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help > skills > stance --------------------------------------------------------------------- Skill : Stance Class : Monk, Shaolin Skill Type : Active Casting Time : 0 Round Cost : 20 sp (to enter stance) / 0 sp (to leave stance) Difficulty : Level 1 Stats Base : Mostly Dexterity Syntax : do stance [<style>] Examples : do stance do stance dragon valid monk styles: fox, mantis, dragon valid shaolin styles: rat, eagle, snake, monkey, crane, mantis, leopard, tiger, drunken and dragon This skill allows a monk or shaolin to change between different fighting styles. You continue to use your style until you change it. Giving no argument reverts you back to your default stance. Monks using fox stance will attack more fiercely, often hitting slightly more often than when using other stances. Monks and shaolin share the mantis and dragon stances however the shaolin version is more advanced and offers more benefits than the monk form. Shaolin will attack using different combat tactics based on the stance they are using. The chance of using an attack is effected by placement of the attack in the sequence. An attack at the start of the sequence has a much higher chance then one at the end. Each shaolin stance has a level requirement, and attack sequence see the following table: None : 1 attacks: punch,punch,punch,punch,punch Rat : 1 attacks: punch,punch,kick,kick,throw Eagle : 3 attacks: punch,punch,punch,throw,throw Snake : 5 attacks: punch,punch,kick,punch,punch Monkey : 7 attacks: kick,kick,kick,throw,throw Crane : 9 attacks: kick,kick,kick,punch,kick Mantis : 12 attacks: throw,throw,kick,punch,punch Leopard : 15 attacks: punch,punch,kick,punch,punch Tiger : 19 attacks: punch,punch,punch,kick,kick Drunken : 19+1 attacks: kick,kick,throw,throw,punch Dragon : 19+1 attacks: kick,throw,throw,kick,punch You can get help on each stance through help stances <stancename> --------------------------------------------------------------------- |