Change 6151

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```Originally Posted : Wed Dec 22 18:39:55 2021
Posted by : Burlok
Title : Rest and Such
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* Monsters now gain rest and lose quickheal (sorry about that typo) as
intended.
* Quickening provides a rest bonus (see previous post)
* Fortitude elixirs provide a rest bonus
* Lick Wounds provides a rest bonus
* Gravemeld has been tweaked to function more like rest. Gravemelding
people can also benefit from a rest bonus if they have one. They get a
significant boost from gravemelding in cemetaries also.
* The quickheal canopic now gives a rest bonus based on jar level.
Remember, I added a passive regen effect a month or so ago so its tryin
to pull its weight as a heal jar.
```