Change 4963

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Originally Posted : Sat Jan 14 08:19:46 2012
Posted by : Misery
Title : Re: PK

On Sun Dec 11 10:31:47 2011, Misery wrote:
> Kidding! pk hasn't changed.
>
> But, I've put a system in place which is collecting data from your PKs
and
> projecting/maintaining a new set of rankings based on some changes I
would
> like to make to the system. Over time, we should get a better idea of
how
> these changes would play out functionally (though obviously not how
> they'll affect your behavior as players).
>
> There's a new (temporary) command, "pksim" which will let you see the
> simulated ranking list. "help pksim" will give you a *very* barebones
> explanationof the changes. You may use "pksim enable" to toggle
> notifications for the simulator. If you toggle notifications, you'll be
> told at the time of the kill what you would have gained/lost if the
rules
> had been active.
>
> Should the rules work out well and come to fruition, I'll import the
> blood-point values from the simulation into the working version of these

> changes--perhaps that's some incentive to try and rank up.
>
I've changed the PK-sim not to remove players with 0 bp from the rankings,
so it's easier to see how they track over time. Apologies for my
protracted absence of late. With luck I'll be back to more regular
activity in the coming weeks. I've also added some additional logging to
ensure the decay is taking what it should be.