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help > hearthstone === A Treatise on Hearthstones === by Various Authors Hearthstones, as they've come to be known, are in-so-far of unknown origin. Rumors and speculation that they were gifts from the deities watching over the realms are currently just that, and have remained unfounded for centuries. Hearthstones are currently distributed by the Explorer's Guild to adventurers that are brave enough to explore the vast lands available to them. While the source of their power is unknown, and likely will remain so, experimentation has revealed some of the latent functions of these mysterious stones. Currently, the stones slowly draw in energy and that energy may be utilized to take the stone-holder to certain destinations. This may be done by 'hearth'ing to a location. How the locations are chosen is currently unknown but they may be listed by focusing on the stone with: 'hearth list' or 'hearth locations' Once you know where you wish to travel you can 'hearth' to that location. The stone will allow you to do this freely every sixty minutes. This is roughly how long it takes for the stone to regain power. Patrons of the Explorer's Guild seem to be able to charge the stone faster, resulting in a thirty minute wait. Deeper studies have shown the stone may also be 'empower'ed through an offering of gold. This is partially where the rumors of the them being gifts from deities originated. 'Empower'ing the stone in this way also halves the charge time, and stacks with the patronage reduction resulting in fifteen minute waits. The other source of rumors regarding them being gifts is that people protected by the deities (or those seeking revival through them) are not bound to these recharge timers. Members fortunate enough to accumulate the wealth to afford housing also seem to be able to use the stone to return directly to their homes. Additionally this function operates on a secondary source of power from the stone and thus has a separate recharge timer. The timer for this pool of power is also modified by patronage and empowerment. The base time seems to be thirty minutes, reduce to fifteen and seven-and-a-half respectively. The final source of deitic rumor is the further functionality that bypasses recharge timers entirely! By focusing and providing an offering (referred to by adventurers as 'phearth'ing) one may hearth to any location available to them for a monetary cost. Luckily the stones gauge their own power and will use that if available, rather than requiring an offering while they are fully charged. Empowering the stone also requires a monetary offering, and seems to last a full day-night cycle. This concludes all currently held knowledge of hearthstones. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Addendum the first: Returning ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Whilst researching the waking dream, scolars and clergy have discovered another function of the hearthstone relics. For a brief period during which the stone is cooling down from use the stone retains a dwindling, single link to the location from which it was previously used. Focusing on this link allows the stonebearer to return to where they had left in those fleeting moments prior. As the stone disperses the extra energy, the link grows weaker and eventually severs itself. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Addendum the second: Empowering Cast Time Reduction ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ The Gnomes of Mt. Gnowhere began research into the hearthstones at the behest of the academy and the Explorer's Guild in an attempt to uncover additional information about the mysterious objects. In their experiments they discovered that the stones can be empowered remotely with overloaded energy, causing them to function faster. Unfortunately this overloaded period only lasts for a fleeting period of time. However, any expanded knowledge of the curious hearthstones is always a step in the correct direction. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Addendum the third: Remembrance ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Not to be outdone by Gnomes, the Dwarves of Edo - now bolstered by their success with firearms - have managed to tap into a new feature within the stone. A way now exists to store locations within the stone to which you return later. Travel has never been easier with the species of the realm working together! ============================================================== Laymans terms: Recall CD: 60/30/15 minutes House CD: 30/15/7.5 minutes hearth info - shows cooldown, cost, and empowerment information hearth list - list all available destinations hearth <location> - starts the free hearthing process phearth <location> - starts the paid hearthing process hearth cancel - cancels an in-progress hearth hearth return - If your hearth is on cooldown, allows you to return to the place you most recently left. hearth setdest <optional: account> <destination name> - This will inscribe the destination into memory. You to return with 'hearth <destination name>' Account destinations are available to all characters on the account. Examples: hearth setdest account foobar hearth setdest foobar Cost: Character: 500,000 (First 5 free) Max: 20 Account: 5,000,000 (First 3 free) Max: 10 Teleport Cost: 10,000 hearth cleardest <optional: account> <destination name> - Erases a destination that has been set from your memory. Cost: Character: 100,000 Account: 1,000,000 empower list - lists all empowerments (active ones show timers) empower <type> - purchases <type> empowerment for the stone |