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  • Changes Board

    Re: Worm Tunnel
    Note 20 of 248 · by Burlok · 12-Feb-2026 5:46pm
    On Tue Dec 16 03:49:51 2025, Darkpoole wrote: > Heyy, > > > Worm tunnelling now incurs an SP penalty that gradually adds up over time > and will kick you out of tunnelling if you're too low on SP - As well you > can't rest while tunneling to prevent what is basically a sanctuary for > not being killed. > > If this goes against Burlok's design idea i will be happy to revert it > > > Thanks! > This is still true EXCEPT a worm gets 8 rounds before the sp drain kicks in. A worm currently auto-tunnels after each kill (plunging back beneath the ground) and the sp cost was completely justified since people were idling but by giving a grace period of a few rounds a worm is able to burst from the ground to swallow its foes still without having an additional xp cost for being cinematic.