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  • Changes Board

    RE: NPC equipped gen_eq
    Note 132 of 248 · by Disdain · 31-May-2026 11:01pm
    I removed the cap on item rarities for ADD_EQ worn or wielded by NPCs. I added a new rarity chance pool so generic monsters have slightly lower chances at higher rarities than before, minion_typed monsters have slightly better chances, but still low. LOOT generated on kill has the best chance of higher rarities and I have slightly increased those chances with this change. Going forward, if you kill a monster that is more than 5 levels below you, any ADD_EQ it may have had will be destroyed. This is in line with the current system where you do not get gold or loot drops from monsters more than 5 levels below you. some things may need to be reloaded for these changes to take effect.