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    Juggernaught Components (Fighter subclass)
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    GENERAL:
        'display' will list your current upgrades, and cost	to upgrade them
        further as well as your total available slots to upgrade.  You get
        3 slots per level and automatically start with 3 upgrades, so at
        level 1 you have NO FREE slots.
    
        Use 'upgrade <component name>' will upgrade that component.	There is
        a level requirement for some components so don't be shocked when you
        cant get level 5 weaponry at level 4.
    	
        When you die, there is a chance a component will break,	that sucks,
        oh well.
    
        Some upgrades require prerequisites for their purchase and
        functioning. For example, very few upgrades can be of a higher value
        than the power plant. Additional prerequisites:
    
        Armor Plating 5 and 6 requires Armor Coatings 2.
        Structural Integrity 5 and 6 requires Armor Coatings 2.
        Assault System 4 requires Visualization 2.
        Assault System 5 requires Visualization 3.
        Assault System 6 requires Visualization 4.
        Power Plant 5 requires Resource Processing 2 and Automated Repair 2.
    
    Armor Plating: 
    	Just what it says, defensive armour plating.
    
    Structural Integrity:
    	Provides additional protection to the pilot
    	and internal components.
    
    Drive Relay:
    	This is an important trans-axle linking the 
    	power plant to your extensors.  The better the
    	relay system the more quickly you can attack.
    
    Assault System:
    	This is the complex system of cables and pulleys
    	powered by the drive relay system.  The more advanced
    	this system the more accurate and powerful the extensor action.
    
    Drive System:
    	This is the treads of the Juggernaught.  Most
    	importantly, this is where you get the command
    	`overdrive'.  When the Juggernaught is damaged 
    	it moves slowly, however, with overdrive, you can
    	continue to move at normal speed for a sp cost
    	for a certain number of movements.  After enough
    	damage, however, even overdrive will not enable
    	the Juggernaught to move any faster.  The higher
    	the drive upgrade the more damage you can sustain
    	before moving slow, and the more damage you can
    	take and still operate overdrive.
    
    Automated Repair:
    	This upgrade causes the juggernaught to continually repair its 
        damage (hit points)
        and more quickly replenish its energy reserves (spell points).
    
        Additionally, this determines how much healing from a standard heal 
        item/spell you receive.  The higher the value the more items heal.
    
    Visualization System:
    	This system allows the pilot to better see his surroundings.
    	It gives a bonus to night vision and awareness.
    
        Level 2: You can use the command 'scan <target>'
    	Level 3: With drive system of 3 you can 'trace <target>'
        Level 4: You can use the command 'scan <area>'
        Level 5: You can also see enemy vulnerabilities 
        (see: weapon systems) when scanning.
    
    Armor Coatings:
    	Each level of coating adds to the juggernaught's resistance to certain
    	types of elemental damage; in addition, armor coatings make the 
    	juggernaught generally tougher.  The resistance types are as follows:
    	1: Cold.  2: Shock.  3: Fire.  4: Acid.  5: Poison.  6: Psychic
    
    Cargo Loaders:
    	Each cargo loader vastly increases the normally rather poor cargo
    	capacity of the juggernaught; this is 10 with no upgrades, and each
    	upgrade doubles carrying capacity.
    
    Resource Processing:
    	This set of upgrades enables the 'do process' command.  In addition,
    	resource processing allows consuming corpses for increased healing.
    
    Devastators:
    	This enables the "do devastate" command.
    
    Mauler:
    	This enables the "do maul" command.
    
    Power Plant:
    	The power plant provides power for the juggernaught's system,
    	causing you to regenerate spell points at an accelerated rate.
    	In addition, the power plant, if not empty of power, acts as a self
    	destruct mechanism; on death, the juggernaught explodes, hopefully
    	taking any nearby victims with it.
    
    Weapon System:
    	This is the set of extensors currently available to the juggernaught;
    	your upgrade level determines both weapon class and what damage types 
        are available.  
    
        The available weapon system types are:
            Level 1: Advanced Rotating Extensors (Cleave)
            Level 2: Steam-Powered Jackhammer (Crush)
            Level 3: Copper Plated Extensors (Shock)
            Level 4: Nitrogen Cooled -  Pneumatic Extensors (Cold)
            Level 5: Naptha Thrower (Fire)
            Level 6: Prismatic Assault Extensors (Light)
            Level 7: Hypersonic Vibratory Drill (Sound)
    	You may switch between weapon systems with the command 'rotate weaponry'
    
    Missile Seeking System:
        This is the Juggernaught's missile launcher system. The higher the 
        level of this system, the more advanced and powerful your missiles
        become. It allows the use of various types of missiles, which are
        available once the system has been upgraded to the required level.
        The missile system has multiple levels, each unlocking more powerful
        missiles with specific damage types.
    
