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  • ...502/530 SP: 530/530 EXP: 556,602 DAM: 0 (gravemelding) (stealth)<br>HP: 530/530 SP: 530/530 EXP: 556,602 DAM: 0 (gravemelding) (stealth)<br>
    2 KB (197 words) - 20:24, 3 February 2020
  • ...P: 280/280 SP: 323/360 EXP: 478,810 DAM: 0 (grazing) (enraptured)<br>HP: 280/280 SP: 336/360 EXP: 478,810 DAM: 0 (grazing) (enraptured)<br><br
    2 KB (268 words) - 14:58, 4 February 2020
  • ...r>hp line will be GREEN. When you have 100 or less hp the color of<br>your hp line will be BOLD+RED<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_B
    538 bytes (110 words) - 18:11, 25 January 2020
  • ...is<br>is likely to be spammy; it's mostly for clients that can recognize a hp <br>line and do something with it.<br><br><br><br>[[Category:Changes_Board]
    405 bytes (73 words) - 19:19, 25 January 2020
  • *[[Process]] - Allows the Juggernaught to consume items to regenerate [[HP]] and [[SP]]. Requires Resource Processing upgrade. ...information on a target's condition, including their current and maximum [[HP]] and [[SP]]. Requires Visualization System 2 upgrade.
    11 KB (1,361 words) - 07:28, 10 April 2010
  • ...in odd w/ 'hp'. Like maybe it's<br>not reapeating every heartbeat if you 'hp every' or something...<br>Just odd. :)<br><br> - Razan.<br><br><br><br>[[Ca
    435 bytes (81 words) - 02:45, 25 January 2020
  • ...r>Title : hp change<br><br>Added a 'DAM' row to hp.<br><br>In hp report or hp, shows total damage since logon. In your every round<br>report, shows dama
    381 bytes (71 words) - 03:43, 25 January 2020
  • ...in stomach hp. Which (for clarity) was often times <br>more than 60% bonus hp and would only take about 40% of the worms damage.<br> <br>Looking for hone
    1 KB (254 words) - 14:52, 28 July 2022
  • ...br> when out of kushimitama (correctly)<br> *P.S* still working on the hp/kushimitama part so dont bug it<br><br>Oh yea if somethings bugs or any sug
    981 bytes (184 words) - 22:15, 20 January 2020
  • ...simultaneously. The lower the enemy's sp get, the higher the ratio <br>of hp to sp damage done. Also total damage output was reduced. Enjoy.<br><br><b
    441 bytes (76 words) - 02:44, 25 January 2020
  • ...when you eat a badberry that would otherwise<br>kill you, it sets you at 0 hp.<br><br>'emnoch<br><br><br><br>[[Category:Changes_Board]]
    315 bytes (53 words) - 03:33, 25 January 2020
  • ...ir hp bar.<br><br>Victims of weakness will now show "weakened" in their<br>hp bar.<br><br>Let me know if anything out of the ordinary happens.<br><br>Enj
    1 KB (198 words) - 03:47, 25 January 2020
  • ...undeads more than it does the living. Also there is a <br>cap on the % of hp the target has to have in order to finish<br>them off. However, this cap do
    600 bytes (113 words) - 18:18, 25 January 2020
  • ...ling it will decrease by 1. Also <br>if you only need one kind of healing, hp or sp, you may get as much as <br>twice the announced heal-value in total.<
    1 KB (254 words) - 18:18, 25 January 2020
  • ...>drop when you get hurt, and you will be able to heal back up the<br>extra hp's<br><br>In return there is a limited duration on Aid.<br><br>Enjoy!<br><br
    421 bytes (80 words) - 18:47, 25 January 2020
  • ...can store up to 10000 HP and drinking from a keg will only use up <br>the HP restored (maximum of 10 * your level per drink). There is a <br>diminishin
    1 KB (199 words) - 08:45, 29 June 2022
  • ...to the damage <br>dealer. <br><br>Psychic damage will now deal 10% of the HP damage done to SP. This will <br>_not_ be granted back to the damage dealer
    495 bytes (82 words) - 15:05, 5 July 2022
  • ...hp command to show hp and sp as percentage instead.<br>like this:<br><br>> HP: 13% SP: 15% EXP: 10,681,208 DAM: 0<br> ```<br><br>[[Category:Changes
    390 bytes (60 words) - 09:40, 16 July 2022
  • ...increased hit points;<br>a creature with 10,000 hp will no longer heal 50 hp per round outside of<br>combat.<br><br><br><br>[[Category:Changes_Board]]
    391 bytes (64 words) - 03:14, 25 January 2020
  • ...r>Title : Demons<br><br>Should now be able to see the hp of a monster via 'hp on'<br><br><br><br>[[Category:Changes_Board]]
