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help > skills > medicate -------------------------------------------------------------------- Skill : Medicate Class : Herbalist Cost : 20 Skill Type : Active Casting time : 1 round Stats Base : Dexterity, Intelligence Difficulty : Level 1 Syntax : do medicate (<herbal medicant> | heal) [on <target>] Examples : do medicate chirbala : do medicate arguek on pentacle Herbalists have for ages used herbal medicants to heal their tribe's wounded and sick. By extracting the natural oil present within a given herb, the Herbalist may attempt to medicate a given target with it. Depending upon which herb is used, different ailments may be alleviated... CHIRBALA: Reduces or purges toxin levels within the target. SRILI: Cures blindness and blindness-inducing afflictions. GORDEP: Removes slowing and paralyzing ailments. ARGUEK: Clears the mind of confusion. HURTOLK: Purges the body of infectious diseases. If the 'heal' option is chosen, chirbala will be used, but not for the effect listed above. Instead, the damaged tissues of the target will heal over time. -------------------------------------------------------------------- See also: help skill collect |