|
help > juggermods Juggernaught Components (Fighter subclass) ------------------------------------------------------------------------- GENERAL: `display' will list your current upgrades, and cost to upgrade them further as well as your total available slots to upgrade. You get 3 slots per level and automatically start with 3 upgrades, so at level 1 you have NO FREE slots. Use `upgrade <component name>' will upgrade that component. There is a level requirement for some components so don't be shocked when you cant get level 5 weaponry at level 4. When you die, there is a chance a component will break, that sucks, oh well. Some upgrades require prerequisites for their purchase and functioning. For example, very few upgrades can be of a higher value than the power plant. Additional prerequisites: Armor Plating 5 and 6 requires Armor Coatings 2. Structural Integrity 5 and 6 requires Armor Coatings 2. Assault System 4 requires Visualization 2. Assault System 5 requires Visualization 3. Assault System 6 requires Visualization 4. Power Plant 5 requires Resource Processing 2 and Automated Repair 2. Armor Plating: Just what it says, defensive armour plating. Structural Integrity: Provides additional protection to the pilot and internal components. Drive Relay: This is an important trans-axle linking the power plant to your extensors. The better the relay system the more quickly you can attack. Assault System: This is the complex system of cables and pulleys powered by the drive relay system. The more advanced this system the more accurate and powerful the extensor action. Drive System: This is the treads of the Juggernaught. Most importantly, this is where you get the command `overdrive'. When the Juggernaught is damaged it moves slowly, however, with overdrive, you can continue to move at normal speed for a sp cost for a certain number of movements. After enough damage, however, even overdrive will not enable the Juggernaught to move any faster. The higher the drive upgrade the more damage you can sustain before moving slow, and the more damage you can take and still operate overdrive. Automated Repair: This upgrade causes the juggernaught to continually repair its damage (hit points) and more quickly replenish its energy reserves (spell points). Additionally, this determines how much healing from a standard heal item/spell you receive. The higher the value the more items heal. Visualization System: This system allows the pilot to better see his surroundings. It gives a bonus to night vision and awareness. Level 2: You can use the command 'scan <target>' Level 3: With drive system of 3 you can 'trace <target>' Level 4: You can use the command 'scan <area>' Level 5: You can also see enemy vulnerabilities (see: weapon systems) when scanning. Armor Coatings: Each level of coating adds to the juggernaught's resistance to certain types of elemental damage; in addition, armor coatings make the juggernaught generally tougher. The resistance types are as follows: 1: Cold. 2: Shock. 3: Fire. 4: Acid. 5: Poison. 6: Psychic Cargo Loaders: Each cargo loader vastly increases the normally rather poor cargo capacity of the juggernaught; this is 10 with no upgrades, and each upgrade doubles carrying capacity. Resource Processing: This set of upgrades enables the 'do process' command. In addition, resource processing allows consuming corpses for increased healing. Devastators: This enables the "do devastate" command. Mauler: This enables the "do maul" command. Power Plant: The power plant provides power for the juggernaught's system, causing you to regenerate spell points at an accelerated rate. In addition, the power plant, if not empty of power, acts as a self destruct mechanism; on death, the juggernaught explodes, hopefully taking any nearby victims with it. Weapon System: This is the set of extensors currently available to the juggernaught; your upgrade level determines both weapon class and what damage types are available. The available weapon system types are: Level 1: Advanced Rotating Extensors (Cleave) Level 2: Steam-Powered Jackhammer (Crush) Level 3: Copper Plated Extensors (Shock) Level 4: Nitrogen Cooled - Pneumatic Extensors (Cold) Level 5: Naptha Thrower (Fire) Level 6: Prismatic Assault Extensors (Light) Level 7: Hypersonic Vibratory Drill (Sound) You may switch between weapon systems with the command 'rotate weaponry' -------------------------------------------------------------------------. |
|