    190 bytes (34 words) - 03:16, 25 January 2020
  • ...ve decided to randomly increase money on some npcs and randomly reduce <br>hp's on others. All in all, I'm making some random changes to some less <br>t
    445 bytes (78 words) - 03:25, 25 January 2020
  • ...stat; nothing else will work. And now<br>for hp/sp, you must use exactly 'hp' and 'sp'. Anything<br>starting with 'hit' or 'spe' will no longer work.<br
    615 bytes (110 words) - 03:40, 25 January 2020
  • ...t should be used as a last ditch effort when <br>they're at less than half hp.<br><br><br><br>[[Category:Changes_Board]]
    316 bytes (53 words) - 03:46, 25 January 2020
  • ...how ghosts.<br><br>Mindfog now has an hp trailer<br><br>Mislead now has an hp trailer<br><br>The wieke soldiers in gladstadt will no longer spam you with
    1 KB (254 words) - 03:53, 25 January 2020
  • ...ould now be confused simular to the hp line.<br>score also showed the real hp as well as "check" when used<br>on yourself. let me know if there still exi
    415 bytes (74 words) - 18:44, 25 January 2020
  • ...So<br>instead of 60 rounds of 1 hp hits, you might have 10 rounds<br>of 6 hp hits. In addition, the overall damage it does has<br>been increased a littl
    413 bytes (71 words) - 18:46, 25 January 2020
  • ...r>Aramitamas are now able to purchase extra hp at hero levels.<br>20 extra hp per hero level. Enjoy<br><br>Demonic<br><br><br><br>[[Category:Changes_Boa
    253 bytes (41 words) - 18:52, 25 January 2020
  • ...the different syntax, the prompt will always reflect<br>current hp/sp, not hp/sp as of your last heartbeat.<br><br><br><br>[[Category:Changes_Board]]
    339 bytes (56 words) - 19:08, 25 January 2020
  • ...r>an amount of hp that scales with the regeneration skill properly,<br>the hp:sp ratio is fixed so the difference is quicker regeneration<br>at higher le
    379 bytes (61 words) - 19:15, 25 January 2020
  • ...itle : Wisp HP/Taken filter<br><br><br>I'm backing out the changes to Wisp HP and <br>damage taken filter. There are some playability <br>issues which w
    353 bytes (63 words) - 19:28, 25 January 2020
  • ...Also it is displayed in score.<br><br>If you don't wish to see it on your hp line you can use <br>'set no_offer_info 1' and it not be displayed.<br><br>
    407 bytes (76 words) - 19:37, 25 January 2020
  • ...has been cut, the mud cant be balanced around people<br>having +30% extra hp nor can pk<br><br><br><br>[[Category:Changes_Board]]
    237 bytes (39 words) - 19:50, 25 January 2020
  • ...r and the player has a hp on<br>then the follower will now also report its hp bar at the start of<br>every round.<br><br><br><br>[[Category:Changes_Board
    294 bytes (53 words) - 19:11, 3 February 2020
  • ...and the player has a hp on<br>> then the follower will now also report its hp bar at the start of<br>> every round.<br>> <br>I got several reports how sp
    489 bytes (85 words) - 19:12, 3 February 2020
  • ...w active, 'setenv hide_projectile_count 1' to hide the count <br>from your hp line.<br><br><br><br>[[Category:Changes_Board]]
    459 bytes (78 words) - 19:13, 3 February 2020
  • ...bat_hp 1 and color combat_hp <COLOR STUFF> to adjust <br>the color of your HP bar while you are in combat. If you are using sp_low <br>and/or hp_low thos
    437 bytes (72 words) - 23:18, 23 March 2022
  • ...Ursa are below 40% HP they will get a bonus to combat. The lower <br>their HP, the higher the bonus. This will give those daring enough to <br>manage the
    1 KB (211 words) - 20:24, 10 June 2022
  • ...he first <br>pouch. Also the double (stealth) and the hard return on each HP line has <br>been removed.<br>* Throwing gas bomb multiple times in same ro
    950 bytes (167 words) - 04:03, 23 June 2022
  • ...from dark strike.<br>* Moderately decreased the amount of passive per-tick hp-sp regen from <br>divinity aura.<br>* Eliminated holy power gains from weap
    809 bytes (121 words) - 02:07, 11 January 2023
  • ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.
    1 KB (242 words) - 00:49, 2 April 2023
  • ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.
