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Suggestion BoardRe: Spiders On Fri Oct 12 07:13:15 2018, Chaitan wrote:
> On Fri Oct 12 04:40:50 2018, Itsybitsy wrote:
> > Hard to actually run numbers, but:
> >
> > Bite: Seems very weak when compared to backstab (even with poison).
The
> > cost is a lot more (15sp compared to 0sp). I use about 75% of my sp
> > killing a level 15 slirg. Granted I don't wait for poison ticks to
stop
> > but the time to kill would then be VERY SLOW. Web is useful vs players
> and
> > monsters but so is dodge. I don't have an equal level thief but the
> thief
> > I do have seems to kill equal level mobs faster with negligable hp
loss
> > and certainly less sp lost.
> >
> > Cocoon: This is supposed to be the big advantage (I think). Sure
thieves
>
> > have free backstab but spider corpses heal even better than monster
> > corpses! Maybe? Each time I feed I get about 9 sp back and I can only
> feed
> > on each cocoon every few rounds. So I need 2/3 to refund a /single/
> bite.
> > A simple fix that could be tried is that each cocoon maybe only lets
you
>
> > feed 2-3 times but each feed has the value of CORPSE HEAL + CORPSE
> > CONSUME. So you get a larger blast of sp than 9 and you get the
alcohol
> > ticks. I don't have access to the code to see the values, obviously,
but
> I
> > think if you did HEAL + ALCOHOL and then tweaked the amounts of both
> > spiders could merrily bite away. Bite dmg still might need an
inspection
>
> > though.
> >
>
> Not saying Spider doesn't need help but it shouldn't be compared to
Thief.
>
> Thief and Thug rely on movement to do anything. Spider is designed to
> excel at winning fight on their turf (web). When they move out of their
> lair (web) they should be weak and must rely on sneaky attacks (like
> sneak/bite similar to thieves but it's not an area they should even be
> good at. It's a secondary role, not a primary one.
>
That's fair. It appears to be about the same outcome though. I expend
about 75% of my sp (not including web sp, so more). I don't take a lot of
combat damage as long as the web is in good shape.
I can cocoon but a single feed is less than a corpse heal and to feed
again it looks like I wait about 9/10 rounds to feed once more. I assume
the total healing is greater than a single corpse but what you do is find
yourself with a 'pile of cocoons' chain feeding (this is a lot of actions
per round if you're not macro/stacking the commands). Cocoon healing could
be a bit more on pace with healing/consuming the corpse. I really /feel/
(not that feelings are valid in a test) that the cocoon/feed mechanic is
very old and the introduction of consume really makes there not seem like
there's a lot of value there for the hasssle.
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