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help > juggermods
Juggernaught Components (Fighter subclass)
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GENERAL:
    `display' will list your current upgrades, and cost
	to upgrade them further as well as your total
    available slots to upgrade.  You get 3 slots per
    level and automatically start with 3 upgrades, so at level 1 you have NO FREE slots.

    Use `upgrade <component name>' will upgrade that component.
	There is a level requirement for some components so
	don't be shocked when you cant get level 5 weaponry
	at level 4.
	When you die, there is a chance a component will break,
	that sucks, oh well.

    Some upgrades require prerequisites for their purchase and
    functioning.  For example, very few upgrades can be of a
    higher value than the power plant.  Additional prerequisites:

    Armor Plating 5 and 6 requires Armor Coatings 2.
    Structural Integrity 5 and 6 requires Armor Coatings 2.
    Assault System 4 requires Visualization 2.
    Assault System 5 requires Visualization 3.
    Assault System 6 requires Visualization 4.
    Power Plant 5 requires Resource Processing 2 and Automated Repair 2.

Armor Plating: 
	Just what it says, defensive armour plating.

Structural Integrity:
	Provides additional protection to the pilot
	and internal components.

Drive Relay:
	This is an important trans-axle linking the 
	power plant to your extensors.  The better the
	relay system the more quickly you can attack.

Assault System:
	This is the complex system of cables and pulleys
	powered by the drive relay system.  The more advanced
	this system the more accurate and powerful the extensor action.

Drive System:
	This is the treads of the Juggernaught.  Most
	importantly, this is where you get the command
	`overdrive'.  When the Juggernaught is damaged 
	it moves slowly, however, with overdrive, you can
	continue to move at normal speed for a sp cost
	for a certain number of movements.  After enough
	damage, however, even overdrive will not enable
	the Juggernaught to move any faster.  The higher
	the drive upgrade the more damage you can sustain
	before moving slow, and the more damage you can
	take and still operate overdrive.

Automated Repair:
	This upgrade causes the juggernaught to continually repair its damage (hit points)
    and more quickly replenish its energy reserves (spell points).

    Additionally, this determines how much healing from a standard heal 
    item/spell you receive.  The higher the value the more items heal.

Visualization System:
	This system allows the pilot to better see his surroundings.
	It gives a bonus to night vision and awareness.

    Level 2: You can use the command 'scan <target>'
	Level 3: With drive system of 3 you can 'trace <target>'
    Level 4: You can use the command 'scan <area>'
    Level 5: You can also see enemy vulnerabilities (see: weapon systems) when scanning.

Armor Coatings:
	Each level of coating adds to the juggernaught's resistance to certain
	types of elemental damage; in addition, armor coatings make the 
	juggernaught generally tougher.  The resistance types are as follows:
	1: Cold.  2: Shock.  3: Fire.  4: Acid.  5: Poison.  6: Psychic

Cargo Loaders:
	Each cargo loader vastly increases the normally rather poor cargo
	capacity of the juggernaught; this is 10 with no upgrades, and each
	upgrade doubles carrying capacity.

Resource Processing:
	This set of upgrades enables the 'do process' command.  In addition,
	resource processing allows consuming corpses for increased healing.

Devastators:
	This enables the "do devastate" command.

Mauler:
	This enables the "do maul" command.

Power Plant:
	The power plant provides power for the juggernaught's system,
	causing you to regenerate spell points at an accelerated rate.
	In addition, the power plant, if not empty of power, acts as a self
	destruct mechanism; on death, the juggernaught explodes, hopefully
	taking any nearby victims with it.

Weapon System:
	This is the set of extensors currently available to the juggernaught;
	your upgrade level determines both weapon class and what damage types are available.  

    The available weapon system types are:
        Level 1: Advanced Rotating Extensors (Cleave)
        Level 2: Steam-Powered Jackhammer (Crush)
        Level 3: Copper Plated Extensors (Shock)
        Level 4: Nitrogen Cooled -  Pneumatic Extensors (Cold)
        Level 5: Naptha Thrower (Fire)
        Level 6: Prismatic Assault Extensors (Light)
        Level 7: Hypersonic Vibratory Drill (Sound)
	You may switch between weapon systems with the command 'rotate weaponry'
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