Difference between revisions of "Drow"

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(Created page with 'Drow are the dark, sinister cousins of elves. They were once part of the idealistic community of elves that roam the forests today, but have since moved under the ground…')
 
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{{race|description=
 
Drow are the dark, sinister cousins of [[Elf|elves]].  They were once part of the
 
Drow are the dark, sinister cousins of [[Elf|elves]].  They were once part of the
 
idealistic community of elves that roam the forests today, but have since
 
idealistic community of elves that roam the forests today, but have since
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very sensitive to bright lights.  They take extra damage from light-based
 
very sensitive to bright lights.  They take extra damage from light-based
 
attacks and fight slightly worse in heavily-lit areas.  Conversely, they
 
attacks and fight slightly worse in heavily-lit areas.  Conversely, they
receive slight combat bonuses in darkness.
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receive slight combat bonuses in darkness.|
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stats=
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*Strength        -10
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*Dexterity        +5
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*Intelligence    +15
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*Constitution    -10|
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damage= {{damage|mod=
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*Light:          -20
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*Blunt:          -20
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*Fire:          -5}}|
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1= {{skills|p=
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====Positive skills adjustments====
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*[[Darkness]]        +5   
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*[[Dark]]            +5   
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*[[Levitation]]      +5
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*[[Dark globe]]      +5   
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*[[Shadowfall]]      +5|
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n= }}|
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max= 1|min= -7|
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terrain=
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In light, up to -5 to current [[Combat|combat]].
  
==Stat adjustments==
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*Underground    +10
Drow have the following stat adjustments:
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*Building        +5
 
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*Town            +5
Strength        -10<br>
+
*Arctic          -5
Dexterity        +5<br>
+
*Forest          -5
Intelligence    +15<br>
+
*Hills            -5
Constitution    -10<br>
+
*Desert          -10
 
+
*Plains          -10
 
+
*Mountains      -10
==Damage resistance==
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*Jungle          -10
Drow have the following resistance adjustments:
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*Swamp          -10
 
+
}}
Light:          -20<br>
 
Blunt:          -20<br>
 
Fire:          -5<br>
 
 
 
 
 
==Skill adjustments==
 
Drow have the following skill adjustments:
 
 
 
:*[[Darkness]]        +5   
 
:*[[Dark]]            +5   
 
:*[[Levitation]]      +5
 
:*[[Dark globe]]      +5   
 
:*[[Shadowfall]]      +5
 
 
 
 
 
==Sight==
 
Drow have the following sight restrictions:
 
 
 
Max [[Sight]]        1<br>
 
Min [[Sight]]      -7
 
 
 
 
 
==Terrain adjustments==
 
Drow have the following combat adjustments in certain terrains:
 
 
 
In light, up to -5 to current combat.
 
 
 
Underground    +10<br>
 
Building        +5<br>
 
Town            +5<br>
 
Arctic          -5<br>
 
Forest          -5<br>
 
Hills            -5<br>
 
Desert          -10<br>
 
Plains          -10<br>
 
Mountains      -10<br>
 
Jungle          -10<br>
 
Swamp          -10<br>
 
 
 
 
 
==See also==
 
<ul>
 
:<li>[[Races]]
 
:<li>[[Terrain]]
 
:<li>[[Skills]]
 
:<li>[[Stats]]
 
</ul>
 
[[Category:Races]]
 

Revision as of 07:20, 9 February 2010

Drow are the dark, sinister cousins of elves. They were once part of the idealistic community of elves that roam the forests today, but have since moved under the ground, building vast subterranean cities and complex networks of caves. Drow have black skin and white hair. Drow, like all elves, are quick and nimble, but not particularly strong or sturdy. Drow are known for the superior minds, and drow mages rank as some of the most deadly spellcasters in the realms.

Being creatures of darkness, drow can see in the deepest shadow, but are very sensitive to bright lights. They take extra damage from light-based attacks and fight slightly worse in heavily-lit areas. Conversely, they receive slight combat bonuses in darkness.


Stat adjustments

Drow have the following stat adjustments:

  • Strength -10
  • Dexterity +5
  • Intelligence +15
  • Constitution -10

Damage resistance

Drow have the following resistance adjustments:

  • Light: -20
  • Blunt: -20
  • Fire: -5


Skill adjustments

Drow have the following skill adjustments:

Positive skills adjustments


Sight

Drow have the following sight restrictions:

Max Sight 1
Min Sight -7


Terrain adjustments

Drow have the following combat adjustments in certain terrains:
In light, up to -5 to current combat.

  • Underground +10
  • Building +5
  • Town +5
  • Arctic -5
  • Forest -5
  • Hills -5
  • Desert -10
  • Plains -10
  • Mountains -10
  • Jungle -10
  • Swamp -10


See also