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  • ...s a rather expensive piece of equipment to maintain. Additionally, severe damage can result in the destruction of pieces of the Juggernaught hardware that m *[[Devastate]] - Deals major damage to a single target. Requires Devastators 1 upgrade .
    11 KB (1,361 words) - 07:28, 10 April 2010
  • ...t damage beyond first target increased.<br><br>Wyvern:<br>Toxin deals more damage and lasts slightly longer.<br><br>I also fixed a bug with the Crest of Shot
    2 KB (289 words) - 19:05, 23 February 2023
  • ...though its hp damage... kinda :)<br> Also, it'll show you're taking "SP" damage<br> when out of kushimitama (correctly)<br> *P.S* still working on the
    981 bytes (184 words) - 22:15, 20 January 2020
  • ...nce in skill damage utput. On <br>the flip-side this might reduce warrior damage as well!<br><br>~Orion<br> ```<br><br>[[Category:Changes_Board]]
    2 KB (283 words) - 14:02, 15 August 2022
  • ...g.<br><br>Note this affect only armor class (or defense). Toughness and<br>damage resistance is unaffected.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (217 words) - 19:11, 3 February 2020
  • ...ce: 400<br>Damage = 200 - (random 0 - 100) * (200 / (200 + Resistance))<br>Damage = 33 - 66 (not great - but at least its something)<br><br>Some skills are _
    1 KB (208 words) - 03:27, 13 May 2022
  • ...turn Rhyser into fast damage beasts<br>but ones that can't take very much damage. I'll post about<br>that once I code it up.<br><br> - Razan.<br><br><br><
    2 KB (410 words) - 22:24, 20 January 2020
  • ...toneskin got a lower amount of "counters" but each counter absorb more <br>damage.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (223 words) - 02:43, 25 January 2020
  • ...Also note that this *DOES*<br>apply to wars (well, not the heals, bu the damage filter).<br><br>Hopefully wars will be a little more strategic with this as
    2 KB (385 words) - 02:46, 25 January 2020
  • ...e messages will be of<br>a lesser variety. Rest assured, however, that the damage<br>actually being done has NOT been changed.<br><br><br><br>[[Category:Chan
    910 bytes (160 words) - 18:38, 25 January 2020
  • ...more damage + bonus equal to sphere level * 3<br>petrify ~16% more damage + bonus equal to sphere level * 3<br><br>This is just a prelude to what's i
    1 KB (220 words) - 19:05, 25 January 2020
  • ...0% of the HP damage done to SP. This will <br>_not_ be granted back to the damage dealer.<br> ```<br><br>[[Category:Changes_Board]]
    495 bytes (82 words) - 15:05, 5 July 2022
  • ...ct of turn reduced, divine wrath damage reduced<br>Wisp: minrip initial sp damage increased<br><br><br><br>[[Category:Changes_Board]]
    1 KB (157 words) - 22:18, 20 January 2020
  • ...>Please don't be quick to judge. I want Rhyser to be a powerhouse<br>fast damage machine. I want people to worry that they've been<br>in combat with you to
    4 KB (751 words) - 22:24, 20 January 2020
  • ...s<br>now do the proper damage type, so you might see an increase<br>in the damage you do! This is a relatively recent bug so<br>shouldn't effect class balanc
    1 KB (195 words) - 18:16, 25 January 2020
  • ...onally any weapon imbued<br>with blood rage now does significantly mroe<br>damage to opposed jihad afctions...SIGNIFICNTLY.<br><br>Unicorns life spell is mor
    1 KB (222 words) - 02:47, 25 January 2020
  • ...Sound, Drain and Magic do 75% damage to you.<br>Light and Shock now do 60% damage to you, all other's still do <br>50%.<br><br>Priests:<br>You must now be le
    633 bytes (112 words) - 03:47, 25 January 2020
  • ...r, but<br>rather just looking at the messages. Rest assured, the actual<br>damage done has not changed.<br><br><br><br>[[Category:Changes_Board]]
    690 bytes (126 words) - 03:51, 25 January 2020
  • ...cause your shield to take damage (not <br>all damage types).<br><br>* The damage reduction formula has changed so that your skillevel and the <br>shields ac
    642 bytes (108 words) - 03:51, 25 January 2020
