Change 4220

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Originally Posted : Fri Feb 12 19:45:34 2010
Posted by : Traveller
Title : Re: YAY

On Mon Feb 01 12:34:53 2010, Traveller wrote:
> Fixed a very, very longstanding bug in kyldiss this morning
> which was caused by ooze duplicates. This spammed out massive
> amounts of assassins and has regularly in the past broken
> the evaluation abilities of the mud (causing a knock-on effect
> of other code breaking in odd ways).
>
> So from now on you should be reasonably confident that if you
> get a sensitive mind message and bug it straight away (which
> we encourage) and see a message to the effect of:
> *too long evaluation
>
> that it is actually related to whatever you id, rather than
> kyldiss breaking the whole mud.
>
> This message brought to you by the letter Z and the numeral
> 3.1415926535897932384
>
Necromancer zombies won't cause massive blitzes in Kyldiss
anymore either.