Change 2860

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Originally Posted : Thu Oct 13 16:14:25 2005
Posted by : Razan
Title : Rhyser changes!

OK so Rhyser vamps just got some changes, hopefully bringing them
more in line with what I am thinking about for the family. Here's
the rundown.

This only pertains to RHYSER FAMILY VAMPIRES!

1: You lose the armour skill
2: You get -10 to resistance
3: You get +20 to weaponry
4: You get +20 to attacking
5: You get a new innate ability called bloodthirst (see below).

Firstly, please don't judge until we test this stuff. If it sux,
I'll fix it.

Bloodthirst is not a skill or ability in your skill list, it's
basically the same as the Phobos vampires casting 'dread'
auto in combat. Bloodthirst (BT here on out) is a measure of
how frenzied a Rhyser vamp is over the blood for a certain
target. As you do damage (WITH EACH STRIKE - multiple strikes
per round, remember) the damage done to the current target is
recorded. This is normalized so it's useful to lower level
vamps and it's also capped. This normalized number gives the
Rhyser vamps a boost to combat, basically up to about +50.
The boost goes up the more you fight that target, starting
small. On the way up (around +20 combat) the vampire begins
lapping up the blood of his victim, healing himself ON EACH
STRIKE. Yes, so that means like possibly 3 heals / strike.
After about +30 combat you start getting a chance of an
additional strike with each strike. At +30 combat it's not
a great chance, but by the time you max out at +50 combat it's
guaranteed. Yes, that means a Rhyser vampire that has been fighting
the same target a long time will be sitting at +50 combat, getting
6 strikes / round (3 regular, + 3 bonus), and healing himself a
bit on 3 of those 6 strikes (the bonus strikes don't give a
heal chance).

What's the catch? The instant you switch targets or your target
dies the boosts go away, they reset. So if you're fighing
Georgios and then switch to fight Lyssion, you're bonuses will
completely reset. This means in wars you're going to have to
be really crafty to not get attacked by a 2nd target (auto combat
hitbacks from enemy B while you hunt enemy A will reset your
bloodthirst for enemy B).

Bloodthirst currently works in any form, but I may make it beast
only in the future - though I doubt many Rhyser vampires spend
time in forms other than beast anyway.

This is a funky change. In testing it definately works and it
definately causes you to build up damage and really start rocking
someone. Oh, just to give you an idea, it takes about 1000 damage
at level 19 to boost yourself to +50 combat. That's 1000 damage
vs that single target, never interrupted. One final thing, you
don't have to be in combat to keep your bloodthirst, as long as
your enemy is alive and you do not engage in combat in any OTHER
target you will still keep your bloodthirst for them.

Currently there's some debug printouts in bloodthirst that will
tell you when you get an extra strike, what your combat boost is,
and how much lapping up blood is healing you. This will be
removed in a week or so. Sorry if you think it's spammy, you
Rhyser vamps are gonna test it for me. :)

Please don't be quick to judge. I want Rhyser to be a powerhouse
fast damage machine. I want people to worry that they've been
in combat with you too much, the boosts they must be getting
from it. A mage will probably smoke you with the -resistance
and -armour, probably the same for getting ganged, you'll drop
like a cheap hooker. But if you can get a 1v1 hunt fest you'll
probably pwn.

By the way - on the MUd testing level 19 vs 19 mob I generally
get to +50 combat towards the end of the battle... just to give
you an idea.

Enjoy, please send in bugs and give it time to digest.

- Razan.