  • ...had two). Thus, you will notice a few added messages in the upper<br>range damage messages for swords now.<br><br><br><br>[[Category:Changes_Board]]
    462 bytes (75 words) - 03:52, 25 January 2020
  • ...er the course of a pk fight.<br><br>The limit at lvl 19 should be near 200 damage per round and can increase <br>or decrease from there (by level).<br><br>Ch
    932 bytes (162 words) - 18:10, 25 January 2020
  • ...om. I have removed the 1/2 damage to undead, but<br>suffocte now does less damage to those targets who are not<br>directly in the room with you. You may than
    1,004 bytes (180 words) - 18:38, 25 January 2020
  • ...h your weapon. In addition, damage only occurs once per<br>round. However, damage is increased, and will bypass worn armor even <br>for non-poison attacks (s
    449 bytes (74 words) - 19:30, 25 January 2020
  • ...amage resistance to brawling.<br>added damage resistance to bite.<br>added damage resistance to claw.<br><br><br><br>[[Category:Changes_Board]]
    409 bytes (63 words) - 19:43, 25 January 2020
  • ...counter-act <br>all the belly aches.<br> <br>3. MODERATE reduction to the damage you take per-hit from swallowed foes.<br> <br> 4. SURPRISE ATTACKS when you
    3 KB (463 words) - 22:37, 20 September 2021
  • ...counter-act all the belly aches.<br> <br> <br>3. MODERATE reduction to the damage you take per-hit from swallowed foes.<br> <br> <br> 4. SURPRISE ATTACKS whe
    2 KB (432 words) - 23:21, 20 September 2021
  • ....<br>> <br>A 100% chance to block damage. It obviously didnt block 100% of damage. <br>Though sometimes it sure felt like it.<br> ```<br><br>[[Category:Chang
    951 bytes (147 words) - 23:27, 12 August 2022
  • ...mage instead <br> of waiting for a longer period of time for all the<br> damage of individual doses to run their course.<br> Each stack beyond the first i
    4 KB (624 words) - 12:29, 3 November 2023
  • ...rm is intended to be "lower damage" but makes up for it with <br>the ember damage on the next burn or strafe.<br> <br>-=Reminder of other recentchanges=-<br>
    1,019 bytes (167 words) - 00:58, 26 January 2024
  • to [[Damage|poison]] after researching the poisonous warpstone for so many years. For some obscure reason, Skavens tend to take more damage from fire and less
    2 KB (265 words) - 07:45, 9 February 2010
  • less damage from life-draining attacks. They are (un)naturally good with take extra damage from holy attacks, and fight poorly on holy ground. They
    3 KB (326 words) - 07:42, 9 February 2010
  • damage from fire based attacks, and a little less damage from cold based damage= {{damage|mod=
    2 KB (240 words) - 07:37, 9 February 2010
  • Ghants' minds are strange to most people, and so [[Damage|psychic]] attacks tend to do be susceptible to [[Damage|crushing]] blows. Their insectoid metabolism makes them
    2 KB (267 words) - 07:16, 9 February 2010
  • ...tion to sting is there simply because Sting did a <br>freakingly amount of damage.<br><br><br><br>[[Category:Changes_Board]]
    1 KB (248 words) - 22:20, 20 January 2020
  • ...my's sp get, the higher the ratio <br>of hp to sp damage done. Also total damage output was reduced. Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    441 bytes (76 words) - 02:44, 25 January 2020
  • ...re carrying.<br><br>Also bear in mind that I am logging and monitoring the damage <br>done and will likely make tweaks as we go forward.<br><br>- brand<br><b
    654 bytes (123 words) - 17:44, 25 January 2020
  • ...you see anything bizarre or out<br>of the ordinary suddenly pop-up in your damage messages (typoes,<br>etc.) please let me know.<br><br><br><br>[[Category:Ch
    628 bytes (110 words) - 18:10, 25 January 2020
  • ...br> Enervation was tweaked to make it somewhat more<br> efficient, the damage absorbed and % reflected back<br> should be more viable than just repeat
    3 KB (460 words) - 18:21, 25 January 2020
  • ...terms of damage done during<br>war and reported in hp bar as well as<br>in damage reports from weapons/spells/etc.<br><br><br><br>[[Category:Changes_Board]]
    340 bytes (61 words) - 18:23, 25 January 2020
