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- ...502/530 SP: 530/530 EXP: 556,602 DAM: 0 (gravemelding) (stealth)<br>HP: 530/530 SP: 530/530 EXP: 556,602 DAM: 0 (gravemelding) (stealth)<br>2 KB (197 words) - 20:24, 3 February 2020
- ...P: 280/280 SP: 323/360 EXP: 478,810 DAM: 0 (grazing) (enraptured)<br>HP: 280/280 SP: 336/360 EXP: 478,810 DAM: 0 (grazing) (enraptured)<br><br2 KB (268 words) - 14:58, 4 February 2020
- ...r>hp line will be GREEN. When you have 100 or less hp the color of<br>your hp line will be BOLD+RED<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_B538 bytes (110 words) - 18:11, 25 January 2020
- ...is<br>is likely to be spammy; it's mostly for clients that can recognize a hp <br>line and do something with it.<br><br><br><br>[[Category:Changes_Board]405 bytes (73 words) - 19:19, 25 January 2020
- *[[Process]] - Allows the Juggernaught to consume items to regenerate [[HP]] and [[SP]]. Requires Resource Processing upgrade. ...information on a target's condition, including their current and maximum [[HP]] and [[SP]]. Requires Visualization System 2 upgrade.11 KB (1,361 words) - 07:28, 10 April 2010
- ...in odd w/ 'hp'. Like maybe it's<br>not reapeating every heartbeat if you 'hp every' or something...<br>Just odd. :)<br><br> - Razan.<br><br><br><br>[[Ca435 bytes (81 words) - 02:45, 25 January 2020
- ...r>Title : hp change<br><br>Added a 'DAM' row to hp.<br><br>In hp report or hp, shows total damage since logon. In your every round<br>report, shows dama381 bytes (71 words) - 03:43, 25 January 2020
- ...in stomach hp. Which (for clarity) was often times <br>more than 60% bonus hp and would only take about 40% of the worms damage.<br> <br>Looking for hone1 KB (254 words) - 14:52, 28 July 2022
- ...br> when out of kushimitama (correctly)<br> *P.S* still working on the hp/kushimitama part so dont bug it<br><br>Oh yea if somethings bugs or any sug981 bytes (184 words) - 22:15, 20 January 2020
- ...simultaneously. The lower the enemy's sp get, the higher the ratio <br>of hp to sp damage done. Also total damage output was reduced. Enjoy.<br><br><b441 bytes (76 words) - 02:44, 25 January 2020
- ...when you eat a badberry that would otherwise<br>kill you, it sets you at 0 hp.<br><br>'emnoch<br><br><br><br>[[Category:Changes_Board]]315 bytes (53 words) - 03:33, 25 January 2020
- ...ir hp bar.<br><br>Victims of weakness will now show "weakened" in their<br>hp bar.<br><br>Let me know if anything out of the ordinary happens.<br><br>Enj1 KB (198 words) - 03:47, 25 January 2020
- ...undeads more than it does the living. Also there is a <br>cap on the % of hp the target has to have in order to finish<br>them off. However, this cap do600 bytes (113 words) - 18:18, 25 January 2020
- ...ling it will decrease by 1. Also <br>if you only need one kind of healing, hp or sp, you may get as much as <br>twice the announced heal-value in total.<1 KB (254 words) - 18:18, 25 January 2020
- ...>drop when you get hurt, and you will be able to heal back up the<br>extra hp's<br><br>In return there is a limited duration on Aid.<br><br>Enjoy!<br><br421 bytes (80 words) - 18:47, 25 January 2020
- ...can store up to 10000 HP and drinking from a keg will only use up <br>the HP restored (maximum of 10 * your level per drink). There is a <br>diminishin1 KB (199 words) - 08:45, 29 June 2022
- ...to the damage <br>dealer. <br><br>Psychic damage will now deal 10% of the HP damage done to SP. This will <br>_not_ be granted back to the damage dealer495 bytes (82 words) - 15:05, 5 July 2022
- ...hp command to show hp and sp as percentage instead.<br>like this:<br><br>> HP: 13% SP: 15% EXP: 10,681,208 DAM: 0<br> ```<br><br>[[Category:Changes390 bytes (60 words) - 09:40, 16 July 2022
- ...increased hit points;<br>a creature with 10,000 hp will no longer heal 50 hp per round outside of<br>combat.<br><br><br><br>[[Category:Changes_Board]]391 bytes (64 words) - 03:14, 25 January 2020
- ...r>Title : Demons<br><br>Should now be able to see the hp of a monster via 'hp on'<br><br><br><br>[[Category:Changes_Board]]190 bytes (34 words) - 03:16, 25 January 2020
- ...ve decided to randomly increase money on some npcs and randomly reduce <br>hp's on others. All in all, I'm making some random changes to some less <br>t445 bytes (78 words) - 03:25, 25 January 2020
