Change 6432

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```Originally Posted : Thu Feb 23 19:05:41 2023
Posted by : Raine
Title : Various Changes
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Demon:
Lost the hellfire spell.
Torment now heals part of the damage done on cast.
Ignite damage increased.

Werewolf:
Bonus toughness from form should now properly calculate.
Pack minimum roll increased and the maximum roll cap increased. (This also
means pack wolves deal more damage)
Furiosity damage increased.

Spider:
Slightly less squishy outside of their web.
Toxin deals more damage, and lasts slightly longer.

Manticore:
Venom deals more damage, and lasts slightly longer.
Tail damage increased.
Spike damage sightly increased.

Aurumvorax:
Bonuses from veins increased.
Combat bonus from territory increased.

Deathknight:
Carry penalty for being incorporeal removed.
Darkfire damage increased.
Soulrip damage increased.

Banshee:
Crescendo cap and effectiveness increased.
Wail damage beyond first target increased.
Spectral choir is no longer hard capped. The cap now scales with player
level. From 1 to 19 this is a very minor nerf, above that it is a buff.

Mummy:
Jar bonuses between upgrade levels should be more apparent, but still
subject to random skill roll variance.

Chian-Lung:
Meld now provides a better stealth bonus.
Scaly command creature HP massively increased.

Remorhaz:
Toughness bonus cap from snows increased.
Frost damage beyond first target increased.

Wyvern:
Toxin deals more damage and lasts slightly longer.

I also fixed a bug with the Crest of Shotoku from the previous change that
oubled the mighty blow bonus.
```