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help > skills > charge --------------------------------------------------------------------- Skill : Charge Classes : Knight, Changeling (boar form) Cost : 20 sp to attack : 1 sp per room moved (10 maximum) Skill Type : Active Casting Time : Instant Difficulty : Level 1 Stats Base : Str and Con Syntax : do charge <direction> at <target> Example : do charge north at joe do charge at joe do charge north The basic idea of charge is to quickly move towards a target, and attack it. If no target is given, you will not attack. Conversely, if there is a target corresponding to the name closer than maximum chargeable distance, you will stop and attack when you reach that target. It takes 7 rooms to hit full speed, and you can only charge a maximum of 10 rooms at a time. A three room charge is suitable to make impact without penalty. Additional rooms will provide only a small bonus. Generally speaking, it is not a good idea to charge at foes already in the room with you. Performing a charge attack requires specialized weaponry. You must either have the natural weapons for charging or be wielding a polearm or spear. The type of damage done by charge is dependant on what weapon you use. If your target is aggressive towards you, the charge will only work correctly if you manage to intimidate him with your charge. If you do not, you will simply enter combat with him again, without actually charging him. A Knight who charges into combat wearing a shield gains enhanced defense for a few seconds. After a successful charge, your victim will be momentarily unable to move, and his ability to fight will be reduced temporarily. After an unsuccessful charge, your victim will be free to move but you will not be able to. --------------------------------------------------------------------- See also: help skill polearm, help skill ride, help skill steed |