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  • help > skills > pull
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    Skill        :   Pull
    Class        :   Spider
    Cost         :   10 (to tie)
                 :   30 (to pull someone to you)
                 :   10 (to pull yourself to someone)
    Casting time :   0 rounds to tie
                     1 round to pull self
                     2 rounds to pull other
    Syntax       :   do pull tie
                     do pull tied
                     do pull tie <target>
                     do pull <target>
                     do pull untie 
                     do pull untie <thread num>
                     do pull [aggro|noaggro]
    Examples     :   do pull tie 
                     do pull tie galan
                     do pull galan
                     do pull untie
                     do pull untie 3
    
    This skill allows you to attach a thread to either a target
    or yourself, and maintain a close proximity.  Once this has
    been accomplished either party may depart without disrupting
    the line.  The spider may recall his prey to his web through the
    command "do pull".  This tests the skill of the spider against
    the strength of its prey.
    
    The result of such a pull is based upon whether or not the
    Spider has a web with which to brace itself.  If a web is not
    available, the spider is pulled towards its prey.  Otherwise,
    the spider may bring its victim to its lair.
    
    If no <target> is given to tie, the target is considered the web. 
    If no web is present, the skill will fail.
    
    A spider may gains one extra thread every 5 levels beyond level 10.
    
    "do pull tied" will list everything to which you are currently tied.
    
    It is illegal to pull a player into a situation with the intent to
    have them killed by an aggressive NPC.
    
    You may also untie your own threads with "do pull untie". If you
    only have one thread, "do pull untie" will untie the thread. If you
    have more than one thread, "do pull untie <threadnum>" will untie 
    the respective thread.
    
    Using "do pull aggro" or "do pull noaggro" will change whether or not
    you automatically attack foes that you pull into your web.
    
    If you pull a foe and aggressively attack you will be tangled into combat
    for a few rounds and unable to leave.
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