- ...stat; nothing else will work. And now<br>for hp/sp, you must use exactly 'hp' and 'sp'. Anything<br>starting with 'hit' or 'spe' will no longer work.<br615 bytes (110 words) - 03:40, 25 January 2020
- ...t should be used as a last ditch effort when <br>they're at less than half hp.<br><br><br><br>[[Category:Changes_Board]]316 bytes (53 words) - 03:46, 25 January 2020
- ...how ghosts.<br><br>Mindfog now has an hp trailer<br><br>Mislead now has an hp trailer<br><br>The wieke soldiers in gladstadt will no longer spam you with1 KB (254 words) - 03:53, 25 January 2020
- ...ould now be confused simular to the hp line.<br>score also showed the real hp as well as "check" when used<br>on yourself. let me know if there still exi415 bytes (74 words) - 18:44, 25 January 2020
- ...So<br>instead of 60 rounds of 1 hp hits, you might have 10 rounds<br>of 6 hp hits. In addition, the overall damage it does has<br>been increased a littl413 bytes (71 words) - 18:46, 25 January 2020
- ...r>Aramitamas are now able to purchase extra hp at hero levels.<br>20 extra hp per hero level. Enjoy<br><br>Demonic<br><br><br><br>[[Category:Changes_Boa253 bytes (41 words) - 18:52, 25 January 2020
- ...the different syntax, the prompt will always reflect<br>current hp/sp, not hp/sp as of your last heartbeat.<br><br><br><br>[[Category:Changes_Board]]339 bytes (56 words) - 19:08, 25 January 2020
- ...r>an amount of hp that scales with the regeneration skill properly,<br>the hp:sp ratio is fixed so the difference is quicker regeneration<br>at higher le379 bytes (61 words) - 19:15, 25 January 2020
- ...itle : Wisp HP/Taken filter<br><br><br>I'm backing out the changes to Wisp HP and <br>damage taken filter. There are some playability <br>issues which w353 bytes (63 words) - 19:28, 25 January 2020
- ...Also it is displayed in score.<br><br>If you don't wish to see it on your hp line you can use <br>'set no_offer_info 1' and it not be displayed.<br><br>407 bytes (76 words) - 19:37, 25 January 2020
- ...has been cut, the mud cant be balanced around people<br>having +30% extra hp nor can pk<br><br><br><br>[[Category:Changes_Board]]237 bytes (39 words) - 19:50, 25 January 2020
- ...r and the player has a hp on<br>then the follower will now also report its hp bar at the start of<br>every round.<br><br><br><br>[[Category:Changes_Board294 bytes (53 words) - 19:11, 3 February 2020
- ...and the player has a hp on<br>> then the follower will now also report its hp bar at the start of<br>> every round.<br>> <br>I got several reports how sp489 bytes (85 words) - 19:12, 3 February 2020
- ...w active, 'setenv hide_projectile_count 1' to hide the count <br>from your hp line.<br><br><br><br>[[Category:Changes_Board]]459 bytes (78 words) - 19:13, 3 February 2020
- ...bat_hp 1 and color combat_hp <COLOR STUFF> to adjust <br>the color of your HP bar while you are in combat. If you are using sp_low <br>and/or hp_low thos437 bytes (72 words) - 23:18, 23 March 2022
- ...Ursa are below 40% HP they will get a bonus to combat. The lower <br>their HP, the higher the bonus. This will give those daring enough to <br>manage the1 KB (211 words) - 20:24, 10 June 2022
- ...he first <br>pouch. Also the double (stealth) and the hard return on each HP line has <br>been removed.<br>* Throwing gas bomb multiple times in same ro950 bytes (167 words) - 04:03, 23 June 2022
- ...from dark strike.<br>* Moderately decreased the amount of passive per-tick hp-sp regen from <br>divinity aura.<br>* Eliminated holy power gains from weap809 bytes (121 words) - 02:07, 11 January 2023
- ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.1 KB (242 words) - 00:49, 2 April 2023
- ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.1 KB (242 words) - 00:51, 2 April 2023
- ...obs.<br> <br>Remember the pattern is: swallow -> ile -> wait until stomach hp hits 0 <br>and you spit-up -> tenderize -> goto step 1<br> <br>I may contin986 bytes (167 words) - 23:41, 12 April 2024
- healing of HP and SP while metabolizing corpses, and there is a small2 KB (284 words) - 07:11, 9 February 2010
- ...ar and warhp<br><br>YOu can now use the setenv 'warhp' to set your default HP level<br>for twars. Be warned this acts a TINY bit differently from<br>war707 bytes (133 words) - 22:14, 20 January 2020
