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  • Suggestion Board

    Re: Spiders
    Note 31 of 37 · by Itsybitsy · 21-Oct-2018 9:12am
    On Sat Oct 20 18:33:09 2018, Mshopguy wrote: > On Sat Oct 20 17:13:39 2018, Itsybitsy wrote: > > Cocoon healing is much improved. Thank you. Looks like every feed does > > about 2/3 a corpse heal. You can get about 3 feeds per cocoon. So 2.25 > > corpses her cocoon. > > > > I think most people XP monsters with 'consume'. If feeding additionally > > gave a % of a consume amount spiders might be able to steadily single > > target XP. Even with the change its 'kill' and 'feed' and 'wait for a > > few'. Which is why consuming till full + eating is so popular. It > negates > > a TON of downtime (like a beerhat or big alcohol heal). So it may be > > something to consider. > > > > Bite/Toxin damage still seems low. May be from changes explained > earlier. > > May also be from how Toxin ticks. Pythia made some good pitches and I > > appreciate them sharing their relevant experience. I don't have access > to > > the maths but if successive toxin hits overwrites definately a 'war' > > design (where you're burning a target as they escape your web and run > > away). Which is't helpful for XPing where you're using your only active > > > skill (bite) ever round (ever other round). You might consider > > front-loading the Toxin dot. So that it ends much faster but would do > most > > of its damage in the first couple of ticks. > > > Here is an example of how I would exp the class. It might provide > understanding into why some of the proposals would make the class BS in > more experienced hands. > > For disclosure, I have raised the following with stealth/stealth-like > abilities: > Shikaku +5 > Orb Spider +1 > Thief Forever level 16. > > Probably have raised other subs too with stealth but those are the ones > that I can recall right now. > > Enter exp pit: diamond/gophers/apoc/abyss/smurfs/etc... > > Do bite gopher, (i am assuming it gets injected with venom at this point), > move west, do bite gopher, move south, do bite gopher. Go back to the > first gopher, rinse repeat, let the venom kill the gopher(if it stacks/is > increased). All rooms would likely be webbed at this point, that sucks > but not the worst thing in the world. > > If 3+ mobs are in a room, I would just bounce in and out biting each of > the mobs in the room one after the other, especially if i just cleared the > previous room. Also, i would then attempt to just keep pulling mobs from > everywhere into that room with thread. > > I would take almost no damage because stealth is extremely powerful > especially combined with web. So by that narrative, i would only ever be > spending SP and due to the increased damage/stacking nature of poison, I > wouldnt be using that much SP to begin with because I would be trying to > let the toxin work the mobs hp down as much as possible since it is a free > skill. > > Not sure if any of you have approached this method or if you just > mindlessly move through room after room and sit there in combat taking > damage but based on my past experiences, this would be the way to go, no > downtime, and in the time it would take you to kill one mob, you would > essentially be killing 3 at a far less expensive rate than say a dragon > who has to sit there and take the damage. > > Let me know your thoughts on this and how you exp, it could have something > to do with a lot of your guys' issues. > The issues isn't hp loss its the amount of sp it takes to net a kill compared to other classes. I've stated in about 3 different posts it takes appropriately 75% of my sp to kill a single equal level mob and that recovery/downtime is a primary concern. Particularly when feed was giving 9 sp but just eating the corpse was giving about 4 times that (with no delay/no hauling cocoon). As you noted its not just recovering from the bite damage but having to then repair/reweb. I've hero'd a thief before and thug. I've even got a Hero Shikaku currently! So I'm versed in bouncing in and out of a room. It's boring but particularly effective since thief only has to mitigate their hitbacks. Thief's free backstab gives them infinite access to moderate damage. The only spider I see on your list is a playtest class that never made it to live and so while I'm sure you know now to type n<semicolon>do backstab target<semicolon>south until all the mobs are dead doesn't translate cleanly here b/c spiders run out of sp after about one kill. :)