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  • ...icore ideas. I need ideas for manticore<br>"things" such as new skills or abilities. One thing I want to<br>do is make the manticore a quest-based class on so
    2 KB (426 words) - 22:18, 20 January 2020
  • fighting abilities, but elves are endowed with the abilities to use bows
    1 KB (214 words) - 08:01, 9 February 2010
  • abilities, either physically or magically. For example, there exist :<li>[[Abilities]]
    2 KB (252 words) - 05:54, 5 February 2010
  • its thinking abilities. In fact, they are significantly less intelligent humans. Dwarves are very famous throughout the land for their abilities to forge
    2 KB (213 words) - 07:10, 9 February 2010
  • ...r>if these turn out to be too bs, they'll be scaled back some, but the <br>abilities will stay.<br><br><br>'lexi<br><br><br><br>[[Category:Changes_Board]]
    531 bytes (93 words) - 03:55, 25 January 2020
  • ...09<br>Posted by : Russeldog<br>Title : Fear abilities<br><br>The following abilities now have a cooldown:<br>Powerword fear, scare, turn evil, turn good.<br><br
    306 bytes (49 words) - 19:12, 25 January 2020
  • ...:49:58 2011<br>Posted by : Mercury<br>Title : charm abilities<br><br>Charm abilities (charm, hypnotize, charm undead and command undead)<br>have been updated si
    407 bytes (66 words) - 19:33, 25 January 2020
  • ...onally underwhelming, but <br>you also have a chance to get some very good abilities.<br> <br>Enchanters will now have a much lower cap on enchanting armour, bu
    919 bytes (155 words) - 19:56, 25 January 2020
  • They have some resistance to a vampire's mesmerizing abilities. They take
    3 KB (326 words) - 07:42, 9 February 2010
  • will hamper your abilities.
    2 KB (313 words) - 14:44, 6 March 2010
  • raising your stats and abilities. To "spend" your exp, you must
    1 KB (184 words) - 02:34, 24 April 2010
  • ...deck of 100<br>cards - they're not great cards, they just demonstrate the abilities<br>of Magewar through a variety of cards. You don't have to actually<br>ha
    1 KB (199 words) - 22:15, 20 January 2020
  • ...ample)<br>this will not charge the charmer - we're talking about<br>active abilities here.<br><br>At this time I've added some debug info you can look at - I wi
    3 KB (605 words) - 22:15, 20 January 2020
  • ...tic has been changed.<br><br>It no longer has a 50% chance of interrupting abilities. It's now based on <br>a formula that benefits moderate use of the skill.<b
    310 bytes (50 words) - 02:44, 25 January 2020
  • ...has been changed.<br>> <br>> It no longer has a 50% chance of interrupting abilities. It's now based <br>on <br>> a formula that benefits moderate use of the sk
    464 bytes (74 words) - 02:44, 25 January 2020
  • ...he lands of Tsunami has<br>grown more wise.<br><br>They will now use their abilities<br>to their best potential.<br><br><br><br>[[Category:Changes_Board]]
    333 bytes (57 words) - 02:46, 25 January 2020
  • ...ragons have increased defensive capabilities<br>and increased melee combat abilities<br><br>Deathknights should find their deathmail more protective<br><br>Illu
    1 KB (222 words) - 02:47, 25 January 2020
  • ...ed Dec 13 09:12:44 2000<br>Posted by : Yoshi<br>Title : change to moddable abilities<br><br>if you mod +50 but only have sps for a +30, you will now<br>use a +3
    229 bytes (39 words) - 03:14, 25 January 2020
  • ...slight mechamical change; main difference is that it should affect some<br>abilities it did not affect before.<br>Damage has been reduced slightly.<br><br><br><
    280 bytes (44 words) - 03:14, 25 January 2020
  • ...ancer's levitate<br><br>was brought more inline with other flying/floating abilities<br>(the totaly insane amount of combat bonus was reduced and<br>the overall
