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  • Suggestion Board

    Re: Snows
    Note 11 of 37 · by Sinatra · 06-Oct-2018 8:16am
    On Sat Oct 06 07:26:00 2018, Sid wrote: > On Sat Oct 06 06:36:36 2018, Sinatra wrote: > > Suggest snows be modified like sands. > > > > Currently Remorhaz have to cast it over and over each time they move > > squares. Would be nice if it were single cast + quick build and > dissipated > > quickly when the wyrm leaves the room. > > > > Remorhaz, unlike Sirene, have no ability to 'terrain a room' and then > > pulls mobs to them. > > > i disagree, this is a perk of that class, or how sands just in general > works. otherwise, they should throw firedrakes char in there along with > every other class that can modify the room. or just play something that > has sands... > Well, I believe Fire Drakes already have the desired functionality. That is, a fire drake enters the room and does 'do char' one time which sets the room. Native pillage works the same way. Mummies, after the sands change, do the same thing with stands it just takes a beat to build and the effect (which is probably more impactful than char) fades. In terms of XPing though they just 'cast sand' like you 'do char' in each room as setup. Remorhaz on the other hand must 'do snows' 2-4 times each new room they enter. Which is not great from a playability standpoint because you're having to spend 4-8 seconds setting up a room approximately every three NPCs. Looking at it historically Snows, (old) Sands, and Seas were implemented/designed prior to skills like 'Haunt', 'Weather Control', 'Char' and 'Pillage'. This is pure speculation but I think the reason why the 'multi-cast' was removed from newer classes is because its boring. Tsunami is good about designing new things but not great about going back and cleaning up the classes that have the old thing you didn't like/didn't work well.