Wave Image















  • Changes Board

    Re: Custom Form
    Note 172 of 248 · by Darkpoole · 19-Jul-2026 7:18am
    On Sat Jul 18 14:45:01 2026, Darkpoole wrote: > Custom Form has been permanently retired as it's a nightmare of a form to > properly balance and basically requires a full rewrite to fully utilise > the skills in its pool table. To offset this I'm going to be going through > the other forms and tweak them as necessary. > > > DP > As promised. • Changeling Form Changes Fox - Stronger stealth/scout identity. - Gains hide, silentwalk, and awareness. - New slip mechanic: can partially avoid physical attacks, then goes on cooldown. Turtle - Stronger defensive identity. - New shell mechanic: can heavily reduce a physical hit, then goes on cooldown. - Drowning remains strongly reduced. - Psychic, sound, and petrify damage are more dangerous to turtle. Boar - New momentum mechanic. - Momentum builds while fighting and fades out of combat. - Momentum improves attacking and combat. - New wounded fury mechanic: lower HP adds extra offensive pressure through guts. Python - Expanded stomach gameplay. - Tracks stomach health, capacity, digest, acid pressure, and peristalsis. - Digest builds while prey is swallowed and fades when empty. - Peristalsis crushes swallowed targets and is more skill-driven. - Quickheal is blocked while living prey is swallowed. - Updated stomach and peristalsis messaging. Tiger - New prey focus mechanic. - Focus builds while attacking the same target. - Focus improves combat and rake. - Focus resets or fades when target pressure is lost. - Stealth handling is improved. Bear - New bulk mechanic. - Bulk builds while fighting and fades out of combat. - Bulk improves AC, toughness, and resistance. - Bulk is stronger while hugging/constricting. Wyvern - New venom pressure mechanic. - Pressure builds when repeatedly poisoning the same target. - Pressure improves toxin and sting strength. - Pressure fades when target focus is lost. Balrog - New inferno mechanic. - Inferno builds during combat and fades outside combat. - Inferno strengthens immolate pressure. - Inferno increases upkeep as it grows. - Flameblade handling is more reliable. - Skill focus moved toward burn. Sphinx - New high-tier form. - Guardian/control role. - Signature skill: shockwave. - New enigma mechanic. - Enigma builds in combat and from mystical damage. - Enigma improves shockwave, awareness, resistance, intimidation, combat, and armour. All relevant helpfiles have been updated