- ...on hitpoint damage, an increase on the artificial<br>limit mindrip does on hp has accordingly been scaled also :)<br><br>Good Fight... Good Night!<br><br294 bytes (48 words) - 22:17, 20 January 2020
- ...by : Dmx<br>Title : beholders<br><br>Should get 2x sp from consume and 1/2 hp from it :)<br><br>Enjoyyyyyyy boyyyyeeeeeeee<br><br><br><br>[[Category:Chan219 bytes (34 words) - 22:18, 20 January 2020
- ...2 07:03:05 2005<br>Posted by : Demonic<br>Title : Wisps<br><br>Reduced the hp damage done by mindrip on npcs.<br><br>-Demonic<br><br><br><br>[[Category:C196 bytes (32 words) - 22:19, 20 January 2020
- ...r>I also added some asthetic changes here and there like updates on<br>the HP bar for lick wounds and the like.<br><br>FYI, I'll be renaming werewolves i784 bytes (142 words) - 22:24, 20 January 2020
- ...oid (vampire) form.<br><br>I've also added a nice "(dread)" message to the HP line of<br>people that are dreaded, just to let them know what they're<br>u851 bytes (152 words) - 22:24, 20 January 2020
- ...new setenv setting: no_dam<br>set it to turn of the DAM at the end of the hp bar, if you are so inclined<br><br><br><br>[[Category:Changes_Board]]251 bytes (49 words) - 03:16, 25 January 2020
- ...g now has the command 'estat' associated with it. It will<br>tell you the hp of the quintessential vegetation.<br><br>'emnoch - still cooler than 'lexi<294 bytes (48 words) - 03:16, 25 January 2020
- ...things your <br>level again.<br><br>a few recent mods:<br>- the amount of hp a charmie is willing to lose before he becomes <br>uncharmed just got incre553 bytes (99 words) - 03:18, 25 January 2020
- ...now depends on difficulty of possession.<br>NPC stats are not boosted.<br>HP probably works again.<br><br><br><br>[[Category:Changes_Board]]262 bytes (41 words) - 03:18, 25 January 2020
- ...ore noticable at <br>higher levels, since the formula is now based on % of hp.<br><br>'lei<br><br><br><br><br>[[Category:Changes_Board]]771 bytes (139 words) - 03:22, 25 January 2020
- ...<br>Title : Hunters<br><br>Silentwalk should now show up as silent in your hp bar. Enjoy.<br>~angel<br><br><br><br>[[Category:Changes_Board]]211 bytes (34 words) - 03:26, 25 January 2020
- ...d, but, you also, have no <br>been updated and should see a change in your hp bar when using silent <br>walk. Enjoy.<br>~angel<br><br><br><br>[[Category316 bytes (54 words) - 03:26, 25 January 2020
- ...by : Angelfire<br>Title : demons<br><br>"Stealth" will now show up in your HP Bar when you are immaterial. Let me <br>know if anything pops up.<br>~ange251 bytes (43 words) - 03:27, 25 January 2020
- ...by : Angelfire<br>Title : Black Dragons<br><br>Regen now shows up in your HP Bar when you are regenerating, Let me know if <br>anything pops up that sho266 bytes (45 words) - 03:27, 25 January 2020
- ...2 07:50:49 1999<br>Posted by : Sauron<br>Title : shadows<br><br>now lose 1 hp/round, and will eventually die even if not attacked.<br><br><br><br>[[Categ201 bytes (32 words) - 03:30, 25 January 2020
- ...r>Title : bleed changes<br><br>bleed healing is now evenly divided between hp and sp. Total amount is still<br>roughly the same.<br><br><br><br>[[Catego239 bytes (39 words) - 03:33, 25 January 2020
- ...Posted by : Sauron<br>Title : vampire regeneration<br><br>is now a fixed 1 hp/sp; higher skill merely increases the rate.<br><br><br><br>[[Category:Chang211 bytes (33 words) - 03:35, 25 January 2020
- ...nfusion<br><br>Confusion will no longer prevent movement with its<br>false hp/sp indicator.<br>Fingolfin<br><br><br><br>[[Category:Changes_Board]]229 bytes (35 words) - 03:35, 25 January 2020
- ...mand:<br><br>say zombie, status<br><br> This has the zombie report his hp/sp/exp and how long till<br>they will decay. The help file for reanimate h400 bytes (73 words) - 03:37, 25 January 2020
- ...: Stokar<br>Title : stealth<br><br>There is now a (stealth) notice on your hp bar<br>while stealthed.<br><br>Stokar<br><br><br><br>[[Category:Changes_Boa215 bytes (36 words) - 03:38, 25 January 2020
- ...r>do hide now stop hiding instead of re-hide<br>"hiding" will show at your hp line<br><br><br><br>[[Category:Changes_Board]]217 bytes (37 words) - 03:39, 25 January 2020
