Terrains indicate what the environment in the room is like, whether it's a flat plain or rugged mountains, heavy forest or deep underwater. There are a number of possible terrain types, and there can be many in a particular room (an underground pool, for instance, or a road in the middle of a jungle).
Most races have combat modifiers based on the local terrain. This represents the race's comfort level in a particular terrain, and its ability to use the terrain to its benefit. A positive modifier enhances the effectiveness of all your skills, while a negative modifier will hamper your abilities.
You can check the local terrains with the 'terrain' or 'realm' commands.
This command will tell you the terrain and the 'outdoors-ness' of the room you're in.
- Plains - on a flat, open plain
- Hills - in the hills
- Mountains - in the high mountains
- Forest - in a wooded area
- Swamp - in a swamp
- Desert - in a dry, desert-like region
- Jungle - in a deep jungle
- Arctic - in a cold, frozen territory
- Underground - beneath the earth
- Shore - next to a large body of water
- Water - on the *surface* of the water
- Underwater - beneath the waves
- Tundra - arctic plains with permafrost subsoil
- Town - in an urban area like a town or village
- Building - in or on a building
- Road - on a larger 'civilized' road, not a small footpath
- Bridge - on a bridge
- Cultivated - in an agricultural area, such as a farm or garden
- Cemetery - in a graveyard or burial ground
- Ship - in a ship or boat
- Air - flying through the air, in the clouds, or otherwise "above the ground"
- Dimension - in another dimension, such as the abyss or the rift