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  • Suggestion Board

    Re: Spiders
    Note 19 of 37 · by Chaitan · 12-Oct-2018 12:13am
    On Fri Oct 12 04:40:50 2018, Itsybitsy wrote: > Hard to actually run numbers, but: > > Bite: Seems very weak when compared to backstab (even with poison). The > cost is a lot more (15sp compared to 0sp). I use about 75% of my sp > killing a level 15 slirg. Granted I don't wait for poison ticks to stop > but the time to kill would then be VERY SLOW. Web is useful vs players and > monsters but so is dodge. I don't have an equal level thief but the thief > I do have seems to kill equal level mobs faster with negligable hp loss > and certainly less sp lost. > > Cocoon: This is supposed to be the big advantage (I think). Sure thieves > have free backstab but spider corpses heal even better than monster > corpses! Maybe? Each time I feed I get about 9 sp back and I can only feed > on each cocoon every few rounds. So I need 2/3 to refund a /single/ bite. > A simple fix that could be tried is that each cocoon maybe only lets you > feed 2-3 times but each feed has the value of CORPSE HEAL + CORPSE > CONSUME. So you get a larger blast of sp than 9 and you get the alcohol > ticks. I don't have access to the code to see the values, obviously, but I > think if you did HEAL + ALCOHOL and then tweaked the amounts of both > spiders could merrily bite away. Bite dmg still might need an inspection > though. > Not saying Spider doesn't need help but it shouldn't be compared to Thief. Thief and Thug rely on movement to do anything. Spider is designed to excel at winning fight on their turf (web). When they move out of their lair (web) they should be weak and must rely on sneaky attacks (like sneak/bite similar to thieves but it's not an area they should even be good at. It's a secondary role, not a primary one.