![]() |
help > skills > craft -------------------------------------------------------------------- Skill : Craft Class : Herbalist Cost : 20 / 10 / 5 Skill Type : Active Casting time : 3 rounds / 2 rounds / Special Stats Base : Dexterity, Intelligence Difficulty : Level 3 / Level 2 / Special Syntax : do craft [blowgun | pipe | [x] dart] Examples : do craft blowgun : do craft pipe : do craft dart : do craft 20 dart Herbalists are skilled at crafting tools from the contents of their natural environment. Using this skill, an Herbalist may make a blowgun, pipe, or given number of darts. Blowguns are the hardest to create, taking 3 rounds and costing 20 spell points. Pipes are slightly easier, taking 2 rounds and costing 10 spell points. Darts are a special case. Up to (level * 5) darts can be crafted at a time. The cost of dart production is (5 * the number to create). The time required for crafting darts ranges from no time whatsoever (one dart) to multiple rounds (depending on the number to create). Blowguns may be employed to fire darts at targets. Use the syntax 'shoot <dart> at <target>' to fire a dart. The 'dart' field may be either the word 'dart' to fire an unpoisoned dart, or if the Herbalist wishes to fire a poison dart, may be any of the herbal poison types. ****************************************************** Firing a dart will immobilize the Herbalist for that round while he or she catches his or her breath. ****************************************************** ****************************************************** If the Herbalist opts to fire a poison dart, the dart is automatically poisoned via the "apply" skill as it is fired. ****************************************************** As an added perk, two unpoisoned darts may be fired per round, or you may start a given round by firing an unpoisoned dart and then follow with some other action (other than moving). Firing an unpoisoned dart requires the expenditure of 5 spell points but costs nothing during wars. Firing a poisoned dart costs 15 spell points. Pipes are used to smoke herbal medicants. Each of the different medicant types affects the Herbalist differently when he or she inhales them. See 'help skill inhale' for more information. Only the Herbalist who crafted a given item may use that item. -------------------------------------------------------------------- See also: help skill apply, help skill collect, help skill inhale |