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help > skills > pull -------------------------------------------------------------------- Skill : Pull Class : Spider Cost : 10 (to tie) : 30 (to pull someone to you) : 10 (to pull yourself to someone) Casting time : 0 rounds to tie 1 round to pull self 2 rounds to pull other Syntax : do pull tie do pull tied do pull tie <target> do pull <target> do pull untie do pull untie <thread num> do pull [aggro|noaggro] Examples : do pull tie do pull tie galan do pull galan do pull untie do pull untie 3 This skill allows you to attach a thread to either a target or yourself, and maintain a close proximity. Once this has been accomplished either party may depart without disrupting the line. The spider may recall his prey to his web through the command "do pull". This tests the skill of the spider against the strength of its prey. The result of such a pull is based upon whether or not the Spider has a web with which to brace itself. If a web is not available, the spider is pulled towards its prey. Otherwise, the spider may bring its victim to its lair. If no <target> is given to tie, the target is considered the web. If no web is present, the skill will fail. A spider may gains one extra thread every 5 levels beyond level 10. "do pull tied" will list everything to which you are currently tied. It is illegal to pull a player into a situation with the intent to have them killed by an aggressive NPC. You may also untie your own threads with "do pull untie". If you only have one thread, "do pull untie" will untie the thread. If you have more than one thread, "do pull untie <threadnum>" will untie the respective thread. Using "do pull aggro" or "do pull noaggro" will change whether or not you automatically attack foes that you pull into your web. If you pull a foe and aggressively attack you will be tangled into combat for a few rounds and unable to leave. -------------------------------------------------------------------- |