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Praise BoardRe: RE NOG On Tue May 05 08:33:42 2009, Backdraft wrote:
> I think the warrior changes were perfect, and well done..... just one
> allready bs zone broke cause of it... kmart... Praise to RD for fixing
> this with a simple little tweak.
>
slightly disagree. Most of the monsters on the mud are warriors so the
changes represent a nearly global increase to all npc's that are fought.
Furthermore I'm thinking most were created under the old system so
possibly the way they are coded took into account the "old" warriors.
Finally, a TON of areas have multiple warriors per room. Now those areas
are extraordinarily dangerous after a feint lowers your combat 30-40 and
then two warriors whirlwind you. It seems to be another example of fixing
things that aren't broken.
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