  • ...e taken by the beholder) should show up properly<br>now in the damage done/damage taken list.<br><br><br><br>[[Category:Changes_Board]]
    309 bytes (53 words) - 18:44, 25 January 2020
  • ...ms. Now<br>you can go back to aggro areas and have your followers take<br>damage for you for a round or two while you try and get explore<br>as well. <br><
    2 KB (311 words) - 18:46, 25 January 2020
  • ...ased on your<br>con + resistance skill (int + resistance skill for psychic damage).<br><br>Juggernaught prismatic extensors no longer have reduced basic weap
    459 bytes (69 words) - 19:01, 25 January 2020
  • ...it, and it does its usual tick damage. Also, I have added some <br>badass damage messages. Enjoy!<br><br>Mercury.<br><br><br><br>[[Category:Changes_Board]]
    335 bytes (55 words) - 19:36, 25 January 2020
  • ...first attack of mighty blow increased by ~5% (including <br>Kronos)<br><br>Damage from the second attack of mighty blow increased by ~5%<br><br><br><br>[[Cat
    388 bytes (65 words) - 19:41, 25 January 2020
  • ...a direct 1:1 ratio).<br><br>* Golems now heal from all sources of PETRIFY damage so beware.<br><br>* Petrify spell can now be cast on your own golem.<br><br
    1 KB (228 words) - 20:16, 3 February 2020
  • ...f's now have their own unique damage messages (seperate from SLASH / BLUNT damage messages).<br><br>If you notice anything strange please bug it.<br><br>~Ori
    486 bytes (78 words) - 15:35, 23 April 2021
  • ...ue to damage (not randomly) rather than <br>hunting you take that spike of damage over several rounds instead of all <br>at once. Giving them a tanky feel.<b
    3 KB (461 words) - 14:58, 30 September 2021
  • ...on.<br>This means there is less necessity to chase for weapons with<br>odd damage types. Time will tell if more adjustments is needed.<br><br>/Chaitan<br> ``
    626 bytes (102 words) - 10:36, 26 November 2021
  • ...before you run out of energy you won't be forced to use the rest. The <br>damage has also been reduced substantially through both a bug fix <br>(stacking bo
    2 KB (410 words) - 18:50, 11 August 2022
  • ...age it will spit you out.<br> <br>* Spitting all your foes doesnt increase damage any more or put a dot on <br>you or keep you from re-swallowing.<br> <br>*
    2 KB (329 words) - 21:58, 11 August 2022
  • ...you could attack someone <br>with combat rounds and be virtually immune to damage under about 100 <br>points per hit. Hopefully this is not the case any more
    2 KB (274 words) - 22:00, 13 March 2023
  • ...ed on which damage types are <br>most harmful to the target. That is, the damage type chosen <br>will be that to which the target is most vulnerable. If th
    681 bytes (109 words) - 14:07, 23 April 2023
  • ...ally applying the <br>reduced damage.<br> <br>It will now apply the reduce damage. Beware anyone who was waterform <br>murdering Sirenes. They can now hurt y
    534 bytes (82 words) - 00:51, 23 February 2024
  • As an aquatic race, merfolk never [[Damage|drown]]. When in the water, they move fast damage= {{damage|mod=
    2 KB (268 words) - 07:53, 9 February 2010
  • ...r>per hit than dragon stance (in theory, less in practice due to<br>random damage distribution).<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_Board]]
    454 bytes (80 words) - 22:15, 20 January 2020
  • ...ike this change. You can't actually<br>think to yourself that an extra 270 damage per round is reasonable.<br>I'm not blowing you off though. If people out t
    2 KB (377 words) - 02:45, 25 January 2020
  • ...wer decreased and submerge cost increased some<br>Spiders: Slash and Blunt damage more effective vs webs<br><br><br><br>[[Category:Changes_Board]]
    479 bytes (74 words) - 03:27, 25 January 2020
  • ...s to angelfire, you can now get info about different<br>damage types. Help damage <e.g cleave> to get info.<br><br><br><br>[[Category:Changes_Board]]
    247 bytes (41 words) - 03:54, 25 January 2020
  • ...br>should be much easier for other wizards to read and balance.<br><br>The damage is probably rather low at th moment but play <br>with the current figures a
