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  • help > spells > hex
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    Spell        :   Hex
    Class        :   Witch
    Cost         :   20
    Casting Time :   1
    Syntax       :   cast hex [<modifier>] [<target>]
    Examples     :   cast hex
                     cast hex mojo
                     cast hex +50 all
    
    Denizens of Tsunami are wary of crossing the path of a Witch, lest
    their fate be tainted by the hag's malicious influence.  Those 
    unfortunate souls who fail to steer clear of such malevolence often
    finds themselves falling under the sway of ill fortune, hexed with
    an indelible blight.
    
    Targets affected by the hex spell have a chance to take increased
    damage from any incoming damage source and will also randomly suffer 
    penalties to the following of their attributes:
    
    - Armor Class
    - Weapon Class
    
    ...and to the following skills:
    
    - Awareness
    - Combat
    - Intimidate
    - Resistance
    - Stealth
    - Toughness
    
    These penalties are not constant and trigger randomly whenever the
    aforementioned factors are considered (i.e. during combat, etc).  If 
    the target fails to resist the malignant influence of the hex during 
    any given check, the penalty applies to the particular facet in 
    consideration.
    
    NOTE: If hex trigger messages are too spammy for your tastes (whether 
          as the Witch that casted it or as the unfortunate victim of the
          spell), its activation message can be hidden via:
          setenv no_witch_hex_msg 1
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