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  • Suggestion Board

    Re: Spider.
    Note 26 of 37 · by Pythia · 19-Oct-2018 12:09pm
    On Sun Oct 14 03:18:29 2018, Orsk wrote: > Being an x-spider god :D..... > > Bite got a nerf when its damage got filtered multiple times through varous > defenses (fingolfin change). > > Toxin got a buff, then got a nerf when it nolonger stacked..... (used to > be awesome the longer you fought - another fingolfin change). > > Web has been fiddled with so much that its fairly useless now.. It used to > be a death trap whereby if you were pulled into a web you were better off > attacking/flighting the web directly than the spider (*mainly so you could > escape). > > Web also used to take a lot longer to lay out and upkeep. > > Pull and cocoon used to be much stronger and 1 round. Thread used to not > be easy to break (IIRC you had to have a dagger or sword wielded to cut > thread). > > The Awareness and combat bonus from web used to be significant (The > "toughness bonus" was more of a web took the damage for you bonus). > > I really do miss how spiders were, > > I miss warring as a spider in field wars. > I actually have no idea how spider compares with other characters, but that is only because my first hero is a spider. But here are some observations 1. Cocoon (for heals) seems to be not worth it - I agree with ItsyBitsy that it could be modified - even a 19+6 cocoon corpse restores minimal sp, although you can feed from it lots of times. So it seems that cocooned corpses are only good out of combat - but quickheal does better (with the time taken to spin and feed...) 2. For pull, it would be nice to have more threads the higher up you level - so you can pull between different webs, or between different mobs. But maybe that might be gamebreaking? Not sure. 3. These days I tend to kill a mob, quickheal / do other stuff, and repeat - so . Ideally, it would be nice for poison bite damage to be accumulated, instead of reset to zero after a new bite. Maybe (making up some numbers here), if a bite does 70 damage, +10 +10 + 10 over time, that's a total of 100 HP damage. So if you bite twice in a row, it should be 200 damage in total, rather than 70 + 70 + 10 + 10 + 10.