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Tsunami History 
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MUD Name: Tsunami I
Time: 1990ish
Administration: ??
Other important wizards/players: ??
History: Tsunami I founded. Predates any known
         Player or Wizard currently involved in 
         the project.
Time: Early 1991
History: Extensive Rewrite of Mudlib
Administration: Atusko, Strahan, Mirabolus
Other important wizards/players: ??
Important Cheeses: The Original Monster Guild
Details: A complex skills system was implemented. 
         Much of the early world written by Atsuko; 
         skill handler written primarily by Mirabolus. 
         spring 1991. Original monster guild (of 
         which no code remains, though some names and 
         concepts do) written by Basher.

MUD Name: Tsunami II
Time: Spring/Summer, 1991
History: Due to a dissagreement among the wizards 
         on the MUD, Tsunami at it's original site 
         was shut down, to re-open somewhat later as 
         Valkyrie Prime, while tsunami reappeared as 
         Tsunami II
Administration: Tsunami II: Strahan, Atsuko 
                 Valkyrie Prime: Mirabolus, Basher
Other Important Wizards: Whiplash, Dainia, Krago, 
                 Keela, Tandem, Blackhawke 
Feared Players: Valkyrie Prime- Moonglum, Darmo 
                Tsunami II- Beelzebub, Skyblade, 
                 Paldin, Blackthorn, Darkhosis 
Other People: Demian, Deth (Now Sauron), Aristotle,
              Zenith, Corpse, Muffin, Rogath Samuel, 
              Shadowdragon
Important Cheeses: Valkyre Prime: Anarchists's guild 
                   (in which you could PK people while 
                   dead) 'do blast' -- allowed casting 
                   as fast as you could type the 
                   machinegun (repeats 1 command 
                   10 times) -- see 'do blast' 
                   Tsunami II: Reset scrolls (force a 
                   room to reset), The White and Black 
                   lords (see reset scrolls), 'do blast' 
                   -- see above, sword of demons, gate 
                   to filenames (gate into a wiztoy, 
                   anyone?)
Time: December, 1991
Details: Disagreement between Strahan and Mirabolus
         wound up with Strahan setting up some hacking 
         programs and taking over VP; complaints to 
         the university wound up with all muds being 
         banned (there were 3 or 4 at the site).

MUD Name: Tsunami III
Time: Early 1992
History: Opened at a site where remote access was not 
         allowed.
Administration: Aristotle, Armitage, Redsteel, Tarel
Other Important Wizards: Wolfpack, Dealer, Marriard, 
                         Ivory, Magius, Grimsteel
Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
Other People: Furgh, Mordred
Important Cheeses: Power of spells increased as the 
                   modifier decreased below the spell 
                   cost. wimpydir set to cast a spell, 
                   such as heal -15
Details: Introduction of Monk Class, and the Mainland. 
         Wars reimplemented through a daemon that could 
         be voted upon every 4 hours instead of once a 
         week as on Tsunami II, Level determined by total 
         experience not total stats, Lockers added 
Time: August 1992
History: IP routing program installed on machine outside 
         of firewall results in sudden influx new players.
Administration: Same as before plus Deth
Other Important Wizards: Darkangel, Homey, Wildcat, 
                         Xystron
Feared Players: Demian, Einstein, Ramirez, Boltthrower, 
                Sepultura
Other People: Skye, Snotvark, Miyu, Strider, Tajen, 
              Conan (YALP!!)
Important Cheeses: Combat boots/Blast gloves=unlimited 
                   skills anyone? Homey's Area (Free 
                   stealth boots jambiya like item 
                   etc...) debit card bug would add your 
                   bank balance to you if the transaction 
                   fails, Troll Regenerate combined with 
                   quickheal made it nearly impossible to 
                   die, Manacles (carry players around).
Details: Monster class added, Bards coded but never 
         implemented except as a test character. Feint and 
         Forge finally distinguish Warriors from all other 
         classes. Strike added after 40 minute fight between 
         two high level monks unable to damage eachother due 
         to toughness skill, Players may own their own shops, 
         Arena coded.
Time: October 26, 1992
History: Administration at site learn of IP routing program and 
         turn off the MUD the same day.

MUD Name: Tsunami IV
Time: December 20, 1992
History: Site donated by Seszesk player on Tsunami III
Administration: Wildcat, Dealer, Deth, Seszesk (Later 
                Clarion), Kreator, Joram
Other Important Wizards: Wolfpack, Aristotle, Loki, Spec, 
                         Deathknight, Acrist
Feared Players: Corwyn, Hiek, Kumite, Songko, Blood, 
                Cystic, Nocturnus, Bungle, Einstein, 
                Anhur, Stalker
Other Notable People: Brandon, Papasmurf, Dulcinea, Opel, 
                      Slapstick, Miraj and his 9 other 19th level 
                      chars, Charon, Hero, Daghdha
Important Cheeses: Monks receiving full AC armour in wars, 
                   Delayed Backstab, Cystic's Client, Adventurers, 
                   Poison Skill (Only skill to this day to go against 
                   a stat and not against another skill), Unlimited 
                   bonus to spell modifiers and instant spells 
                   (Who hits cast blast +MAX first wins), give 
                   dice to player/player can't leave the room
Details: Bards added, Weapon types introduced, Dealer expands 
         his area making it just obscenely large, Shout Censor 
         added, Casting time to spells added, limit to modifier 
         in spells (see above), Adventurers introduced as an Early 
         system of what to do once you hit level 19.