    1 KB (242 words) - 00:51, 2 April 2023
  • ...obs.<br> <br>Remember the pattern is: swallow -> ile -> wait until stomach hp hits 0 <br>and you spit-up -> tenderize -> goto step 1<br> <br>I may contin
    986 bytes (167 words) - 23:41, 12 April 2024
  • healing of HP and SP while metabolizing corpses, and there is a small
    2 KB (284 words) - 07:11, 9 February 2010
  • ...ar and warhp<br><br>YOu can now use the setenv 'warhp' to set your default HP level<br>for twars. Be warned this acts a TINY bit differently from<br>war
    707 bytes (133 words) - 22:14, 20 January 2020
  • ...on hitpoint damage, an increase on the artificial<br>limit mindrip does on hp has accordingly been scaled also :)<br><br>Good Fight... Good Night!<br><br
    294 bytes (48 words) - 22:17, 20 January 2020
  • ...by : Dmx<br>Title : beholders<br><br>Should get 2x sp from consume and 1/2 hp from it :)<br><br>Enjoyyyyyyy boyyyyeeeeeeee<br><br><br><br>[[Category:Chan
    219 bytes (34 words) - 22:18, 20 January 2020
  • ...2 07:03:05 2005<br>Posted by : Demonic<br>Title : Wisps<br><br>Reduced the hp damage done by mindrip on npcs.<br><br>-Demonic<br><br><br><br>[[Category:C
    196 bytes (32 words) - 22:19, 20 January 2020
  • ...r>I also added some asthetic changes here and there like updates on<br>the HP bar for lick wounds and the like.<br><br>FYI, I'll be renaming werewolves i
    784 bytes (142 words) - 22:24, 20 January 2020
  • ...oid (vampire) form.<br><br>I've also added a nice "(dread)" message to the HP line of<br>people that are dreaded, just to let them know what they're<br>u
    851 bytes (152 words) - 22:24, 20 January 2020
  • ...new setenv setting: no_dam<br>set it to turn of the DAM at the end of the hp bar, if you are so inclined<br><br><br><br>[[Category:Changes_Board]]
    251 bytes (49 words) - 03:16, 25 January 2020
  • ...g now has the command 'estat' associated with it. It will<br>tell you the hp of the quintessential vegetation.<br><br>'emnoch - still cooler than 'lexi<
    294 bytes (48 words) - 03:16, 25 January 2020
  • ...things your <br>level again.<br><br>a few recent mods:<br>- the amount of hp a charmie is willing to lose before he becomes <br>uncharmed just got incre
    553 bytes (99 words) - 03:18, 25 January 2020
  • ...now depends on difficulty of possession.<br>NPC stats are not boosted.<br>HP probably works again.<br><br><br><br>[[Category:Changes_Board]]
    262 bytes (41 words) - 03:18, 25 January 2020
  • ...ore noticable at <br>higher levels, since the formula is now based on % of hp.<br><br>'lei<br><br><br><br><br>[[Category:Changes_Board]]
    771 bytes (139 words) - 03:22, 25 January 2020
  • ...<br>Title : Hunters<br><br>Silentwalk should now show up as silent in your hp bar. Enjoy.<br>~angel<br><br><br><br>[[Category:Changes_Board]]
    211 bytes (34 words) - 03:26, 25 January 2020
  • ...d, but, you also, have no <br>been updated and should see a change in your hp bar when using silent <br>walk. Enjoy.<br>~angel<br><br><br><br>[[Category
    316 bytes (54 words) - 03:26, 25 January 2020
  • ...by : Angelfire<br>Title : demons<br><br>"Stealth" will now show up in your HP Bar when you are immaterial. Let me <br>know if anything pops up.<br>~ange
    251 bytes (43 words) - 03:27, 25 January 2020
  • ...by : Angelfire<br>Title : Black Dragons<br><br>Regen now shows up in your HP Bar when you are regenerating, Let me know if <br>anything pops up that sho
    266 bytes (45 words) - 03:27, 25 January 2020
  • ...2 07:50:49 1999<br>Posted by : Sauron<br>Title : shadows<br><br>now lose 1 hp/round, and will eventually die even if not attacked.<br><br><br><br>[[Categ
    201 bytes (32 words) - 03:30, 25 January 2020
  • ...r>Title : bleed changes<br><br>bleed healing is now evenly divided between hp and sp. Total amount is still<br>roughly the same.<br><br><br><br>[[Catego
    239 bytes (39 words) - 03:33, 25 January 2020
  • ...Posted by : Sauron<br>Title : vampire regeneration<br><br>is now a fixed 1 hp/sp; higher skill merely increases the rate.<br><br><br><br>[[Category:Chang