- ...Magius<br>Title : stalk<br><br>The skill stalk will now add a line to your hp bar that<br>will show who you are stalking when you are stalking.<br>i.e. <269 bytes (49 words) - 03:47, 25 January 2020
- ...>Title : mummies<br><br>Mummies will now have the sandlevel shown on their hp-bar<br>as default.<br>You can also toggle this by using 'setenv nosands 1'<301 bytes (53 words) - 03:47, 25 January 2020
- ...ng:<br><br>Victims of weakness will now be able to see (Weakened) in their HP bar.<br><br>Banshees may now start floating indoors instead of having to go545 bytes (97 words) - 03:48, 25 January 2020
- ...piders do less damage<br>now if you're not watching the DAM: column in the hp bar, but<br>rather just looking at the messages. Rest assured, the actual<b690 bytes (126 words) - 03:51, 25 January 2020
- ...<br>that they are now max level of 19, have lower AC, and a little<br>more hp. Sorry guys.<br><br>~angel<br><br><br><br>[[Category:Changes_Board]]335 bytes (58 words) - 03:51, 25 January 2020
- ...2002<br>Posted by : Dmx<br>Title : seas<br><br>Seas level now shows on the hp bar like mummies sands<br><br><br><br>[[Category:Changes_Board]]182 bytes (31 words) - 03:53, 25 January 2020
- ...- Active quickhealing<br> - The first round of healing will always heal 1 hp/sp.<br> - The amount of healing in subsequent healing rounds<br> will i3 KB (618 words) - 03:59, 25 January 2020
- ...<br>That being said, however, loading your guild guard with a<br>number of hp heals and a few orbs will work wonders towards<br>ensuring your guild safet1 KB (199 words) - 17:44, 25 January 2020
- ...s to allow shops to stock the smaller <br>heals.<br><br>UPDATED:<br><br>If HP+SP <= 60 the heal only counts 1/2 towards your warehouse.<br><br>--<br>Nero587 bytes (102 words) - 18:09, 25 January 2020
- ...ind of bug from<br>certain classes to demons, which caused<br>a -9 maximum hp. This should now be fixed, but<br>if anyone else sees it happen with<br>any479 bytes (85 words) - 18:11, 25 January 2020
- ...giness ends.<br><br>You automatically start to wake up when you reach full hp/sp.<br><br><br><br>[[Category:Changes_Board]]306 bytes (51 words) - 18:11, 25 January 2020
- ...Magius<br>Title : quickheal<br><br>There is now a <groggy> status shown on hp bar to let you know when you are <br>(and aren't) feeling groggy after qhea324 bytes (57 words) - 18:15, 25 January 2020
- ...: zombie<br><br>When zombies are missing limbs, it will now show on their hp bar the number <br>( so you don't have to chck score specifically to know)312 bytes (55 words) - 18:16, 25 January 2020
- ...Title : npcs<br><br>There was a small change in subclassed npcs. If their hp levels and sp <br>levels seem too high or low compared to previous encounte328 bytes (59 words) - 18:17, 25 January 2020
- ...br>some mudheals might heal a bit less now. some mud heals might only heal hp<br><br><br><br>[[Category:Changes_Board]]210 bytes (36 words) - 18:18, 25 January 2020
- ...g.<br><br>Gain an area effect Happy Mist spell with a long duration. Minor hp/sp <br>healing, slight chance to prevent combat, chance to temporary make p1 KB (186 words) - 18:18, 25 January 2020
- ...actually be useful<br>on occasion A heal +50 ought to heal around 120-130 hp now.<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_Board]]288 bytes (50 words) - 18:20, 25 January 2020
- ...ast <br>it unless they are in combat with atleast one PC. The previous 50% HP <br>requirement still stands. Also, some issues with war has been adressed,436 bytes (75 words) - 18:21, 25 January 2020
- ...lly, it'll somewhat make up for the loss of the NPC <br>steed's damage and hp). It's alo an attempt to make centaur <br>knights/warlords/dks slightly bet952 bytes (174 words) - 18:21, 25 January 2020
- ...r as physical damage in terms of damage done during<br>war and reported in hp bar as well as<br>in damage reports from weapons/spells/etc.<br><br><br><br340 bytes (61 words) - 18:23, 25 January 2020
- ...t of high level movement reduced<br>Automated Repair: is now passive-only, HP-only, but a bit faster<br>Armor Coatings: gives a toughness bonus, as well1,018 bytes (166 words) - 18:24, 25 January 2020