    891 bytes (168 words) - 03:56, 25 January 2020
  • ...exp for the kill.<br>Charmer damage is piped to owner,<br>partys share the damage and credit, so there<br>should be no outstanding problems, but <br>if there
    404 bytes (74 words) - 18:22, 25 January 2020
  • ...gets their total level bonus to<br>magic/religion/singing/quintessence.<br>Damage sharing will be parsed on rank order<br>position with larger % going to 1st
    655 bytes (114 words) - 18:41, 25 January 2020
  • ...ieve has been fixed. If anyone notices anything funky<br>going on in party damage, please let me know.<br><br><br><br>[[Category:Changes_Board]]
    302 bytes (52 words) - 18:45, 25 January 2020
  • ...afe<br>has a hitback with each hit, so strafers take massive<br>amounts of damage. So please, no kneejerk reactions to<br>it without thinking it through / t
    577 bytes (103 words) - 18:45, 25 January 2020
  • ...<br>and the damage over time).<br><br>* Firepit<br>Will deal slightly more damage.<br><br>* Snare<br>Less chance that the rope is<br>automatically snapped wh
    431 bytes (73 words) - 18:55, 25 January 2020
  • ...mage has also<br>been redesigned - this will result in<br>a higher average damage.<br><br>*Bless<br>Has been boosted to be more in line<br>with other bless-i
    387 bytes (67 words) - 18:55, 25 January 2020
  • ...an before.<br>Chaosmage zap now should be... uhm, more chaotic in terms of damage.<br><br>Wolor ring and sea hag whip bonuses were increased.<br><br><br><br>
    594 bytes (101 words) - 18:58, 25 January 2020
  • ...know<br>whether my changes are in line with the intended play-style or<br>damage levels on the MUD or in wars. I am willing to tweak the numbers <br>around
    1 KB (191 words) - 19:03, 25 January 2020
  • ...>"Using extra spell points to cast the spell will greatly increase <br>the damage caused by each of the illusion's attacks, however 'the <br>candle which bur
    651 bytes (111 words) - 19:03, 25 January 2020
  • ...ft: Bat moved to Protean 1<br><br>* Beast now has slightly better weaponry damage (Actually did<br> this change unposted a week ago).<br><br>-- POTENCE --<b
    2 KB (272 words) - 19:09, 25 January 2020
  • ...ds is about the same).<br><br>Added a high cap so you won't exceed extreme damage. Not something you <br>will run into while everyday exping.<br><br><br><br>
    361 bytes (60 words) - 19:09, 25 January 2020
  • ...damage was done by a hit_player, <br>it shows you the damage type and the damage both before and after <br>defenses.<br><br><br><br>[[Category:Changes_Board
    287 bytes (49 words) - 19:19, 25 January 2020
  • ...to trigger indigestion, but it's based on total damage<br>that round, not damage in a single attack.<br><br><br><br>[[Category:Changes_Board]]
    256 bytes (42 words) - 19:21, 25 January 2020
  • ...d the good (and bad) damage<br>resistance even though you no longer absorb damage.<br><br><br><br>[[Category:Changes_Board]]
    451 bytes (79 words) - 19:26, 25 January 2020
  • ...ge types<br><br>now have damage that is normalized within skills and melee damage, rather<br>than an ego penalty.<br><br><br><br>[[Category:Changes_Board]]
    257 bytes (41 words) - 19:27, 25 January 2020
  • ...sues), please bug/mudmail to my <br> attention.<br>P.P.S. Power levels for damage/debuff/intimidate may change at <br> any time without warning. I'm not pla
    1 KB (252 words) - 19:30, 25 January 2020
  • ...sages that were being used. Should assist<br>in getting a grip on vampire damage.<br><br><br><br>[[Category:Changes_Board]]
    305 bytes (50 words) - 19:31, 25 January 2020
  • ...ierce damage rather than warp. <br>With the addition of wrack damage, warp damage was a bit much.<br><br>However, it's still nothing to be sneezed at. If ho
    541 bytes (96 words) - 19:36, 25 January 2020
  • ...hitpoints, making it less good against opponents<br> that deal with area damage and tanking for you.<r><br>With this necromancer should now be playable aga
    823 bytes (140 words) - 19:55, 25 January 2020
  • ...pplies both to good and bad terrains but you<br>will see a noticable lower damage in a bad terrain.<br><br><br><br>[[Category:Changes_Board]]