    211 bytes (33 words) - 03:35, 25 January 2020
  • ...nfusion<br><br>Confusion will no longer prevent movement with its<br>false hp/sp indicator.<br>Fingolfin<br><br><br><br>[[Category:Changes_Board]]
    229 bytes (35 words) - 03:35, 25 January 2020
  • ...mand:<br><br>say zombie, status<br><br> This has the zombie report his hp/sp/exp and how long till<br>they will decay. The help file for reanimate h
    400 bytes (73 words) - 03:37, 25 January 2020
  • ...: Stokar<br>Title : stealth<br><br>There is now a (stealth) notice on your hp bar<br>while stealthed.<br><br>Stokar<br><br><br><br>[[Category:Changes_Boa
    215 bytes (36 words) - 03:38, 25 January 2020
  • ...r>do hide now stop hiding instead of re-hide<br>"hiding" will show at your hp line<br><br><br><br>[[Category:Changes_Board]]
    217 bytes (37 words) - 03:39, 25 January 2020
  • ...Magius<br>Title : stalk<br><br>The skill stalk will now add a line to your hp bar that<br>will show who you are stalking when you are stalking.<br>i.e. <
    269 bytes (49 words) - 03:47, 25 January 2020
  • ...>Title : mummies<br><br>Mummies will now have the sandlevel shown on their hp-bar<br>as default.<br>You can also toggle this by using 'setenv nosands 1'<
    301 bytes (53 words) - 03:47, 25 January 2020
  • ...ng:<br><br>Victims of weakness will now be able to see (Weakened) in their HP bar.<br><br>Banshees may now start floating indoors instead of having to go
    545 bytes (97 words) - 03:48, 25 January 2020
  • ...piders do less damage<br>now if you're not watching the DAM: column in the hp bar, but<br>rather just looking at the messages. Rest assured, the actual<b
    690 bytes (126 words) - 03:51, 25 January 2020
  • ...<br>that they are now max level of 19, have lower AC, and a little<br>more hp. Sorry guys.<br><br>~angel<br><br><br><br>[[Category:Changes_Board]]
    335 bytes (58 words) - 03:51, 25 January 2020
  • ...2002<br>Posted by : Dmx<br>Title : seas<br><br>Seas level now shows on the hp bar like mummies sands<br><br><br><br>[[Category:Changes_Board]]
    182 bytes (31 words) - 03:53, 25 January 2020
  • ...- Active quickhealing<br> - The first round of healing will always heal 1 hp/sp.<br> - The amount of healing in subsequent healing rounds<br> will i
    3 KB (618 words) - 03:59, 25 January 2020
  • ...<br>That being said, however, loading your guild guard with a<br>number of hp heals and a few orbs will work wonders towards<br>ensuring your guild safet
    1 KB (199 words) - 17:44, 25 January 2020
  • ...s to allow shops to stock the smaller <br>heals.<br><br>UPDATED:<br><br>If HP+SP <= 60 the heal only counts 1/2 towards your warehouse.<br><br>--<br>Nero
    587 bytes (102 words) - 18:09, 25 January 2020
  • ...ind of bug from<br>certain classes to demons, which caused<br>a -9 maximum hp. This should now be fixed, but<br>if anyone else sees it happen with<br>any
    479 bytes (85 words) - 18:11, 25 January 2020
  • ...giness ends.<br><br>You automatically start to wake up when you reach full hp/sp.<br><br><br><br>[[Category:Changes_Board]]
    306 bytes (51 words) - 18:11, 25 January 2020
  • ...Magius<br>Title : quickheal<br><br>There is now a <groggy> status shown on hp bar to let you know when you are <br>(and aren't) feeling groggy after qhea
    324 bytes (57 words) - 18:15, 25 January 2020
  • ...: zombie<br><br>When zombies are missing limbs, it will now show on their hp bar the number <br>( so you don't have to chck score specifically to know)
    312 bytes (55 words) - 18:16, 25 January 2020
  • ...Title : npcs<br><br>There was a small change in subclassed npcs. If their hp levels and sp <br>levels seem too high or low compared to previous encounte
    328 bytes (59 words) - 18:17, 25 January 2020
  • ...br>some mudheals might heal a bit less now. some mud heals might only heal hp<br><br><br><br>[[Category:Changes_Board]]
    210 bytes (36 words) - 18:18, 25 January 2020
  • ...g.<br><br>Gain an area effect Happy Mist spell with a long duration. Minor hp/sp <br>healing, slight chance to prevent combat, chance to temporary make p