- ...h the percentage will not be the default value <br>on wimpy when you raise hp.<br><br>Example wimpy 50%<br><br>-Magius<br><br><br><br>[[Category:Changes_280 bytes (48 words) - 18:25, 25 January 2020
- ...>Title : drown change<br><br>now has a stacking limit; no doing a thousand hp a round. Unlikely to <br>matter<br>on most npcs.<br><br><br><br>[[Category238 bytes (41 words) - 18:43, 25 January 2020
- ...ted by : Flaggor<br>Title : Beholders<br><br>Beholders once again get less hp and more sp for eating<br>a corpse. This was removed about 8 months ago eit413 bytes (75 words) - 18:44, 25 January 2020
- ...6<br>Posted by : Elessar<br>Title : Black Jar...<br><br>...now caps at 10K hp or sp and requires an action to unfill. Enjoy.<br><br><br><br>[[Category:C210 bytes (35 words) - 18:46, 25 January 2020
- ...13:49:52 2007<br>Posted by : Elessar<br>Title : Aramitama<br><br>Aramitama HP cap has been increased. Enjoy.<br><br><br><br>[[Category:Changes_Board]]182 bytes (27 words) - 18:47, 25 January 2020
- ...e per round a few days ago, I also reduced<br>dodge and block chances, and hp heal tick of aura. Turned aura<br>into an ability.<br><br><br><br>[[Catego285 bytes (49 words) - 18:53, 25 January 2020
- ...sub-par lately<br> they won't become too wounded in wars until both both hp and sp is <br> low enough (trickster is the only class that perform well b1 KB (208 words) - 18:55, 25 January 2020
- ...ed.<br><br>The ammount you are allowed to heal is<br>now based on your max hp rather than<br>being a fixed ammount.<br><br>The power in the skill itself384 bytes (73 words) - 18:55, 25 January 2020
- ...ur ring if you die wearing it.<br><br>During the process, I have increased HP percent bonus back to 10.<br><br>Enjoy.<br><br><br><br>[[Category:Changes_B427 bytes (76 words) - 18:56, 25 January 2020
- ...me default aliases, colors, and<br>settings (no PK, no profanity, hunting, hp on, check on, etc).<br><br>If you already have those colors or aliases on y689 bytes (124 words) - 18:57, 25 January 2020
- ...n on recasting timeslip<br>after you return has been increased.<br><br>The hp-damage entropy deals has<br>been boosted.<br><br><br><br>[[Category:Changes270 bytes (42 words) - 18:58, 25 January 2020
- ...9<br>Posted by : Wildcat<br>Title : prompt<br><br>spmax/hpmax now force sp/hp to be on as well and therefore work<br><br><br><br>[[Category:Changes_Board198 bytes (34 words) - 19:04, 25 January 2020
- ..., the damage will be severely <br>reduced.<br><br>Chiankyo: Now heals more hp and a lot less sp.<br><br><br>/Roz<br><br><br><br>[[Category:Changes_Board]947 bytes (165 words) - 19:08, 25 January 2020
- ..., <br>ghouls will no longer try to cast ghoul touch every round once their hp <br>goes below 30% for example.<br><br>If any bugs pop up or if I missed an502 bytes (94 words) - 19:09, 25 January 2020
- ...ixed a bug in Blood Bubbles that<br>was causing all bubbles to heal only 1 hp.<br><br>m.<br><br><br><br>[[Category:Changes_Board]]240 bytes (42 words) - 19:20, 25 January 2020
- ...s things into it.<br><br>Necromancers in lich now only get 4/5ths of their hp/sp pool.<br><br><br><br>[[Category:Changes_Board]]325 bytes (58 words) - 19:20, 25 January 2020
- ...ings into it.<br>> <br>> Necromancers in lich now only get 4/5ths of their hp/sp pool.<br>> <br>WOAH. Massively broke a few things doing this, I don't m517 bytes (88 words) - 19:20, 25 January 2020
- ...<br>Title : Wisps<br><br>I've removed both the damage filter and the silly hp/sp<br>adjustment from wisps.<br><br>See me for fix-up of your wisp.<br><br>256 bytes (44 words) - 19:26, 25 January 2020
- ...Posted : Sun Aug 22 01:41:25 2010<br>Posted by : Morganti<br>Title : Wisp HP/Taken Filter<br><br>Backing out the backing out...<br><br>M.<br><br><br><br190 bytes (31 words) - 19:28, 25 January 2020
- ...ally...<br><br>Rounded out changes to lich with some increased AC. As the hp/sp<br>are exactly the same for liches, the biggest difference at hero<br>is3 KB (503 words) - 19:29, 25 January 2020
- ...r>Title : skills with cooldowns<br><br>will now show your cooldown in your hp line.<br><br><br><br>[[Category:Changes_Board]]193 bytes (31 words) - 19:30, 25 January 2020
- ...by : Sauron<br>Title : timetwister<br><br>will never cost more sp than the hp it heals, except on a failure.<br><br><br><br>[[Category:Changes_Board]]205 bytes (34 words) - 19:31, 25 January 2020
