help > w > qc
-QUALITY CONTROL HELP DOC- -5/7/95- Qualifications: A Quality Control Wizard (here on known as a QCer) must be level 500 or higher. (help w wizlevels) They must have a complete understanding, and they must use, all of the latest QC standards. The latest breaking QC standards will be posted on the Quality Control Bulletin Board, as they are conceived. (Note: all changes to QC standards must be approved by an Arch Wizard or higher.) To be a QCer you must be _appointed_ by an Arch or higher. You do not automatically earn the right to approve new areas and place them into the game. This is a special right bestowed on a wizard who the Arch feels is qualified to do it. You must display good judgement of what is too powerful, too weak, too valuable, and other unbalanced characteristics. Responsibilities: It is the Qcer's responsibility to approve an area for placement into the MUD, such that players can actually travel through there. It is the Qcer's responsibility to quickly walk through the entire area, test the entire area for bugs, decide if descriptions are adequate (meaning original and well done) and quickly skim all the code of the area - to find any cheats and blatantly ineffcient ways to do things. Note: The area will be presented to the Qcer for QC inspection by the SPONSOR (See help on sponsors) and the sponsor should have already have gone through and found most of these things. It is just the QCer's job to give final approval. But if a 'bad' area goes into the game which was QCed by a QCer, all the responsibility for the problems will be placed on the QCer who approved the area. It is also the Qcer's responsibility to suggest ideas for how to improve the area, fix found bugs and point out unbalanced items (and suggestions of how to possibly balance things. It is also the QCer's responsibility to look through areas of wizards who are no longer with Tsunami. They should decide if the area is still up to QC standards. If the area is not, they should assign a recoding of the area to an existant wizard (or do it themselves), if the area is worthy. If the area is not worthy of recoding, they should remove it from player's access. Rules: A QCer may also be a sponsor. But, they move not give final approval for their sponsoree's area. A QCer may not give final approval for his/her own area. A QCer's decision is _FINAL_. This means that an area that has been approved and placed into the game by a QCer may NOT BE TAKEN OUT. Only exceptions to this are Arches or higher, who are the only ones who may override the decisions of a QCer. Remember: The person who coded the area is probably very anxious about it and would probably like the QCer to check it out as soon as possible. (Just try to remember what it was like with your first area.) And it is HIGHLY frustrating to them to see QCers playing on the mud with their player characters while their area is pending final approval. It's not actually that difficult to go through the area, especially since the sponsor should have checked most of it out. And, It should be interesting to see what the coder has done.