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help > prayers > spiritual aura --------------------------------------------------------------------------- Prayer : Spiritual Aura [ABILITY] Class : Paladin Cost : Free, Always On Requirement : Oath of the Defender 3, or Oath of Vengeance 3, or Oath of the Templar 3, or Oath of the Divine Champion 3, or Oath of the Dark Knight 3 As a Paladin swears greater oaths they develop a divine aura which has different effects depending upon their oaths. This aura will effect party members who are in the same room who gain benefits that are not paladin specific (ie, the general stat, skill, and regen increases). Templar 3/Aura of Fervor: The Paladin's aura increases martial capabilites. Defender 3/Aura of Protection: The Paladin's aura increases defensive capabilities. Vengeance 3/Aura of Vengeance: A portion of the damage done to the paladin is reflected back on its foe. If Divine Champion the damage is holy. If Dark Knight the damage is unholy. If neither the damage is the same type taken. This can occur: 1 time per round at levels 1 - 10 This can occur: 2 times per round at levels 11 - 19 This can occur: 3 times per round at level 19+1 - 19+5 This can occur: 4 times per round at level 19+6 and higher Non-Paladins shall receive a weapon-damage bonus. Champion 3/Divinity: The Paladin's aura constantly heals the paladin and their allies. Recipients of this aura find their connection with divinity makes them generally more skillful. They are also resistant to disease. Dark Knight 3/Vigilante: The Paladin works alone and its aura is no longer granted to others. The Paladin's dark strike's cooldown is reduced by 1 round. A paladin will shade himself with shadows gaining a degree of stealth when out of combat for a few rounds. While shaded, Dark strike and penance are instant. The first hit a paladin takes while shaded will does reduced damage. ----------------------------------------------------------------------------- |