    644 bytes (110 words) - 03:15, 25 January 2020
  • ...br><br>The npcs zombies of tsunami have gained a new awareness of<br>their abilities and their vulnerabilities. Consider yourself<br>suitably warned.<br><br><br
    282 bytes (43 words) - 03:26, 25 January 2020
  • ...n this<br> change board. That's not to say modifications to the scrolls' abilities<br> won't be forthcoming.<br><br>- This change does NOT apply to WARs.<br>
    1 KB (265 words) - 03:35, 25 January 2020
  • ...ngels<br><br>No longer have all the cleric prayers in addition to their<br>abilities.<br><br>If I missed anything, better fess up, I won't be nearly so <br>nice
    300 bytes (53 words) - 03:50, 25 January 2020
  • ...e : skills cost max<br><br>Adjusted so that it no longer assigns a cost to abilities, which<br>never have cost :)<br><br><br><br>[[Category:Changes_Board]]
    228 bytes (38 words) - 03:56, 25 January 2020
  • ...emons use their skills a little more<br>intelligently to reflect new demon abilities.<br>Druid lightning and animal down graded.<br>Wisp haze , and quickhealing
    790 bytes (132 words) - 03:57, 25 January 2020
  • ...date<br>resistance roar will change until it is balanced. Other<br>simular abilities might get the same property in the future.<br><br>Cost will remain the same
    1 KB (215 words) - 18:39, 25 January 2020
  • ...ires<br><br>Vampires have been changed. Significantly. To gain your new<br>abilities/stats, reselect your class in the guild room.<br><br>Summary of Changes to
    982 bytes (150 words) - 18:40, 25 January 2020
  • ...steeds have during their adventures along your side picked<br>up some new abilities to aid you in battle.<br><br>Enjoy!<br><br><br><br>[[Category:Changes_Board
    321 bytes (55 words) - 18:48, 25 January 2020
  • ...using flowing wind (dodge), or iron<br>limbs (block). Both have been made abilities and chance and effect<br>is based off training.<br><br>Training now takes i
    1 KB (231 words) - 18:50, 25 January 2020
  • ...r>difference.<br><br>It was causing a heart-beat loss when used vs certain abilities,<br>this works now but if anyone using this notices something else<br>that
    468 bytes (83 words) - 18:53, 25 January 2020
  • ...><br>*Bless<br>Has been boosted to be more in line<br>with other bless-ish abilities.<br><br><br><br>[[Category:Changes_Board]]
    387 bytes (67 words) - 18:55, 25 January 2020
  • ...yers and Demons (NPCS) has<br>grown more intelligent and will<br>use their abilities a little more<br>efficently.<br><br>/Mob<br><br><br><br>[[Category:Changes_
    271 bytes (44 words) - 18:58, 25 January 2020
  • ...e 'damagestat' command shows the damage you have done with your various<br>abilities, both per 'use' (one skill invocation or combat round) and per<br>'attack'
    451 bytes (72 words) - 18:58, 25 January 2020
  • ...ly Posted : Thu Oct 16 05:31:32 2008<br>Posted by : Sauron<br>Title : area abilities may now target 'foe'<br><br>If for some reason you want to hit only your cu
    428 bytes (75 words) - 18:58, 25 January 2020
  • ...09<br>Posted by : Chaitan<br>Title : petrify users<br><br>Users of petrify abilities can now rejoice.<br><br>They will always succeed with a 'shatter corpse' if
    265 bytes (43 words) - 19:02, 25 January 2020
  • ...9<br>Posted by : Chaitan<br>Title : gen_spell<br><br>The penalty for using abilities that has a casting time longer than instant <br>is now gone.<br><br><br><br
    230 bytes (38 words) - 19:02, 25 January 2020
  • ...05 22:02:57 2009<br>Posted by : Russeldog<br>Title : Npc limit<br><br>Some abilities made it possible to circumvent the npc limit in<br>rooms, that's no longer
    515 bytes (94 words) - 19:10, 25 January 2020