MUD Name: Tsunami V
Time: July 1993
History: Tsunami mudlib growing bloated and stagnant, drive to 
         rewrite it in Native Mode under MudOS driver
Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade, 
                         Tajen, Cowl
Feared Players: Never opened for playing
Other People: Never opened to the public
Important Cheeses: None.
Details: Home of the one new skill system every 3 days. Began 
         as a stock TMI mudlib, but quickly took on a Tsunami 
         shape. Domains were introduced primarlly as wizards 
         who knew eachother would work together on a set of areas. 
         Mudlib was never finished or playtested, many of it's ideas 
         eventually wound up in Tsunami
Time: Novemember 17, 1993
History: Pressures on Seszesk from higher ups causes Tsunami IV to 
         be shutdown. Tsunami V which is run from same site continues 
         for 2 months until it too is shutdown.

MUD Name: Tsunami
Time: July 14, 1994
History: Wildcat now the proud owner of an Internet Serivce Provider
Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
                         Blood, Ryverwynd, Charon
Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce, 
                Pelostar, Fuzzie, Cesilion, Styx, Sorrow
Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars), 
                      Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
                      Phred
Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring, 
                   Tarel's Wand missile ring, Ninjas with full caltrop 
                   immunity, Ninjas with escape, Inifinte use Shurikens, 
                   Anti-Player Gun, Cursed Equipment
Details: Subclasses introduced, Hero levels (mortal levels past 19) 
         introduced, Full weaponskills introduced, guild race 
         introduced, Shout censor rewritten for context senstive shouts, 
         Barbarians Introduced, Player titles introduced, Player owned 
         shops rewritten.

Time: July 14, 1995
History: Tsunami celebrates it's first full year at a single site.
Important Cheeses: Aeromancers levitating players out of the arena to 
                   win, tricking people into saying Hastur three times, 
                   damage taken and damage done during wars to gauge 
                   when to jump someone
Details: Total subclasses now over 40, entire core mudlib has been 
         rewritten since the closing of Tsunami IV, project underway 
         to recode original areas, hero levels removed, Hastur the 
         unmentionable is added to the game, (Don't say his name three 
         times less...)

Time: January, 1996
Details: Tsunami goes online with Intermud 3 and Socket support, most 
         major daemons are rewritten to support one of the two.  New 
         class added: Undead with several monster species moving to it, 
         and addition of new subclasses for itTime: January, 1996
Details: Tsunami goes online with Intermud 3 and Socket support, most 
         major daemons are rewritten to support one of the two.  New 
         class added: Undead with several monster species moving to it, 
         and addition of new subclasses for it.

Time: Feb 1996-2001
   Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
   Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
                            Alexi.
   Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
                  Xbering, Gatecrash, Zartan, Xenon, Georgios,
                  Caelum, Pelostar, Sader, Kitiara, Neragus, 
                  Shockwave, Dupre, Sidi, Vance, Badangel, 
                  Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
                  Valarauko.
   Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
                 The family, the corleones, Cosa Nostra, FB, Team KK, 
                 WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde, 
                 UW-Madison, ATLANTA

Changes with the subclasses:
   -Vamp2s and vampire families later
   -New Deathknights
   -Ninjas actually becoming ninjas, rather than better backstabbers
   -Barbarian recode
   -Diabolists, first class with the ability to summon mulitple followers
   -Hydromancers becoming water based rather than ice mages
   -Swashbucklers, dual wield
   -Figsubs, customization to a degree that shouldn't be
   -Clerics recoded
   -Samurais given stances based upon elemental attunement
   -Fetches... gone

Changes to areas:
   -Middle Earth, Gotenks completely recoded by aug of '98
   -Blah, Qued recoded in feb of '99
   -Tarel's Area, removed and a shop placed in its location
   -Doom, removed in '98

Misc. changes:
   -Backstab reduced to about 1/3 effeciency
   -Summon Spell/Scrolls, several changes
   -Followers, limiting numbers of and the ability to 'tank'
   -Spell/Skill Modifiers, no longer are the days of +100 blasts
   -Fey Guild, lots of thematic classes that are quite powerful
   -Player Meetings, players gathering to suggest ideas en masse
   -PK system, Countless changes over the last five years
   -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
   -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
   -Player Housing, fairly safe rooms that players can purchase with mud money
   -Portable Holes, unusable during combat, cannot carry zombies inside...
   -Healing Helmets, made metal so mages could not use, life bracelets made same year
   -DOQ command, removed due to various abuses

Bugs and/or cheeses:
   -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
   -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
   -Doom Chainsaws, backstabbing for ungodly amounts of damage
   -Shadowdragons, never made it out of playtesting, had a room drain
   -Shadowmancers, short time mage class, lots of instant attacks
   -Enchanters, 20sp to fill an orb
   -Annihilate, added to blasters, instant damage that ignored intimidate
   -Depositing negative cash in a bank to get same amount in hand
   -Locket and spellbook made npcs come back at 0hp
   -Send maxint through western union to get 2000M coins
   -Inn in middle earth healed full hp/sp for 3k instant
   -Kydliss +loads cold resistance potions stacking
   -Kydliss +loads magic potions stacking
   -Infite skills from buggy safe code in houses
   -Zatan's reset room scroll
   -Remorhaz in kyldiss without any resistance
   -Kyldiss mages not casting any spells
   -Zatan's cocodiles not having any attacks due to non standard hunting code
   -Shadeweaver's pit's npcs not having any attacks
   -Being able to gate to ANY room if mage was meditating
   -Cloud dragons being able to do any amount of instant breathes the same hb
   -Buyable regen rings and shield scrolls
   -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
   -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
   -History erase button in motas area to dest your character to clone cash and items
   -Quit while stalked to dest yourself to clone cash and items
   -Inferno scrolls to pk with non mages
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Last modified on November 27th, 2001.