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  • Changes Board

    Re: Pub Kegs
    Note 139 of 248 · by Ghyath · 05-Jun-2026 3:23pm
    On Sun May 03 01:34:24 2026, Darkpoole wrote: > On Fri Apr 17 14:13:52 2026, Darkpoole wrote: > > Big portable pub heals (kegs) were reworked to be HoT-based instead of > > instant HP spikes. > > Each sip now consumes up to 1000 from the keg and applies healing > through > > the alcohol regen system. > > The drunker you are, the less effective each sip becomes (up to a heavy > > reduction), and rapid chain-chugging gets additional penalties/lockout. > > So: best value is from pacing drinks while relatively sober, not > > burst-chugging. > > > > > > ~DP > > > Reverted back to their original design :) > Well, "back to their original design", but only forgot adding the diminishing return for repeated use. Now it is in place. Meanwhile I introduced another, as Bulrok calls it, minor, but impactful change, of one chug per round. Lets see how this change impacts the common gameplay.