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Suggestion BoardSpiders Hard to actually run numbers, but:
Bite: Seems very weak when compared to backstab (even with poison). The
cost is a lot more (15sp compared to 0sp). I use about 75% of my sp
killing a level 15 slirg. Granted I don't wait for poison ticks to stop
but the time to kill would then be VERY SLOW. Web is useful vs players and
monsters but so is dodge. I don't have an equal level thief but the thief
I do have seems to kill equal level mobs faster with negligable hp loss
and certainly less sp lost.
Cocoon: This is supposed to be the big advantage (I think). Sure thieves
have free backstab but spider corpses heal even better than monster
corpses! Maybe? Each time I feed I get about 9 sp back and I can only feed
on each cocoon every few rounds. So I need 2/3 to refund a /single/ bite.
A simple fix that could be tried is that each cocoon maybe only lets you
feed 2-3 times but each feed has the value of CORPSE HEAL + CORPSE
CONSUME. So you get a larger blast of sp than 9 and you get the alcohol
ticks. I don't have access to the code to see the values, obviously, but I
think if you did HEAL + ALCOHOL and then tweaked the amounts of both
spiders could merrily bite away. Bite dmg still might need an inspection
though.
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