- ...>difference you should notice is that the cooldown is displayed<br>on your hp bar. But as usual if something seems awry bug it.<br><br>Mercury.<br><br><b347 bytes (60 words) - 19:33, 25 January 2020
- ...a few changes will notice are:<br><br>- It will now show up on the victims hp line<br>- the victim will be informed when it ends<br>- the caster will see507 bytes (97 words) - 19:33, 25 January 2020
- ...rcury<br>Title : natives<br><br>All natives will now be notified via their hp bar if they are carrying<br>magical items.<br><br>Mercury.<br><br><br><br>[240 bytes (40 words) - 19:34, 25 January 2020
- ...es a standard cooldown. The upside is that it will now <br>display on your hp bar, the downside is you can't quit out to reset <br>the cooldown.<br><br>M310 bytes (54 words) - 19:34, 25 January 2020
- ...sion damage. They do good enough damage and<br>certainly have good enough hp nowadays that they really shouldn't<br>get a free blast on death.<br><br><b304 bytes (48 words) - 19:36, 25 January 2020
- ...ed by : Mercury<br>Title : firedrake<br><br>A message will show up on your hp line when you are in a charred room.<br><br>Mercury.<br><br><br><br>[[Categ224 bytes (39 words) - 19:39, 25 January 2020
- ...actually gain teeth while banding.<br><br> You will get a message on your hp line when banding.<br><br> The formula for bonus teeth has changed.<br><br>339 bytes (58 words) - 19:43, 25 January 2020
- ...d by : Mercury<br>Title : kiai<br><br>The duration will now appear in your hp line. As usual don't hesitate<br>to submit any bugs or ideas!<br><br>Mercur250 bytes (43 words) - 19:44, 25 January 2020
- ...07 18:54:25 2012, Mercury wrote:<br>> The duration will now appear in your hp line. As usual don't hesitate<br>> to submit any bugs or ideas!<br>> <br>>499 bytes (88 words) - 19:44, 25 January 2020
- ...hem will be <br>attributed to the werewolf, meaning it will appear on your hp line.<br><br>Mercury.<br><br><br><br>[[Category:Changes_Board]]363 bytes (63 words) - 19:44, 25 January 2020
- ...m will be <br>> attributed to the werewolf, meaning it will appear on your hp line.<br>> <br>> Mercury.<br>> <br>Ditto for Warlords.<br><br><br><br>[[Cat453 bytes (75 words) - 19:44, 25 January 2020
- ...e <br>them from *1* death to their assailant, restoring them to a moderate hp/sp <br>(more or less how a resurrect amulet behaves in war, with the except6 KB (1,146 words) - 19:46, 25 January 2020
- ...added support for item effects such as haste to display<br>properly on the hp bar, as if cast by a player.<br>The item I know of and have fixed (thanks t352 bytes (64 words) - 19:47, 25 January 2020
- ...seldog<br>Title : Aramitamas<br><br>There were some issues with aramitamas hp/sp pool in manifested<br>form. This has been fixed, so enjoy playing aramit269 bytes (42 words) - 19:48, 25 January 2020
- ...by : Sauron<br>Title : timetwister<br><br>can no longer restore a target's HP to his lowest _SP_ value.<br><br>Same for healing.<br><br><br><br>[[Categor225 bytes (37 words) - 19:49, 25 January 2020
- ...ury<br>Title : Kenzoku<br><br>The damage it does will now be shown on your HP bar and replay done.<br><br>Mercury.<br><br><br><br>[[Category:Changes_Boar220 bytes (38 words) - 19:52, 25 January 2020
- ...:56 2013, Mercury wrote:<br>> The damage it does will now be shown on your HP bar and replay done.<br>> <br>> Mercury.<br>> <br>As a followup to this cha762 bytes (140 words) - 19:52, 25 January 2020
- ...know.<br> <br>Beastmasters can now dismiss their pets regardless of their hp/sp status, <br>but only on the MUD. During wars they must wait until they a941 bytes (172 words) - 19:55, 25 January 2020
- ...blessing, because it isn't one. It also now shows the duration <br>on your hp bar. If you notice anything weird let me know.<br><br><br><br>[[Category:Ch350 bytes (63 words) - 19:55, 25 January 2020
- ...: Buff durations<br><br>Blessing and barrier now show buff duration on the hp bar.<br> <br>If anything bugs out let me know. ALSO - If anybody has any bu404 bytes (77 words) - 19:56, 25 January 2020
- ...osted by : Darkpoole<br>Title : Assassin Blitz<br><br>Now Shows up on your HP bar and in your 'score' - also shows the duration <br>and how long is left.265 bytes (48 words) - 19:56, 25 January 2020