  • ...ng area<br>damage to multiple targets (same as pretty much all other AE<br>abilities in the game).<br><br><br><br>[[Category:Changes_Board]]
    289 bytes (47 words) - 19:10, 25 January 2020
  • ...mounts of assassins and has regularly in the past broken<br>the evaluation abilities of the mud (causing a knock-on effect<br>of other code breaking in odd ways
    830 bytes (146 words) - 19:19, 25 January 2020
  • ...unts of assassins and has regularly in the past broken<br>> the evaluation abilities of the mud (causing a knock-on effect<br>> of other code breaking in odd wa
    1,002 bytes (166 words) - 19:19, 25 January 2020
  • ...dcat<br>Title : Revenant / Suffocate<br><br>The penlty for using these two abilities on targets not in the same room as <br>you scale linearlly up to L19 where
    463 bytes (82 words) - 19:21, 25 January 2020
  • ...it. I've literally been coding them for about<br>6 years and some of the abilities took me several months to do<br>correctly. I look forward to seeing them p
    2 KB (304 words) - 19:23, 25 January 2020
  • ...dshield now add instead of reduce AC.<br>3) Wizards now test newly created abilities *poke* *hint* ;)<br><br><br><br>[[Category:Changes_Board]]
    328 bytes (50 words) - 19:31, 25 January 2020
  • ...hield now add instead of reduce AC.<br>> 3) Wizards now test newly created abilities *poke* *hint* ;)<br>> <br>Number 3 is an utter lie, and he knows it!<br><br
    443 bytes (68 words) - 19:31, 25 January 2020
  • ...by : Traveller<br>Title : paladins<br><br>Given the now prodigious healing abilities of paladins, they will<br>cast divine shield less often.<br><br><br><br>[[C
    238 bytes (36 words) - 19:36, 25 January 2020
  • ...rm undead was for no good reason much stronger than all the other<br>charm abilities and now it isn't.<br><br>Mercury.<br><br><br><br>[[Category:Changes_Board]]
    262 bytes (44 words) - 19:39, 25 January 2020
  • ...ghtly more <br>chaotic.<br><br>Let me know, by the way, if you know of any abilities intended to affect <br>rooms that haven't been working properly; fixing the
    576 bytes (104 words) - 19:40, 25 January 2020
  • ...robably a bit<br>weaker as well.<br><br>It has also learned to utilize its abilities a bit<br>better, but probably seems a bit dumber as well.<br><br><br><br>[[
    364 bytes (65 words) - 19:42, 25 January 2020
  • ...t based subclass to be feared - not<br>a mediocre caster with so-so combat abilities.<br><br>Further tweaking is very likely.<br><br>Enjoy!<br><br><br><br>[[Cat
    561 bytes (97 words) - 19:42, 25 January 2020
  • ...based subclass to be feared - not<br>> a mediocre caster with so-so combat abilities.<br>> <br>> Further tweaking is very likely.<br>> <br>> Enjoy!<br>> <br><br
    973 bytes (163 words) - 19:42, 25 January 2020
  • ...br><br>Aside from incorp changes, the following has<br>changed to existing abilities:<br><br>Deathcoil is now an ability.<br>Deathmail has gotten reduced AC.<br
    571 bytes (92 words) - 19:43, 25 January 2020
  • ...br>> Aside from incorp changes, the following has<br>> changed to existing abilities:<br>> <br>> Deathcoil is now an ability.<br>> Deathmail has gotten reduced
    804 bytes (130 words) - 19:43, 25 January 2020
  • ...ed (to make them easier to balance<br>and to be more in line with other<br>abilities).<br><br>Balance wise this should be about the same<br>as before, but if yo
    453 bytes (79 words) - 19:43, 25 January 2020
  • ...y : Russeldog<br>Title : paralyze and collide<br><br>Cooldown of these two abilities has been increased.<br><br><br><br>[[Category:Changes_Board]]
    202 bytes (30 words) - 19:48, 25 January 2020
  • ...l now show up under the name 'imbue'. <br><br>If you know of any skills or abilities that have no name <br>attributed to them under the ability column then subm
