 25 January 2020
  • ...agon AC bonus<br><br>I like dragons but the AC bonus given to dragons with armour<br>was a bit over the top. So it's down by alot.<br><br><br><br><br>[[Categ
    257 bytes (47 words) - 19:11, 25 January 2020
  • ...obably a 15 year old bug where shops would tell you that certain <br>chest armour was equippable when it wasn't really.<br><br><br><br>[[Category:Changes_Boa
    268 bytes (43 words) - 19:22, 25 January 2020
  • ...Jul 29 17:24:51 2010<br>Posted by : Sauron<br>Title : skinned weapons and armour<br><br>Can no longer be sold. Why would the shop want them?<br><br><br><br>
    206 bytes (34 words) - 19:28, 25 January 2020
  • ...2011<br>Posted by : Mercury<br>Title : Ego handling<br><br>All weapons and armour that have a minimum level requirement will now have <br>less ego.<br><br>Me
    245 bytes (40 words) - 19:34, 25 January 2020
  • ...ng<br><br>On Sun May 01 23:33:39 2011, Mercury wrote:<br>> All weapons and armour that have a minimum level requirement will now <br>have <br>> less ego.<br>
    446 bytes (73 words) - 19:34, 25 January 2020
  • Originally Posted : Tue Aug 16 02:12:44 2011<br>Posted by : Misery<br>Title : armour<br><br>Ditto.<br><br><br><br>[[Category:Changes_Board]]
    140 bytes (21 words) - 19:38, 25 January 2020
  • ...m posting is that the 'list' <br>command no longer works in the edo weapon/armour/food shops; you can now <br>instead 'look list' in these rooms. <br><br>Apo
    503 bytes (90 words) - 19:46, 25 January 2020
  • ...may be colored on their own <br>as 'treasure'. Additionally, you can use 'armour' and 'weapon' to color <br>those specific subclasses of 'treasure' differen
    932 bytes (163 words) - 19:46, 25 January 2020
  • ...will only apply to the <br>off-hand weapon. 'worn' will apply to any worn armour.<br><br>Enjoy,<br>M.<br><br><br><br>[[Category:Changes_Board]]
    454 bytes (74 words) - 19:46, 25 January 2020
  • ...ou abusing a bug that let you stack enchants <br>infinitely on weapons and armour? If so, SHAME ON YOU! This has been <br>fixed, but it's also _slightly_ eas
    1 KB (240 words) - 19:56, 25 January 2020
  • ...abilities.<br> <br>Enchanters will now have a much lower cap on enchanting armour, but each <br>enchant will now grant 3 AC instead of 1 as it was before.<br
    919 bytes (155 words) - 19:56, 25 January 2020
  • ...----------------------------------------------------------<br><br>Sarywn's Armour - Now gives +12 Religion<br>Rings of Change - Now give +10 Int<br>Amulet of
    497 bytes (75 words) - 20:00, 25 January 2020
  • ...from 17 to 30 to move these in-line with most standard eq available. Body armour / shield did not change as they are already fairly OP.<br><br>~Orion<br><br
    365 bytes (61 words) - 06:50, 5 May 2021
  • ...ated 1000 quest points have learnt the ability to forge mythic weapons and armour of great power. The new syntax is 'do forge <type> mythic'.<br><br>Further
    802 bytes (136 words) - 04:54, 1 June 2021
  • ...en you go incorp your deathshield will remain equipped. Just like <br>your armour.<br> ```<br><br>[[Category:Changes_Board]]
    529 bytes (78 words) - 18:27, 19 June 2022
  • ...Feb 10 18:21:21 2023 <br>Posted by : Raine <br>Title : Forged Weapons and Armour <br>----------------------------------------<br>Forged equipment can, once
    259 bytes (34 words) - 18:21, 10 February 2023
  • ...10 rounds while rooted<br>-Barskin removed and replaced with rings skill. Armour increases with age<br>-Vegetation followers will sprout every hour you are
    1 KB (242 words) - 00:49, 2 April 2023
  • ...10 rounds while rooted<br>-Barskin removed and replaced with rings skill. Armour increases with age<br>-Vegetation followers will sprout every hour you are
    1 KB (242 words) - 00:51, 2 April 2023
  • ...n-called and Bless.<br>> <br>> <br>> DP<br>> <br>> <br>Same thing now with Armour of the Gods.<br> ```<br><br>[[Category:Changes_Board]]
    386 bytes (54 words) - 12:16, 2 May 2023
  • ...hen you "list"<br>in a shop -- that is, if a listed item is a <br>piece of armour or a weapon.<br><br>Cheers,<br>Marisil<br> ```<br><br>[[Category:Changes_Bo
    420 bytes (71 words) - 09:25, 8 February 2024