        Level 1: Flame-tipped Bolts - Basic, low-damage projectiles that
                                      deliver a simple fiery strike.
        Level 2: Frostbane Arrows - More potent missiles imbued with arcane
                                    fire, delivering greater destructive
                                    power.
        Level 3: Acid-etched Warheads - Guided missiles, empowered by
                                        thunderous magic, that track their
                                        targets more effectively.
        Level 4: Thunderstrike Orbs - High-damage missiles that unleash
                                      a fiery explosion, with a wider blast
                                      radius, akin to a Thor's wrath.
        Level 5: Soulrender Bolts - The ultimate missile, unleashing
                                    a catastrophic force with devastating
                                    damage.
    
        Missiles are a limited resource and are stored in the Juggernaught’s
        missile stock, which is refilled using "do missiles refill". The
        number of missiles you can carry is determined by the missile
        system's level. As you upgrade the system, your missile stock
        increases.
    
        To fire a missile, use the "do missiles <target>". You must have
        at least one missile in stock to use this skill. You can also
        automatically fire missiles in combat when the system reaches its
        maximum level (Level 5). The missile system requires Fuel to launch,
        and each missile type has its own cost.
    
        Missiles can be fired in combat and can deal massive damage to your
        enemies, with varying effects depending on the missile type (e.g. 
        Fire, Cold, Acid, Psychic, etc.). Be sure to manage your missile
        stock and refuel as needed.
    
        Prerequisites:
    
        You must have at least Level 2 in the Weapon System to use missiles.
        Missiles are refilled using the refill command, but refilling requires SP.
        To upgrade your missile system, use the upgrade missile seeking system command. 
        Each upgrade increases the missile capacity and unlocks more advanced missile
        types. Be sure to check the level requirements before attempting an upgrade.
        To check your missile stock, use the display command or look at your HP bar. 
        You can also use refill missiles to top up your missile stock at the cost of SP.
    
    Fuel:
        Fuel is a crucial resource for powering key systems within the Juggernaught.
        Fuel is consumed when performing specific actions, like missile launching,
        processing resources, or refilling missiles. The fuel system ties into various
        upgrades and actions, making its management essential for effective operations.
    
        Fuel Acquisition:
        You can gather fuel by using the process skill or processing corpses. Each time
        you process an item or a corpse, you are awarded fuel. The more advanced your
        Resource Processing upgrade, the more fuel you can collect from each item or
        corpse.
    
        Fuel Consumption: 
        The Juggernaught consumes fuel during specific actions:
        Missile Launching: Each missile you fire consumes fuel. The more powerful 
                           the missile type, the greater the fuel consumption.
        Refilling Missiles: Refilling your missile stock also consumes fuel, so 
                            you need to ensure you have enough fuel before attempting
                            a refill.
        Max Fuel Capacity: Your maximum fuel capacity is directly tied to your 
                           Resource Processing upgrade. As you upgrade Resource
                           Processing, your Juggernaught can store more fuel,
                           allowing you to perform more actions without running out.
    
        Fuel Management:
        Fuel does not regenerate automatically. You must actively gather fuel by
        using the process skill or processing (eating) corpses. Running out of fuel
        will restrict your ability to fire missiles, process items, or perform 
        critical operations tied to your fuel consumption.
        Fuel is also essential for operating specific systems: the more advanced
        your Power Plant and Resource Processing, the better you'll be able to manage
        and acquire fuel.
    
        Processing Fuel:
        To obtain fuel, use the process skill to process items or (eat) corpses, 
        and your Juggernaught will gain fuel. The amount of fuel gained depends on
        your Resource Processing level and the type of items you are processing.
    
        How to raise Fuel:
        Fuel is tied to your processing upgrade, higher the process, higher
        the Fuel reserves base fuel is 100 + processing upgrade (* a number).
        
        Example:
        Level 1 Process: Process a corpse, gain a small amount of fuel.
        Level 3 Process: Process a larger item, gain more fuel per item.
    
        Fuel is consumed for:
        Processing Materials (e.g., using "do process")
        Missile Firing (varies by missile type)
        Refilling Missiles (fuel is required to top up missile stock)
        
        Be sure to manage your fuel carefully and keep an eye on your fuel 
        reserves to ensure you have enough to perform key actions like
        firing missiles and processing materials. Missile stocks and fuel
        are finite resources, so use them wisely!
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