|
Changes BoardRe: Worm Tunnel On Tue Dec 16 03:49:51 2025, Darkpoole wrote:
> Heyy,
>
>
> Worm tunnelling now incurs an SP penalty that gradually adds up over
time
> and will kick you out of tunnelling if you're too low on SP - As well
you
> can't rest while tunneling to prevent what is basically a sanctuary for
> not being killed.
>
> If this goes against Burlok's design idea i will be happy to revert it
>
>
> Thanks!
>
This is still true EXCEPT a worm gets 8 rounds before the sp drain kicks
in.
A worm currently auto-tunnels after each kill (plunging back beneath the
ground) and the sp cost was completely justified since people were idling
but by giving a grace period of a few rounds a worm is able to burst from
the ground to swallow its foes still without having an additional xp cost
for being cinematic.
|