    1 KB (186 words) - 18:18, 25 January 2020
  • ...actually be useful<br>on occasion A heal +50 ought to heal around 120-130 hp now.<br><br>--<br>Nero<br><br><br><br>[[Category:Changes_Board]]
    288 bytes (50 words) - 18:20, 25 January 2020
  • ...ast <br>it unless they are in combat with atleast one PC. The previous 50% HP <br>requirement still stands. Also, some issues with war has been adressed,
    436 bytes (75 words) - 18:21, 25 January 2020
  • ...lly, it'll somewhat make up for the loss of the NPC <br>steed's damage and hp). It's alo an attempt to make centaur <br>knights/warlords/dks slightly bet
    952 bytes (174 words) - 18:21, 25 January 2020
  • ...r as physical damage in terms of damage done during<br>war and reported in hp bar as well as<br>in damage reports from weapons/spells/etc.<br><br><br><br
    340 bytes (61 words) - 18:23, 25 January 2020
  • ...t of high level movement reduced<br>Automated Repair: is now passive-only, HP-only, but a bit faster<br>Armor Coatings: gives a toughness bonus, as well
    1,018 bytes (166 words) - 18:24, 25 January 2020
  • ...h the percentage will not be the default value <br>on wimpy when you raise hp.<br><br>Example wimpy 50%<br><br>-Magius<br><br><br><br>[[Category:Changes_
    280 bytes (48 words) - 18:25, 25 January 2020
  • ...>Title : drown change<br><br>now has a stacking limit; no doing a thousand hp a round. Unlikely to <br>matter<br>on most npcs.<br><br><br><br>[[Category
    238 bytes (41 words) - 18:43, 25 January 2020
  • ...ted by : Flaggor<br>Title : Beholders<br><br>Beholders once again get less hp and more sp for eating<br>a corpse. This was removed about 8 months ago eit
    413 bytes (75 words) - 18:44, 25 January 2020
  • ...6<br>Posted by : Elessar<br>Title : Black Jar...<br><br>...now caps at 10K hp or sp and requires an action to unfill. Enjoy.<br><br><br><br>[[Category:C
    210 bytes (35 words) - 18:46, 25 January 2020
  • ...13:49:52 2007<br>Posted by : Elessar<br>Title : Aramitama<br><br>Aramitama HP cap has been increased. Enjoy.<br><br><br><br>[[Category:Changes_Board]]
    182 bytes (27 words) - 18:47, 25 January 2020
  • ...e per round a few days ago, I also reduced<br>dodge and block chances, and hp heal tick of aura. Turned aura<br>into an ability.<br><br><br><br>[[Catego
    285 bytes (49 words) - 18:53, 25 January 2020
  • ...sub-par lately<br> they won't become too wounded in wars until both both hp and sp is <br> low enough (trickster is the only class that perform well b
    1 KB (208 words) - 18:55, 25 January 2020
  • ...ed.<br><br>The ammount you are allowed to heal is<br>now based on your max hp rather than<br>being a fixed ammount.<br><br>The power in the skill itself
    384 bytes (73 words) - 18:55, 25 January 2020
  • ...ur ring if you die wearing it.<br><br>During the process, I have increased HP percent bonus back to 10.<br><br>Enjoy.<br><br><br><br>[[Category:Changes_B
    427 bytes (76 words) - 18:56, 25 January 2020
  • ...me default aliases, colors, and<br>settings (no PK, no profanity, hunting, hp on, check on, etc).<br><br>If you already have those colors or aliases on y
    689 bytes (124 words) - 18:57, 25 January 2020
  • ...n on recasting timeslip<br>after you return has been increased.<br><br>The hp-damage entropy deals has<br>been boosted.<br><br><br><br>[[Category:Changes
    270 bytes (42 words) - 18:58, 25 January 2020
  • ...9<br>Posted by : Wildcat<br>Title : prompt<br><br>spmax/hpmax now force sp/hp to be on as well and therefore work<br><br><br><br>[[Category:Changes_Board
    198 bytes (34 words) - 19:04, 25 January 2020
  • ..., the damage will be severely <br>reduced.<br><br>Chiankyo: Now heals more hp and a lot less sp.<br><br><br>/Roz<br><br><br><br>[[Category:Changes_Board]
    947 bytes (165 words) - 19:08, 25 January 2020
  • ..., <br>ghouls will no longer try to cast ghoul touch every round once their hp <br>goes below 30% for example.<br><br>If any bugs pop up or if I missed an
    502 bytes (94 words) - 19:09, 25 January 2020

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