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help > skills > totem pole -------------------------------------------------------------------- Skill : Totem Pole Class : Shaman Cost : 40 (non-adjustable) + 3 prima materia Skill Type : Active Casting time : 3 rounds Stats Base : Dexterity, Intelligence Difficulty : Level 3 Syntax : do totem pole [<prima materia>] <animal> Examples : do totem pole sokhun lion do totem pole efantig armadillo Totem poles have long been a source of both inspiration and confrontation in Native culture. Shamans have practiced the art of designing and constructing totems for ages, carving animal-like faces in the pole and imbuing it with the power of prima materia. When constructed, the power within these totems will affect not only the room it is placed in, but also surrounding rooms. Please note that it will take a little bit of time for the power of the prima materia to flow into surrounding rooms. To this day, six types of animal designs have been known to appear on these totems: Armadillo - All allies in the affected area gain increased armor class. Bat - All non-allies have a chance of experiencing hindered vision in the affected area. Bear - All allies in the area gain increased resistance. Lion - All non-allies have a chance to be terrified and flee when entering the affected area. Tortoise - All non-allies have a chance of experiencing hindered movement in the affected area. Wolverine - All allies experience standard regeneration in the affected area. Some rooms are immune to the effects of totem poles. Totem poles may also be attacked. A Shaman may destroy his totem pole by using "destroy totem" in the room in which it is located. MATERIA AFFINITIES (least to greatest): Armadillo - yolondu, vachopo, omatim Bat - sokhun, pilkitar, caldur, dhucra, langir, omatim Bear - roagmo, efantig, omatim Lion - azletu, hargalla, omatim Tortoise - caldur, omatim Wolverine - sokhun, yolondu, roagmo, vachopo, langir, efantig, omatim -------------------------------------------------------------------- See also: help materia, help song channel |