Change 6453

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```Originally Posted : Mon Mar 13 22:00:13 2023
Posted by : Burlok
Title : Dodge
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Greetings Denziens of Tsunami,

The dodge skill originally gave an often much greater than 80% chance of
being immune to any damage. The paint point - I believe - was that you had
to continually recast it every two rounds except that bludgeon and
backstab auto casted it for you. So your immunity was limited by your
available sp or not taking more than ~150 damage per hit.

I have made some changes:
* The 50% penalty to Thugs using dodge has been removed.
* Dodge now counts how many attacks you dodge each round. You have a
normal (so very hih) chance of dodging the first attack. Each subsequent
attack is harder to dodge. As it gets harder to dodge you will also begin
taking incidental damage from glancing blows, rolling into things,
what-have-you when you successfully dodge.


* The chance to dodge a backstab or bludgeon hit-back has not been changed
and so you always have a very strong chance to dodge this.

* Thieves had their max attacks capped at 2.

* The GOAL of these changes is not to affect traditional thief in-out play
BUT to reduce dodge classes to "face tank". In theory - under old dodge -
although tedious if you used "repeat do dodge" you could attack someone
with combat rounds and be virtually immune to damage under about 100
points per hit. Hopefully this is not the case any more.
```