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help > w > qc
-QUALITY CONTROL HELP DOC-
-5/7/95-
Qualifications: A Quality Control Wizard (here on known as a QCer)
must be level 500 or higher. (help w wizlevels)
They must have a complete understanding,
and they must use, all of the latest QC standards.
The latest breaking QC standards will be posted on
the Quality Control Bulletin Board, as they are
conceived. (Note: all changes to QC standards must
be approved by an Arch Wizard or higher.)
To be a QCer you must be _appointed_ by an Arch or
higher. You do not automatically earn the right to
approve new areas and place them into the game. This
is a special right bestowed on a wizard who the Arch
feels is qualified to do it. You must display good
judgement of what is too powerful, too weak, too
valuable, and other unbalanced characteristics.
Responsibilities: It is the Qcer's responsibility to approve an
area for placement into the MUD, such that players
can actually travel through there. It is the Qcer's
responsibility to quickly walk through the entire area,
test the entire area for bugs, decide if descriptions
are adequate (meaning original and well done) and
quickly skim all the code of the area - to find any
cheats and blatantly ineffcient ways to do things.
Note: The area will be presented to the Qcer for QC
inspection by the SPONSOR (See help on sponsors) and
the sponsor should have already have gone through and
found most of these things. It is just the QCer's
job to give final approval. But if a 'bad' area goes
into the game which was QCed by a QCer, all the
responsibility for the problems will be placed on the
QCer who approved the area.
It is also the Qcer's responsibility to suggest ideas
for how to improve the area, fix found bugs and
point out unbalanced items (and suggestions of how
to possibly balance things.
It is also the QCer's responsibility to look through
areas of wizards who are no longer with Tsunami. They
should decide if the area is still up to QC standards.
If the area is not, they should assign a recoding of the
area to an existant wizard (or do it themselves), if the
area is worthy. If the area is not worthy of recoding,
they should remove it from player's access.
Rules: A QCer may also be a sponsor. But, they move not give final
approval for their sponsoree's area.
A QCer may not give final approval for his/her own area.
A QCer's decision is _FINAL_. This means that an area that
has been approved and placed into the game by a QCer may NOT
BE TAKEN OUT. Only exceptions to this are Arches or higher, who
are the only ones who may override the decisions of a QCer.
Remember: The person who coded the area is probably very anxious about
it and would probably like the QCer to check it out as soon
as possible. (Just try to remember what it was like with
your first area.) And it is HIGHLY frustrating to them to
see QCers playing on the mud with their player characters while
their area is pending final approval. It's not actually that
difficult to go through the area, especially since the sponsor
should have checked most of it out. And, It should be interesting
to see what the coder has done.
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