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    Automatic defaults and unique subclass colors
    Note 245 of 248 · by Raine · 05-Nov-2026 7:30am
    Default colors now apply automatically wherever you have not set your own colors. You do NOT need to run 'colour defaults' or save a color scheme to get them. The defaults are looked up when text is displayed; they are NOT added to your saved color settings. Every subclass now has its own unique official color defined. These colors are used automatically where subclass colors are displayed. Clients with fewer available colors show the nearest supported shade. Your choices still take precedence. Set any specific color manually to override its default, for example: colour tell BOLD+GREEN colour necromancer RED colour account tell BOLD+CYAN Character settings take precedence over account settings for the same color. Explicit category colors also take precedence over automatic defaults. Remove an override with 'colour <type>' (or 'colour account <type>') to inherit colors again. To disable the automatic default-color setup entirely: setenv no_default_colors 1 This setting is account-wide. It stops automatic defaults from being used, while keeping any colors you explicitly configured. To enable automatic defaults again: setenv no_default_colors 0 If you were already logged in when this was introduced, fully quit and log back in to pick up the updated player code.