- ...orpse level and <br>skinning ability this could change to allow for higher HP percentages to <br>be subdued)<br><Random Native> uses their recently skinn2 KB (338 words) - 19:56, 25 January 2020
- ...ly refresh penumbra by just recasting it and now a timer <br>show's on the hp bar to show how much time is left.<br>You break it, you bought it (read tel312 bytes (56 words) - 19:57, 25 January 2020
- ...ve been updated and standardized. You now see a timer for them on your <br>hp bar. If anything is broken/doesn't work/bugs out/isn't acting the way <br>i324 bytes (59 words) - 19:57, 25 January 2020
- ...n updated and standardized. You now see a timer for them on <br>your <br>> hp bar. If anything is broken/doesn't work/bugs out/isn't acting the way <br><510 bytes (93 words) - 19:57, 25 January 2020
- ...event skills that trigger a cooldown from showing the cooldown <br>on your hp bar.<br><br><br><br>[[Category:Changes_Board]]261 bytes (44 words) - 19:57, 25 January 2020
- ...ix<br>Title : Setenv<br><br>Do you hate seeing the EXP information on your hp bar? Well then good news! <br>You can now disable it from showing by using406 bytes (76 words) - 19:59, 25 January 2020
- ...et> outside of combat <br>to get a general idea of how well they are doing HP-wise. If you are <br>blind, you are now no longer able to normally check th511 bytes (93 words) - 19:59, 25 January 2020
- ...y knew how to interpret anyways in the <br>interest of saving space on the HP line (which has been a common <br>complaint.)<br><br><br><br>[[Category:Cha364 bytes (63 words) - 20:00, 25 January 2020
- ...ompanion (Beastmaster)<br><br>Companions damage should now show up on your HP bar, if you can think of <br>any other followers that don't, please let me282 bytes (46 words) - 20:20, 3 February 2020
- ...>Title : Aramitama<br><br>Nothing exciting, but haunt now shows up in your HP bar if you're the owner <br>of said haunt.<br><br><br><br>[[Category:Change234 bytes (39 words) - 20:22, 3 February 2020
- ...by : Darkpoole<br>Title : Ninja<br><br>Ninja shurikens now show up on your HP bar, they're on by default but you <br>can turn it off by setenv hide_proje293 bytes (51 words) - 20:22, 3 February 2020
- ...8 02:57:33 2019, Darkpoole wrote:<br>> Ninja shurikens now show up on your HP bar, they're on by default but <br>you <br>> ca turn it off by setenv hide_395 bytes (66 words) - 20:22, 3 February 2020
- ...02:57:33 2019, Darkpoole wrote:<br>> > Ninja shurikens now show up on your HP bar, they're on by default but <br>> you <br>> > can turn it off by setenv487 bytes (77 words) - 19:13, 3 February 2020
- ...>* You gain a scaling amount of sp regen.<br>* You gain a small scaling to hp regen as well.<br>* You have a huge penalty to awareness, combat and resist1 KB (188 words) - 19:15, 3 February 2020
- ...NPCs<br><br>Plain undead NPCs (read unsubbed undead) were spawning with 0 HP and 0 SP. Sometimes even with negative values... Since this affects hundred453 bytes (73 words) - 23:05, 8 November 2020
- ...NPCs<br><br>Plain undead NPCs (read unsubbed undead) were spawning with 0 HP and 0 SP. Sometimes even with negative values... Since this affects hundred455 bytes (73 words) - 07:48, 14 November 2020
- ...NPCs<br><br>Plain undead NPCs (read unsubbed undead) were spawning with 0 HP and 0 SP. Sometimes even with negative values... Since this affects hundred455 bytes (73 words) - 07:57, 14 November 2020
- ...shouldn't matter unless<br>someone does an area attack to target this new hp weakness.<br><br><br><br>[[Category:Changes_Board]]569 bytes (103 words) - 20:11, 9 February 2021
- ...r than condoning violence players will now receive a hug when they reach 0 hp.<br><br>* A betting arena has been added where players can bet on which wiz2 KB (434 words) - 15:39, 1 April 2021
- ...<br>----------------------------------------<br>Should now show up in your HP bar as (powerword: <cooldown>) - No more <br>guessing!<br>Huzzah.<br>DP<br>297 bytes (42 words) - 08:38, 12 July 2021
- ...ment you spit out the <br>last items your stomach has what is basically an hp pool. This pool varies <br>and is set the second you swallow something. Onc3 KB (463 words) - 22:37, 20 September 2021