    583 bytes (95 words) - 20:17, 3 February 2020
  • ...rthermore,<br>if virulence procs when the target is close to death, the<br>damage will become vorpal.<br><br>Cheers,<br>Marisil<br><br><br><br>[[Category:Cha
    599 bytes (99 words) - 20:18, 3 February 2020
  • ...p got a modest damage boost.<br><br>Critical got sexier damage boost (+33% damage).<br><br><br><br>[[Category:Changes_Board]]
    229 bytes (35 words) - 19:11, 3 February 2020
  • ...o) let me <br>know.<br> <br> <br>Likewise I’ve tried to consolidate some damage calculations due to <br>having two versions in the same skill. So if someth
    2 KB (268 words) - 02:04, 17 September 2021
  • ...ur skill level the greater the chance you will <br>spend less sp absorbing damage.<br> <br> <br>This is not as efficent as something like regen because its i
    1 KB (185 words) - 17:46, 24 October 2021
  • ...their shadow. <br>They also got more weapon damage from kiai. More weapon damage from dragon <br>style. This contributed to them casually doing 100-200 poin
    3 KB (588 words) - 02:59, 3 November 2021
  • ...shadow. <br><br>> They also got more weapon damage from kiai. More weapon damage from <br>dragon <br>> style. This contributed to them casually doing 10-200
    4 KB (663 words) - 03:43, 3 November 2021
  • ...uses.<br> <br>This should be consistent with other weapon-oriented direct damage skills.<br> ```<br><br>[[Category:Changes_Board]]
    372 bytes (51 words) - 07:20, 28 November 2021
  • ...ombo. Knights had charge but now <br>they have thrust b/c thats their main damage skill.<br> <br> <br>If anyone identifies other classes where the bonus does
    776 bytes (128 words) - 23:53, 1 December 2021
  • ...b> <br> <br>Unicorns are meant to be long-lasting but susceptible to spike damage with <br>low (no AC). I removed the emergency "heal me" portion of life so
    1 KB (204 words) - 07:55, 19 December 2021
  • ...e is slightly different: Rifle > Pistols > Shotgun<br>Fan The Hammer damage is slightly different: Pistols > Rifle/Shotgun<br><br>Combat rounds should
    1 KB (209 words) - 03:03, 18 August 2022
  • ...ular option because the historic <br>meta for the game has been “as much damage as fast as possible” but <br>also want to see other things be valid.<br><
    1 KB (211 words) - 23:39, 8 March 2023
  • ...when preventing skills/songs/prayers/spells <br>remains the same, but the damage type for blocking songs, spells and <br>prayers has been randomized slightl
    607 bytes (94 words) - 21:34, 5 May 2023
  • ...now only does slightly less damage AOE under avenging spirit <br>since the damage has been reduced overall in this state.<br> <br>Remember that retribution d
    576 bytes (83 words) - 21:43, 5 May 2023
  • ...better than <br>the "mummy ultimates" because quicksand alone is equalish damage.<br> <br>Enjoy!<br> ```<br><br>[[Category:Changes_Board]]
    1 KB (222 words) - 22:21, 9 May 2023
  • modifies the amount of damage they are able to inflict on each other. If your combat is lower than your opponents, you will do less damage
    671 bytes (105 words) - 05:57, 5 February 2010
  • damage= {{damage|mod=
    3 KB (360 words) - 07:24, 9 February 2010
  • damage= {{damage|mod=
    3 KB (361 words) - 07:02, 9 February 2010
  • cold, electricity and other "non physical" damage.| damage= |
    2 KB (284 words) - 07:11, 9 February 2010
  • damage statistics, which only count since you have last logged on, are shown *bio clear - clears damage done, taken, rounds, sp spent
    639 bytes (112 words) - 02:03, 19 February 2010
  • ...re than charm. First, the demon <br>takes damage when the possession takes damage. Second, the demon <br>actually uses sp when it uses a skill that the posse
    2 KB (305 words) - 22:15, 20 January 2020
  • ...ange only apply to players now. Npc's has the old<br>formula.<br><br>Also, damage cap to spellpoints and hitpoints is removed!<br>(Oh my god, a boost?!)<br><
    570 bytes (94 words) - 22:17, 20 January 2020

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