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                === A Treatise on Hearthstones ===
    	              by Various Authors
    	   
    Hearthstones, as they've come to be known, are in-so-far of
    unknown origin. Rumors and speculation that they were gifts
    from the deities watching over the realms are currently just
    that, and have remained unfounded for centuries. Hearthstones
    are currently distributed by the Explorer's Guild to adventurers
    that are brave enough to explore the vast lands available to
    them. While the source of their power is unknown, and likely
    will remain so, experimentation has revealed some of the latent
    functions of these mysterious stones.
    
    Currently, the stones slowly draw in energy and that energy may
    be utilized to take the stone-holder to certain destinations.
    This may be done by 'hearth'ing to a location. How the locations
    are chosen is currently unknown but they may be listed by focusing
    on the stone with: 'hearth list' or 'hearth locations'
    
    Once you know where you wish to travel you can 'hearth' to that
    location. The stone will allow you to do this freely every sixty
    minutes. This is roughly how long it takes for the stone to regain
    power. Patrons of the Explorer's Guild seem to be able to charge
    the stone faster, resulting in a thirty minute wait. Deeper studies
    have shown the stone may also be 'empower'ed through an offering of
    gold. This is partially where the rumors of the them being gifts from
    deities originated. 'Empower'ing the stone in this way also halves
    the charge time, and stacks with the patronage reduction resulting
    in fifteen minute waits. 
    
    The other source of rumors regarding them being gifts is that people
    protected by the deities (or those seeking revival through them) are
    not bound to these recharge timers.
    
    Members fortunate enough to accumulate the wealth to afford housing
    also seem to be able to use the stone to return directly to their 
    homes. Additionally this function operates on a secondary source
    of power from the stone and thus has a separate recharge timer.
    The timer for this pool of power is also modified by patronage
    and empowerment. The base time seems to be thirty minutes,
    reduce to fifteen and seven-and-a-half respectively.
    
    The final source of deitic rumor is the further functionality
    that bypasses recharge timers entirely! By focusing and providing
    an offering (referred to by adventurers as 'phearth'ing) one
    may hearth to any location available to them for a monetary cost.
    
    Luckily the stones gauge their own power and will use that if
    available, rather than requiring an offering while they are
    fully charged.
    
    Empowering the stone also requires a monetary offering, and
    seems to last a full day-night cycle.
    
    This concludes all currently held knowledge of hearthstones.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    Addendum the first: Returning
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
    Whilst researching the waking dream, scolars and clergy have
    discovered another function of the hearthstone relics. For a
    brief period during which the stone is cooling down from use
    the stone retains a dwindling, single link to the location from
    which it was previously used. Focusing on this link allows the
    stonebearer to return to where they had left in those fleeting
    moments prior. As the stone disperses the extra energy, the link
    grows weaker and eventually severs itself.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    Addendum the second: Empowering Cast Time Reduction
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
    The Gnomes of Mt. Gnowhere began research into the hearthstones
    at the behest of the academy and the Explorer's Guild in an
    attempt to uncover additional information about the mysterious
    objects. In their experiments they discovered that the stones
    can be empowered remotely with overloaded energy, causing them
    to function faster. Unfortunately this overloaded period only
    lasts for a fleeting period of time. However, any expanded
    knowledge of the curious hearthstones is always a step in the
    correct direction.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    Addendum the third: Remembrance
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
    Not to be outdone by Gnomes, the Dwarves of Edo - now bolstered
    by their success with firearms - have managed to tap into a new
    feature within the stone. A way now exists to store locations
    within the stone to which you return later. Travel has never
    been easier with the species of the realm working together!
    
    ==============================================================
    Laymans terms: 
    Recall CD: 60/30/15 minutes 
    House CD: 30/15/7.5 minutes
    
    hearth info        - shows cooldown, cost, and empowerment information
    hearth list        - list all available destinations
    hearth <location>  - starts the free hearthing process
    phearth <location> - starts the paid hearthing process
    hearth cancel      - cancels an in-progress hearth
    hearth return      - If your hearth is on cooldown, allows you
                       to return to the place you most recently left.
    hearth setdest <optional: account> <destination name>
                       - This will inscribe the destination into memory.
                          You to return with 'hearth <destination name>'
                          Account destinations are available to all
                          characters on the account.
                        Examples:
                        hearth setdest account foobar
                        hearth setdest foobar
                        Cost:
                            Character:      500,000   (First 5 free)
                                Max: 20
                            Account:        5,000,000 (First 3 free)
                                Max: 10
                            Teleport Cost:  10,000
    hearth cleardest <optional: account> <destination name>
                       - Erases a destination that has been set from
                       your memory.
                        Cost:
                            Character:      100,000
                            Account:        1,000,000
    empower list       - lists all empowerments (active ones show timers)
    empower <type>     - purchases <type> empowerment for the stone