- ...ment you spit out the <br>last items your stomach has what is basically an hp pool. This pool varies <br>nd is set the second you swallow something. Once2 KB (432 words) - 23:21, 20 September 2021
- ...additional reduction to the swallow calculation.<br> <br>3. The amount of HP a stomach has while continuously swallowing was <br>INCREASED..<br> <br>4.1 KB (188 words) - 02:04, 22 September 2021
- ...additional reduction to the swallow calculation.<br> <br>3. The amount of HP a stomach has while continuously swallowing was <br>INCREASED..<br> <br>4.1 KB (216 words) - 02:05, 22 September 2021
- ...not true. The only thing the guts skill did is aborb a <br>higher ratio of hp to damage to sp. Which is why if youve ever had guts on <br>youd realize th1 KB (185 words) - 17:46, 24 October 2021
- ...ks ago but meditation now updates you <br>as it rises and falls outside of HP report. Which takes the guess work of <br>when youre ready to murder. This3 KB (588 words) - 02:59, 3 November 2021
- ...but meditation now updates <br>you <br>> as it rises and falls outside of HP report. Which takes the guess work <br>of <br>> when youre ready to murder.4 KB (663 words) - 03:43, 3 November 2021
- ...for everyone having rest. Rest is currently scaled to heal about <br>1,100 HP/SP (infinitely ramping) in ~30 rounds which is approximately a <br>minute.864 bytes (141 words) - 15:12, 24 December 2021
- ...eryone having rest. Rest is currently scaled to heal about <br><br>> 1,100 HP/SP (infinitely ramping) in ~30 rounds which is approximately a <br>> minute1,023 bytes (164 words) - 13:42, 25 December 2021
- ...aving rest. Rest is currently scaled to heal <br>about <br>> <br>> > 1,100 HP/SP (infinitely ramping) in ~30 rounds which is approximately<br>a <br>> > m1 KB (200 words) - 15:13, 26 December 2021
- ...<br>Licking the wounds of your pack mates will cause them to rapidly regen-hp <br>and sp outside of combat (when not in war).<br> <br>This should help mi421 bytes (62 words) - 20:28, 9 January 2022
- ...you can set any number between 1 and 99, which indicates the<br>percentage HP or SP remaining below which autohealing will<br>occur. The particular vari651 bytes (103 words) - 11:50, 30 March 2022
- ...below their "cap" for that <br>organs boost. This will be denoted in their hp-bar as (Crave:) followed by <br>the first letter of whatever organs they ar944 bytes (158 words) - 04:08, 7 June 2022
- ...the first time after this post has been <br>made, your skills, stats, and hp/sp will be reset to the new baseline <br>default. You will get all of your760 bytes (124 words) - 19:54, 11 July 2022
- ...ach has a number of hit-points equal to 33% of your maximum <br>health + 5 hp per hero level.<br> <br>* This number of hit-points may change as people te2 KB (329 words) - 21:58, 11 August 2022
- ...be fair though they used to not even turn guts on until they were <br>low-HP and so when I automated it to come on that it was probably <br>surprising.2 KB (273 words) - 06:03, 1 October 2022
- ...stomach. Remember you only spit <br>things out when you lose your stomach hp and so its theoretically less of <br>a fight now to keep the level up.<br>602 bytes (98 words) - 20:58, 29 October 2022
- ...stomach. Remember you only spit <br>things out when you lose your stomach hp and so its theoretically less of <br>a fight now to keep the level up so th783 bytes (132 words) - 21:00, 29 October 2022
- ...ng:<br>Meld now provides a better stealth bonus.<br>Scaly command creature HP massively increased.<br><br>Remorhaz:<br>Toughness bonus cap from snows inc2 KB (289 words) - 19:05, 23 February 2023
- ...i, others) then <br>you will lose your rest penalties once you are at full hp/sp (where others <br>would typically stop quickhealing).<br> <br> <br> ```<470 bytes (70 words) - 16:15, 10 June 2023
- ...en fired from<br> the blowgun, the dart indicator in the Herbalist's<br> HP line has been simplified to only show the count<br> of darts.<br> <br>- T4 KB (624 words) - 12:29, 3 November 2023
- ...d in times of peace, the Ents of Tsunami will regain a small <br>amount of hp regularly.<br> <br>An environment that has been "tapped" will be less nurtu468 bytes (71 words) - 00:28, 15 November 2023