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Suggestion BoardRe: Spider. On Sun Oct 14 03:18:29 2018, Orsk wrote:
> Being an x-spider god :D.....
>
> Bite got a nerf when its damage got filtered multiple times through
varous
> defenses (fingolfin change).
>
> Toxin got a buff, then got a nerf when it nolonger stacked..... (used to
> be awesome the longer you fought - another fingolfin change).
>
> Web has been fiddled with so much that its fairly useless now.. It used
to
> be a death trap whereby if you were pulled into a web you were better
off
> attacking/flighting the web directly than the spider (*mainly so you
could
> escape).
>
> Web also used to take a lot longer to lay out and upkeep.
>
> Pull and cocoon used to be much stronger and 1 round. Thread used to not
> be easy to break (IIRC you had to have a dagger or sword wielded to cut
> thread).
>
> The Awareness and combat bonus from web used to be significant (The
> "toughness bonus" was more of a web took the damage for you bonus).
>
> I really do miss how spiders were,
>
> I miss warring as a spider in field wars.
>
I actually have no idea how spider compares with other characters, but
that is only because my first hero is a spider.
But here are some observations
1. Cocoon (for heals) seems to be not worth it - I agree with ItsyBitsy
that it could be modified - even a 19+6 cocoon corpse restores minimal sp,
although you can feed from it lots of times. So it seems that cocooned
corpses are only good out of combat - but quickheal does better (with the
time taken to spin and feed...)
2. For pull, it would be nice to have more threads the higher up you level
- so you can pull between different webs, or between different mobs. But
maybe that might be gamebreaking? Not sure.
3. These days I tend to kill a mob, quickheal / do other stuff, and
repeat - so . Ideally, it would be nice for poison bite damage to be
accumulated, instead of reset to zero after a new bite. Maybe (making up
some numbers here), if a bite does 70 damage, +10 +10 + 10 over time,
that's a total of 100 HP damage. So if you bite twice in a row, it should
be 200 damage in total, rather than 70 + 70 + 10 + 10 + 10.
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