    490 bytes (89 words) - 19:52, 25 January 2020
  • ...e<br>Title : demons<br><br>Human form gets an intim boost from their magic abilities -<br>essentially while demon form is scary looking, human form demons<br>ra
    390 bytes (67 words) - 19:52, 25 January 2020
  • ...br>Most of the kinks should be worked out of light and and dark <br>spells/abilities. Let me know if anything breaks, or if there's something <br>I missed.<br><
    295 bytes (51 words) - 19:57, 25 January 2020
  • ...e torment all, gain ignite all (weakened), but stronger single hitting <br>abilities.<br>Lose hellfire and hellfire healing<br>Torment hits harder if target is
    818 bytes (128 words) - 19:07, 3 February 2020
  • ...eat your opponents. <br>This wasn't an increase to the Dracolich's combat abilities <r>beyond what they already were. They're still the same as<br>bfore, bein
    1 KB (210 words) - 19:09, 3 February 2020
  • ...ve tried to design the class with a filler skill (trample) with <br>proc-abilities-as-advanced-skills and timer-skills that re-fresh based on <br>certain cond
    2 KB (268 words) - 02:04, 17 September 2021
  • ...nic largely random. Cant the biggest threat be the skills, <br>spells, and abilities that their opponents actually possess?<br> <br> <br>The class refresh is in
    3 KB (461 words) - 14:58, 30 September 2021
  • ...nk stick had a hard-cap of 17 WC. I think the thought was that <br>special abilities would make up for it but Nekojin monks have a WC of <br>about 30 so it didn
    3 KB (588 words) - 02:59, 3 November 2021
  • ...stick had a hard-cap of 17 WC. I think the thought was that <br>> special abilities would make up forit but Nekojin monks have a WC of <br>> about 30 so it did
    4 KB (663 words) - 03:43, 3 November 2021
  • ...ons. To give <br>you an idea - at the highest degree NPCs should use their abilities to <br>their full potential, actively try to kill the player or at least ma
    796 bytes (133 words) - 10:36, 22 November 2021
  • ...to ride an animal. Thus, they have set to <br>work furthering their riding abilities and learning to fight as one with <br>their steeds!<br> <br>-=RESELECT FOR
    2 KB (373 words) - 02:36, 30 November 2021
  • ...s. To give <br>> you an idea - at the highest degree NPCs should use their abilities to <br>> their full potential, actively try to kill the player or at least
    947 bytes (154 words) - 21:48, 2 December 2021
  • ...or globes.<br> <br>Ive converted the following spells using light/dark to abilities:<br>Orb<br>Dark Globe<br>Light<br>Dark<br>Darkness<br>Outstanding: FIREFLY
    688 bytes (114 words) - 23:16, 4 December 2021
  • ...o upgrade themselves<br>in the fight. The worms have also gained some new abilities and now<br>you can help bring peace to this fun loving little village.<br><
    1 KB (211 words) - 21:08, 3 February 2022
  • ...kill that will allow people to <br>implement a check on current and future abilities that make difficult to <br>escape from situations no longer impossible but
    1 KB (175 words) - 18:42, 19 February 2022
  • ...nvey the complex hand gestures they have <br>to cycle through to use their abilities.<br>Doom area removed from the game.<br>A new small business has opened nea
    3 KB (496 words) - 16:50, 1 April 2022
  • ...are now always considered to be 'partied' for the means of using their <br>abilities while already in combat.<br> ```<br><br>[[Category:Changes_Board]]
    315 bytes (44 words) - 15:44, 31 August 2022
  • ...ic level but Im not a high-speed player. The goal is to need to <br>rotate abilities and not repeat a single skill. Dark Knight and Divine <br>Champion should p
    2 KB (356 words) - 07:45, 24 December 2022